[MOD 0.9.x] More Inserters! v1.1

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Dysoch
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[MOD 0.9.x] More Inserters! v1.1

Post by Dysoch »

NOTE!this is not my mod, i am simply maintaining it. Should Heinrich want it back, it will go back immediately!

I give you:

More Inserters

This adds the following:
- Half inserters.
- Long half inserters.
- Fast half inserters.
- Very fast inserters.
- Very fast half inserters.
- Filter inserters of the above.
- Smart inserters of the above.
- Tech to unlock them.

Half inserters (also the long, fast and very fast half ones) output on the close side of the belt.

Download:
NOTE: as of DyTech 0.4.2, DyTech contains this mod! If you want both, download only DyTech! But if both are installed, this mod doesnt add anything (added in 1.0.1!)
More Inserters 1.1.0!

Credits: Heinrich, its his mod, and i am simply maintaining it. If he asks, he will get it back (will then also be removed from DyTech!)

Instal:
Add folder inside rar to %appdata%/roaming/factorio/mods/

What i changed:
- added smart version of everything.
- for some reason, the half, long and long half filter inserters were disabled, they are back now!
- made the files 30% less bloated! Now 30% less size of mod!
- (1.0.1) added an safe mod compatibility with DyTech. When both are installed, this mod adds nothing and lets DyTech handle it!
- v1.1.0: Ported to factorio 0.9.x


pics coming soon!
Last edited by Dysoch on Wed Mar 05, 2014 10:29 am, edited 4 times in total.
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6

Heinrich
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Re: [MOD 0.7.x] More Inserters! v1.0.1

Post by Heinrich »

Thank you for keeping this thing alive. I dont have the time (and the mood) to maintain the mod. Use and edit it as you please.

PierreDole
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Re: [MOD 0.8.x] More Inserters! v1.0.1

Post by PierreDole »

Hi, will you update this mod to 0.9x? That would be very cool. :ugeek:

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N3X15
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Re: [MOD 0.8.x] More Inserters! v1.0.1

Post by N3X15 »

I'll probably end up updating this once I get some free time. I don't intend to become a permanent maintainer, but I do prefer this mod over DyTech for various reasons.

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Dysoch
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Re: [MOD 0.8.x] More Inserters! v1.0.1

Post by Dysoch »

just woke up after carnaval weekend, so ill update it today :P
(let me get my motivation first, its very hard to find :P)

edit:

it was an easy fix, so here it is :P
download

ill revise this mod when i am also revising the graphics from dytech. i also have a few features planned, but im working on dytech first
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6

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N3X15
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by N3X15 »

Trying to get this ready for 0.9.2, ran into some trouble with the game crashing to desktop on loading a save. I'm assuming it's something I'm doing wrong.

https://github.com/N3X15/factorio-more- ... 1e9a590R55 (Don't actually use this code, it's broken)

Now, a bunch of changes that I made for 0.9.1 got blobbed into this commit, so I realize it's a little messy. The changes I'm talking about are converting insert/pickup distance to positions. From looking at the game's own inserters, I assume that the correct update process is to simply change whatever_distance to whatever_position = {0, <old value>}, and making the pickup_position's y value negative.

Sorry if I'm stepping on your toes, that's not my intent at all. Just trying to get this running myself so I don't have to bug you about it.

slay_mithos
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by slay_mithos »

Sadly, it's a bit harder than this for the insert_position, but I found values that seem to be working.

Do note that I could not load my old save, so I could not fully test those values, but they seem to be fine.
Hoping it helps a bit.

'normal'
pickup_position = {0, -1},
insert_position = {0, 1.35},

'normal half'
pickup_position = {0, -1},
insert_position = {0, 0.65},

'long'
pickup_position = {0, -2},
insert_position = {0, 2.35},

'long half'
pickup_position = {0, -2},
insert_position = {0, 1.65},

'long output'
pickup_position = {0, -1},
insert_position = {0, 2.35},

'long output half'
pickup_position = {0, -1},
insert_position = {0, 1.65},

sparr
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by sparr »

N3X15 wrote:I assume that the correct update process is to simply change whatever_distance to whatever_position = {0, <old value>}, and making the pickup_position's y value negative.
I think you also need to add 0.5 to the distance to get the coordinate's Y value.

slay_mithos
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by slay_mithos »

I used your small inserter mod to find out the values for the half inserters, as yours seem to work

Molay
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by Molay »

Hello,

I get an error when launching the game with this mod.
Error message: "Error while loading prototype "inserter-fast-half-smart":No such node (insert_position).

I'm running the newest factorio version.

Any ideas what went wrong?

Thanks

MMaster
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by MMaster »

Hi, first of all thanks for this mod as well as other mods that you created/are maintaining!
I'm new here on the forums and I registered just because I found out that this mod does not work with latest version of Factorio (0.9.8) as it was mentioned in previous post. I'm not an expert on modding this game, but I took liberty of merging the changes from DyTech mod Inserters back to this mod to make it work. I don't want to take any credits for this, I just wanted to get this mod to work as I don't want as robust changes to the game yet as DyTech mod provides. I think there are more people like me so I decided to share my fix here. It does not change or add anything to this mod - it just fixes stuff necessary to make it compatible with latest Factorio.

http://www.mediafire.com/download/3sq2h ... 9.8fix.zip

EDIT: Just replace your mods/Inserters folder with the one from the zip (only prototypes/entity/inserter.lua was modified, but I packed it all together).

I hope it helps.

Molay
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by Molay »

Thanks MMaster! I didn't think about looking into DyTech does it. Brilliant!
Thanks again! :)

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Allex33
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by Allex33 »

This mod have awesome features, thank you for this patch.

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Dysoch
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Re: [MOD 0.9.x] More Inserters! v1.1

Post by Dysoch »

This topic can be moved to obselete.

This mod will be replaced by DyTech-Inserters, which will be a standalone mod
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6

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