That might be correct. I just added them recently, needs some more testing. Probably I forgot some recipes.
Wait what? Railgun?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Razz :P](./images/smilies/icon_razz.gif)
About the splitting up you are definitely right. Maybe we should also think about "the one inserter" mod which let's you do all by config file. Because there's already quite a lot of mods which add inserters. And to have multiple inserters doing the same with different recipes gets kind of overly complex.
Thanks for your feedback. I will probably split these features for the future, such that it is more modular and people benefit also from single features if wanted.
![Razz :P](./images/smilies/icon_razz.gif)
@NoriSilverrage: Could you reproduce this issue with belt-sorters on the newest version? Or was it maybe only due to some migration? If it persists to be a problem I will definitely have a closer look at this.
@AlexTheNotsogreat: Yes rich iron ore is simply not existing yet. It would however be a good idea, also in respect to the early smelting problem.
I usually solved this problem by having several chests beside each other with input and output of certain items and then I just manually sort this from time to time. Not really a problem then. If you have marathon installed however, yes then I guess it's just going to take 10 times longer until you can automate this problem.