[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22
IMO option 3 would be best as it matches current factorio behaviour. Ex chest and storage tank.
The trains move fast so it is hard to spot the actual load status image and usually its more important what is inside the storage inside your base than in a train sonewhere on its way.
I use the colired lamps mod to build a visual signal for my storage tanks so there is nothing else I need.
The trains move fast so it is hard to spot the actual load status image and usually its more important what is inside the storage inside your base than in a train sonewhere on its way.
I use the colired lamps mod to build a visual signal for my storage tanks so there is nothing else I need.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22
Ha awesome, i just drove home from work and was going to add something like that. My plan was to insert fake items into the wagon when it is moving, and the number would be the stored amount. That way you could get the amount by mousing over the wagon just like you can with normal cargo (and it should also show up when you mouse over the train). Guess i'm gonna wait with that until we get some feedback.Supercheese wrote:I've been working on a way to get the rail tankers to display what fluid they're carrying at all times, even when in motion. I've come up with three options:
Option 1 - Color-coded percent iconsOption 2 - Color-coded bar à la storage tanksCurrently, the amount-icons only appear when the tanker is in transit; when it is filling/discharging at a station, the amount-icons are removed, since you can mouse over the proxy-tank that appears to get the fluid information.
And Option 3 is just have the fluid icon with no indicator of the amount inside. I'm very interested in everyone's thoughts on the matter.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22
That looks very interesting.Supercheese wrote:I've been working on a way to get the rail tankers to display what fluid they're carrying at all times, even when in motion. I've come up with three options:
Option 1 - Color-coded percent iconsOption 2 - Color-coded bar à la storage tanksCurrently, the amount-icons only appear when the tanker is in transit; when it is filling/discharging at a station, the amount-icons are removed, since you can mouse over the proxy-tank that appears to get the fluid information.
And Option 3 is just have the fluid icon with no indicator of the amount inside. I'm very interested in everyone's thoughts on the matter.
I would prefer option 2 or 3. Having numbers on the Alt-info is so Not-Factorio.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22
Aha, that sounds like a better way to implement Option 3. Then there'd be no need for the supplementary icons.Choumiko wrote:Ha awesome, i just drove home from work and was going to add something like that. My plan was to insert fake items into the wagon when it is moving, and the number would be the stored amount. That way you could get the amount by mousing over the wagon just like you can with normal cargo (and it should also show up when you mouse over the train). Guess i'm gonna wait with that until we get some feedback.
EDIT: Submitted a pull request.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.21
Updated to RailTanker 1.3.0
- moving Rail Tankers display their cargo contents witth an icon in alt-view as well as in mouseover. (by Supercheese)
- added russian translation by Oceanel
Happily accepted and only slightly changed. Thanks!Supercheese wrote:EDIT: Submitted a pull request.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.0
Looks beautiful
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.21
Updated to RailTanker 1.3.1
- updated russian translation by Elektron2016
- fixed order in crafting menu
- might work with 0.13 (or not due to trainlength changes)
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Please, author, replace in your "*.zip/locale/ru/ru.cfg" all "Цыстерн*" to "Цистерн*", that's much right words, thank you.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Both words look chineseHastelloy wrote:Please, author, replace in your "*.zip/locale/ru/ru.cfg" all "Цыстерн*" to "Цистерн*", that's much right words, thank you.
What do they mean? Just curious...
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
From a quick google search both are "tank (car)" or "cistern" , but the first one looks like its a typo at least thats what I think after reading the translation results.
https://translate.google.de/?tl=en&js=y ... 1%80%D0%BD
https://translate.google.de/?tl=en&js=y ... 1%80%D0%BD
https://translate.google.de/?tl=en&js=y ... 1%80%D0%BD
https://translate.google.de/?tl=en&js=y ... 1%80%D0%BD
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Might it be possible to add a french translation ?
If I understand well, you only need the fr.cfg file.
So here is the content of the ./locale/fr/fr.cfg :
If I understand well, you only need the fr.cfg file.
So here is the content of the ./locale/fr/fr.cfg :
Code: Select all
[item-name]
rail-tanker=Wagon Citerne
[recipe-name]
rail-tanker=Wagon Citerne
[technology-name]
rail-tanker=Wagon Citerne
[entity-name]
rail-tanker=Wagon Citerne
rail-tanker-proxy=Wagon Citerne
rail-tanker-proxy-noconnect=Wagon Citerne
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
It is not working
I have pumps on both sides of the rail pointing to the rail. it is lined up at the center of the tank. There is plenty of liquid, it just don't load the train. What am I doing wrong. I have 1.3.1 and factorio 0.12.35
Frank
I have pumps on both sides of the rail pointing to the rail. it is lined up at the center of the tank. There is plenty of liquid, it just don't load the train. What am I doing wrong. I have 1.3.1 and factorio 0.12.35
Frank
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Could you post a screen shot?
That way we can figure out what is wrong a lot easier.
That way we can figure out what is wrong a lot easier.
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Re: [Mod 0.11.x] Rail Tanker - Liquid transport
A rail car can hold 7500 oil if it's barrelled up, but this is largely due to the incredible space-saving quality of oil barrels.JamesOFarrell wrote:But a chests holds how many items compared to a cargo wagon? I was going to set it at 2.5k but Malachite pointed out that a storage tank holds a lot of liquid and even at 1.25k you will not be filling up a single tanker very often. But if people find this is not the case I will up it for sure.
However much storage the rail tanker currently has, it's plenty for me. My train has been keeping both of my refineries topped off for a while now, and my oil products section has been far more productive ever since I captured that distant oil field with 6 patches. I've only got two depleted ones back home. I like the simplicity of not bothering to barrel it up. If I ever decide I need more oil, I'll probably just add a second tanker car. It takes a lot more time setting up and defending a new oil expansion than it does for the train to bring the oil home.
My question is: how much does the tanker hold? It doesn't say on it anywhere, and I don't see that info on the forum anywhere. There's no gui on the rail car, and the tooltip gives no info whether it's empty or holding something.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
when i try to use a repair pack on a rail tanker, i get the error message "this cannot be mined". is there a way to repair rail tankers that get involved in minor fender benders?
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Each rail tanker vehicle can carry 2500 liters/units worth of fluid.thereaverofdarkness wrote:My question is: how much does the tanker hold? It doesn't say on it anywhere, and I don't see that info on the forum anywhere. There's no gui on the rail car, and the tooltip gives no info whether it's empty or holding something.
I can confirm this issue. Both while waiting at a train station and while moving.Alusares wrote:when i try to use a repair pack on a rail tanker, i get the error message "this cannot be mined". is there a way to repair rail tankers that get involved in minor fender benders?
You can bypass this issue if you use drones. They are able to repair the train.
There is also the another issue. If you shoot the rail tanker (overlay) while loading/unloading, you will erase/destroy the cargo instantly.
Last edited by bNarFProfCrazy on Tue Jun 07, 2016 7:22 pm, edited 1 time in total.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
This is the screen shot of the tanker not loading.
Frank
Frank
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
I need to add, it seams to work once, then doesn't load again event though there is plenty of fluid.
Frank
Frank
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Try moving the pumps one field down, similar to this:
The red ones do not work (except for a few exceptions)
The green one are working usually.
Also try using a train stop. (And to be on the safe side: Add more pumps )
Here both the full vertical and horizontal versions I use: Using this design it will take roughly 15s to unload my cargo. (That another reason to put the tanks there, because otherwise its to slow) Please note that in the horizontal version usually only the middle one works, but sometimes a random other pump works.
There even might be differences between the bottom side and the top side.
The red ones do not work (except for a few exceptions)
The green one are working usually.
Also try using a train stop. (And to be on the safe side: Add more pumps )
Here both the full vertical and horizontal versions I use: Using this design it will take roughly 15s to unload my cargo. (That another reason to put the tanks there, because otherwise its to slow) Please note that in the horizontal version usually only the middle one works, but sometimes a random other pump works.
There even might be differences between the bottom side and the top side.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Yep, that did it. That is weird.