Yea you're right. I might make that in the futurey.petremann wrote:There is something you can do, creating a uninstaller mod, this one would revert things back before completely removing themRoktaal wrote:Unfortunately there is nothing I can do to make the buttons get back to original state. The only way to fix that is to follow steps 1-4 in OP under Important NoticeQon wrote:Game breaking bugs!
Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix!
And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug. Yes, it's an upgrade planner error message, but it might be because mod iconizer messes with its values so it might be useful for you to see.error messageFactorio 0.12.29
UP 1.1.19
Mod iconizer 1.0.0
Regarding the upgrade planner error you get, it is not caused by Mod Iconizer. Line 46, to which the error points has nothing to do with the buttons therefore this mod is not affecting it in any way.
[MOD 0.12.x] Mod Iconizer
Re: [MOD 0.12.x] Mod Iconizer
Re: [MOD 0.12.x] Mod Iconizer
Right clicking near an icon crashes to menu. Tested several times. Haven't tried right clicking an icon but the error message seems to suggest that "not a button" has no parent but generates a click event.
Error Message
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: [MOD 0.12.x] Mod Iconizer
Good catch. Thank you for the report. Fixed in v1.2.1Qon wrote:Right clicking near an icon crashes to menu. Tested several times. Haven't tried right clicking an icon but the error message seems to suggest that "not a button" has no parent but generates a click event.Error Message
Re: [MOD 0.12.x] Mod Iconizer
Easier idea might be a toggle in the mod itself. So you can turn it on and off? Then just have people "toggle it off and save game before removing mod"?Roktaal wrote:Yea you're right. I might make that in the futurey.petremann wrote:
There is something you can do, creating a uninstaller mod, this one would revert things back before completely removing them
Re: [MOD 0.12.x] Mod Iconizer
Hello,
could you please add FactorioMaps to your mod?
Good work so far.
Greetings steinio
could you please add FactorioMaps to your mod?
Good work so far.
Greetings steinio
Re: [MOD 0.12.x] Mod Iconizer
This is brilliant, I've been looking for something that makes the GUI menus look cleaner. Thank you!
Re: [MOD 0.12.x] Mod Iconizer
Does not work with 0.13, eagerly waiting for a fix
Thanks
Thanks