[MOD.12.29] Smart Splitter

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EurypteriD
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[MOD.12.29] Smart Splitter

Post by EurypteriD »

Name: SmartSplitter
Latest Release: v0.12.29, April 22, 2016
Factorio Version: v0.12.29
Download: Attached to post
Author: ThaPear viewtopic.php?f=87&t=4822
Updater to 12.17 Gorre viewtopic.php?f=92&t=18026

This is a splitter of 1 tile you can use to automatic clean your belts or Sort out. You can see them in action in my video of Self adjusting smeltery Here


To do
Add several tiers
Update research.
New artwork

Let me know if you face any issues. i have tested this both with Bobs and dytech and both is working fine.

Known issues or things I need to fix.
Does not work with output directly into an underground belt.
Does not work unless there is atleast 1 Strait transport belt on the output.
Does not work with 2-3 Filters for 1 output.
Permission to update mod
Attachments
SmartSplitters_0.12.29.zip
Mod download
(72.56 KiB) Downloaded 1214 times
Last edited by EurypteriD on Mon Apr 25, 2016 12:18 pm, edited 1 time in total.
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ThaPear
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Re: [MOD.12.29] Smart Splitter

Post by ThaPear »

Nice! I like that it's still around and updated, good work!
Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright.
EurypteriD
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Re: [MOD.12.29] Smart Splitter

Post by EurypteriD »

ThaPear wrote:Nice! I like that it's still around and updated, good work!
Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright.
Sorry that i did'nt contact you i figured you had passed it onto gorre9090. But yes you are the original creator that came up with the idea :)
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beringtom
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Re: [MOD.12.29] Smart Splitter

Post by beringtom »

Hey.

I get the error on line 409 in control.
I can remove all but one smartsplitter without crashing and getting line 409 errored.
it says contact (thapear) but since the problem still exists in this version i will post it here.

they where placed vertical, but some of them where destroyed by mobs and when trying to repair them (joining the leftovers) this happend.

Picture in spoilers :)
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Expresso
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Re: [MOD.12.29] Smart Splitter

Post by Expresso »

Once you start using fashion HardСraft, I found this mod. Everything worked fine, with only a nuisance - it was impossible to use the copier blue - spliterry copied, but it was impossible to install a filter, there is an automatic crash
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Re: [MOD.12.29] Smart Splitter

Post by FactorioRox »

Doesn't work work with v0.12.33 on steam (potentially earlier versions as well) something referring to control.lua:4 (something about key addinterface) If I remember correctly. Will post screenshot if needed.
Jeri.c
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Re: [MOD.12.29] Smart Splitter

Post by Jeri.c »

Pls pls pls Update to 12.32
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sporefreak
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Re: [MOD.12.29] Smart Splitter

Post by sporefreak »

I would love to see the bugs fixed :D
use this mod all the time.
Bizobinator
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Re: [MOD.12.29] Smart Splitter

Post by Bizobinator »

One thing I have trouble with is that I can copy traits from one smart splitter to another. The shift-right-click/shift-left-click stuff (vanilla controls). I have to go & manually set up each filter :P
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bigyihsuan
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Re: [MOD.12.29] Smart Splitter

Post by bigyihsuan »

0.12.35. When deconstructing a filtered Smart Splitter with Construction Bots from a Personal Roboport:

Code: Select all

Error while running the event handler: __SmartSplitters__/control.lua:439: LuaEntity API call when LuaEntity was invalid.
Lines 438-441:

Code: Select all

function MoveStack12(_ItemName, _Splitter, _SrcLine, _LineI)
  if _Splitter.energy < 1 then
    return false
  end
Bizobinator
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Re: [MOD.12.29] Smart Splitter

Post by Bizobinator »

Will this mod be updated for 0.13.1?
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sporefreak
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Re: [MOD.12.29] Smart Splitter

Post by sporefreak »

Bizobinator wrote:Will this mod be updated for 0.13.1?
Maybe with fixed bugs? :D
joshwo69
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Re: [MOD.12.29] Smart Splitter

Post by joshwo69 »

Got the mod working for factorio version 0.13
Enjoy :)
Attachments
SmartSplitters_0.12.30.zip
(73.75 KiB) Downloaded 217 times
funnysunnybunny
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Re: [MOD.12.29] Smart Splitter

Post by funnysunnybunny »

If you want faster smartsplitter you need to go to control.lua and change stuff here

--if game.tick % 5 == 0 then
if game.tick % 3 == 0 then
for set_no, set in pairs(global.sspl.splitSets) do
for sp_no, splitter in pairs(set.splitters) do
if splitter.valid then
local scanArea = GetScanArea(splitter.direction, splitter.position)
local belt=splitter.surface.find_entities_filtered{type = "transport-belt", area = scanArea}
the --if game.tick % 5 == 0 is the original update rate
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bigyihsuan
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Re: [MOD.12.29] Smart Splitter

Post by bigyihsuan »

Will this be updated to 0.14?
Nevalle
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Re: [MOD.12.29] Smart Splitter

Post by Nevalle »

So, believe i've discovered a bug, I think, i have a smart splitter trying to split of red/green/blue science packs. but when i tell it to split off green science packs it stops everything from coming through it. i have 2 splitters side by side, one is suppose to split science packs and the other to let the rest of the items through, when i turn the green science pack off it lets the rest of items through.. any idea?
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sporefreak
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Re: [MOD.12.29] Smart Splitter

Post by sporefreak »

Nevalle wrote:So, believe i've discovered a bug, I think, i have a smart splitter trying to split of red/green/blue science packs. but when i tell it to split off green science packs it stops everything from coming through it. i have 2 splitters side by side, one is suppose to split science packs and the other to let the rest of the items through, when i turn the green science pack off it lets the rest of items through.. any idea?
If you tell a splitter to filter something it stops everything else from coming through.
Nevalle
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Re: [MOD.12.29] Smart Splitter

Post by Nevalle »

I apologize i may of explained it wrong. i have 2 splitters 1 side by side like a normal splitter, one is filtering green/red/blue science packs and the second one is left blank. blank one should allow every other item to pass through it freely

My other one i have works perfectly fine. splitting ore's. it only occurs with the green science pack. if i split the red and blue only it will still allow other items through like normal
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sporefreak
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Re: [MOD.12.29] Smart Splitter

Post by sporefreak »

Nevalle wrote:I apologize i may of explained it wrong. i have 2 splitters 1 side by side like a normal splitter, one is filtering green/red/blue science packs and the second one is left blank. blank one should allow every other item to pass through it freely

My other one i have works perfectly fine. splitting ore's. it only occurs with the green science pack. if i split the red and blue only it will still allow other items through like normal
A blank listed splitter will not pull items from other lanes, it will only allow items to pass through that are directly hitting it. Maybe a screen shot would help explain, after all... pictures speak 1000 words :P
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Re: [MOD.12.29] Smart Splitter

Post by Nevalle »

Actually thought about that last night after i reposted but was a little late. will get some up as soon as i can =D
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