What is the mod you're using?chernosliv wrote:Sad, i wanted to try.ljdp wrote:Should do, if you're just changing the prototype of the vanilla radar. But it won't work on entirely new radar prototypes (with a different entity name).chernosliv wrote:Will it work with modded radars?
[MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Re: Command Control - Remote viewing and management (v1.1.1)
Re: Command Control - Remote viewing and management (v1.1.1)
Haven't looked at the code, but replacing entity.name with entity.type (or the likes) should make it work with any radar?
Re: Command Control - Remote viewing and management (v1.1.1)
Yeah that will work.Choumiko wrote:Haven't looked at the code, but replacing entity.name with entity.type (or the likes) should make it work with any radar?
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Re: Command Control - Remote viewing and management (v1.1.1)
DyTechljdp wrote:
What is the mod you're using?
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
I too would like to see support for modded radars. I tried out radar-two, but it has its own name for the various radars it adds, and the functionality is lost for thoes.
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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Does this work on MP Mainly with Forces? So each person have their own list (team)?
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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Love the mod up to the part where it has inventory control. Not sure if it's possible to have a option config but it would be nice to disable inventory usage and pretty much use it as a CCTV Camera more then anything.
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
I like that it has inventory control.
Since each outpost has its own inventory, there is no way of cheating items across the distance, but it is still useful for building.
Since each outpost has its own inventory, there is no way of cheating items across the distance, but it is still useful for building.
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Currently, nope.Kane wrote:Does this work on MP Mainly with Forces? So each person have their own list (team)?
Also, I actually like how it works with one type of radars and ignores others. This way one can place basic radars wherever he needs to see everything, but can avoid the clutter of unneeded names in the list.
edit: Author hasn't been around for a while. I've made a personal update for 0.12.11. It only partly functional though. Check the github branches.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Would you mind letting me know when you have completed the 12.11 port?
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
I'm going to update most of my mods after Factorio hits 0.13.SirRichie wrote:Would you mind letting me know when you have completed the 12.11 port?
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
A bug report. I'm using Factorio 0.12.29 Steam version. When starting a new game or loading an old one I get the error notice (see attachment) and it doesn't start.
- Attachments
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- error message
- notice.png (59.18 KiB) Viewed 4458 times
Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Probably this version should work.
- Attachments
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- commandcontrol_1.1.3.zip
- 0.13.3
- (8.42 KiB) Downloaded 122 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.