MOD[0.13+]Oil & Gas Extension 0.1.0

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cartmen180
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MOD[0.13+]Oil & Gas Extension 0.1.0

Post by cartmen180 »

Name: Oil & Gas Extension
Description: This mod changes advanced oil processing with a more realistic system. You will need more space to refine your oil and more electricity to power everything.
License: /
Version: 1
Release: 2016-06-14
Tested-With-Factorio-Version: 0.13.6
Category: Gameplay
Tags: Oil
Download-Url: attached to post
Long Description
Attachments
CI-oil_0.1.0.zip
(545.66 KiB) Downloaded 222 times
Last edited by cartmen180 on Wed Jul 13, 2016 10:11 am, edited 3 times in total.
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steinio
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Re: MOD[0.12.35]Oil & Gas

Post by steinio »

Could you please upload the file to the forum?
Dropbox asks for a registration or login what could be considered as spam.

But aside this the mod sounds interesting. Will try it now :)
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cartmen180
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

steinio wrote:Could you please upload the file to the forum?
Dropbox asks for a registration or login what could be considered as spam.

But aside this the mod sounds interesting. Will try it now :)
Done.
Let me know what you think :)
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cartmen180
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

The brand new steam reformer on the designtable. The major stuff is almost done. Then i just need to add some more detail.
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This machine is used in the production of 99.999% pure hydrogen.
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Arch666Angel
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Re: MOD[0.12.35]Oil & Gas

Post by Arch666Angel »

Looks good, but like you said: MOAR DETAIL!!!

Btw I hope you dont try to make it a non square entity.
cartmen180
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

As it looks now it will be 5x3 or 6x4. But if it looks bad when rotated i can easily move some stuff around to make it 4x4
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Post by chipotng »

CI-oil_de.cfg
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Arch666Angel
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Re: MOD[0.12.35]Oil & Gas

Post by Arch666Angel »

cartmen180 wrote:As it looks now it will be 5x3 or 6x4. But if it looks bad when rotated i can easily move some stuff around to make it 4x4
You cant really rotate non square, non steam engine entities. You will get unsolveable problems with the collision box and the fluidboxes, I would advise you to try and test it first with a dummy gfx before you put too much work into the model and then it wont fit/work. Trust me I had the same issue, then I turned to make all gfx squared.
cartmen180
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

I did make some easy models two years back that worked just fine, but those didn't had fluid boxes. I will run some tests.
Thnx for the headsup ;)
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Re: MOD[0.12.35]Oil & Gas

Post by aklesey1 »

Hey people, i see another mod directed for oil and natural gas processing - its interesting so i'm waiting for angle's Petrochem mod, but now i want to look at cartmen's work ;)
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pyanodon
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Re: MOD[0.12.35]Oil & Gas

Post by pyanodon »

aklesey1 wrote:Hey people, i see another mod directed for oil and natural gas processing - its interesting so i'm waiting for angle's Petrochem mod, but now i want to look at cartmen's work ;)

Or a fusion... like, the mods being compatible :D
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Arch666Angel
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Re: MOD[0.12.35]Oil & Gas

Post by Arch666Angel »

I decided to use my own fluid/gases throughout my mods, but I will add a "converter" valve, which for example will turn my chlorine in bobs chlorine.

Btw you are forcing me to get more work into the petrochem instead of expanding in other directions :P
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

I don't consider modding a competition, but if it's on, it's on! :P
(maybe it's all a lie to get you working on petrochem :twisted: )
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

One can only wonder what the purpose of this machine might be
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Arch666Angel
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Re: MOD[0.12.35]Oil & Gas

Post by Arch666Angel »

cartmen180 wrote:One can only wonder what the purpose of this machine might be
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Fuel cell power plant? :D

Looks good, but try to add more details and little things even if you wont really see them in the final render.
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Re: MOD[0.12.35]Oil & Gas

Post by cartmen180 »

Arch666Angel wrote:
Fuel cell power plant? :D
Good guess! The title of the project gave it away eh :P
Arch666Angel wrote: Looks good, but try to add more details and little things even if you wont really see them in the final render.
It is not a finished model :p I am still waiting for a friend to make me a proper logo to slap on those big surfaces xD
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Re: MOD[0.13+]Oil & Gas Extension

Post by cartmen180 »

updated to be compatible with 0.13

This is not compatible with saved games with the previous version of this mod installed!

changelog:
- added natural gas spawner
- added natural gas processing chain
- added flare stack
- new icons for gasses and liquids from Arch666Angel
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Re: MOD[0.12.35]Oil & Gas

Post by Airat9000 »

cartmen180 wrote:I did make some easy models two years back that worked just fine, but those didn't had fluid boxes. I will run some tests.
Thnx for the headsup ;)
idea!

and some fields can not be done if realism is, for example, butane, methane deposit, in the form as oil deposit.
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