Hardcorio from fans
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Re: Hardcorio from fans
Hey. I receive an error
Error while running the event handler: __hardcorio __ / control.lua: 28: bad argument # 1 to 'find_non_colliding_position' (string expected, got table)
Factorio version 12.26 (even tried to run to 12.28, but then the same error) hardcorio version 2.2.212.
I rebooted several times, but it did not help.
Thank you
Error while running the event handler: __hardcorio __ / control.lua: 28: bad argument # 1 to 'find_non_colliding_position' (string expected, got table)
Factorio version 12.26 (even tried to run to 12.28, but then the same error) hardcorio version 2.2.212.
I rebooted several times, but it did not help.
Thank you
Re: Hardcorio from fans
This entire subforum is for mods that only work in factorio 0.11 and older. "Mods for 0.11 and below"
Re: Hardcorio from fans
This bug has been fixed:FactoryGuy wrote:Hey. I receive an error
Error while running the event handler: __hardcorio __ / control.lua: 28: bad argument # 1 to 'find_non_colliding_position' (string expected, got table)
Factorio version 12.26 (even tried to run to 12.28, but then the same error) hardcorio version 2.2.212.
I rebooted several times, but it did not help.
Thank you
"Hotfix for another bug (file has been changed 21.03.2016, check the description), you can playing with your save, but you must kill all enemyes next wave
![Wink ;)](./images/smilies/icon_e_wink.gif)
I'm so lazy to create new topic. Oh yes, I amseronis wrote:This entire subforum is for mods that only work in factorio 0.11 and older. "Mods for 0.11 and below"
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Last edited by maroder on Sat Mar 26, 2016 3:55 pm, edited 1 time in total.
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Re: Hardcorio from fans
Hello
Sorry to bother you again, but still ...
This bug has been fixed but perhaps not to the full. I have noticed that sometimes zergs stuck in one place and can not move (zergs 1-3), and it is good if it occurs near the base and seen them. But sometimes I kill all zergs in the wave, but the error occurs again. Well, I bypass around the entire base but there are no zergs only their bases, respectively.
Else noticed a bug that when generating the card all the resources generated in accordance with user preferences (size, quantity, frequency), but the stone is always generated very little.
hardcorio_2.2.212
12.28
Sorry to bother you again, but still ...
This bug has been fixed but perhaps not to the full. I have noticed that sometimes zergs stuck in one place and can not move (zergs 1-3), and it is good if it occurs near the base and seen them. But sometimes I kill all zergs in the wave, but the error occurs again. Well, I bypass around the entire base but there are no zergs only their bases, respectively.
Else noticed a bug that when generating the card all the resources generated in accordance with user preferences (size, quantity, frequency), but the stone is always generated very little.
hardcorio_2.2.212
12.28
Re: Hardcorio from fans
Fixed in 2.2.213 (release will be tomorrow, I guess so)FactoryGuy wrote:This bug has been fixed but perhaps not to the full. I have noticed that sometimes zergs stuck in one place and can not move (zergs 1-3), and it is good if it occurs near the base and seen them. But sometimes I kill all zergs in the wave, but the error occurs again. Well, I bypass around the entire base but there are no zergs only their bases, respectively.
This mod do nothing with map generation. Deleting all vanilla enemies only (after generating).FactoryGuy wrote:Else noticed a bug that when generating the card all the resources generated in accordance with user preferences (size, quantity, frequency), but the stone is always generated very little.
hardcorio_2.2.212
12.28
Re: Hardcorio from fans
What is the reason ? how to fix this error?
- Attachments
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- factorio 0.12.29 Hardcorio 2.2.213
- Скриншот 2016-03-31 02.45.10.png (2.24 MiB) Viewed 7277 times
Re: Hardcorio from fans
I don't know how you inserted table to global.counters, but you did it!Steelman wrote:What is the reason ? how to fix this error?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Maybe it was another mod, you know better.
P.S.: Your screenshot is so big... dude
Re: Hardcorio from fans
RU:как вы играете с этим модом хардкорио? я уже 5-6 раз начинал играть, и каждый раз ровно через 2:30 - 3 часа на меня нападают столько карателей, со всех сторон что я не имею столько турелей чтобы защититься. уровень сложности: нормальный. я уже себе личный остров построил, но каратели перемещаются вне земли. а после 3 часов, яйца появляются уже на базе. турели по яйцам не бьют. в файлах нашел моменты где яйца обозначены как пассивный элемент, а не как враг. изменил на вражескую, но изменения наступают только если играть сначало. врагов на это время слишком много для этого уровня сложности
![Image](https://forums.factorio.com/images/ext/afa9c224b90994366ddbb5b9a7e03edb.jpg)
Google Translet: en:
"as you play with this mod hardcore? I started to play 5-6 times, and each time exactly 2:30 - 3:00 at me as punitive attack from all sides that I have so many turrets to defend. difficulty level: normal. I currently own an island built, but punitive move out of the earth. and after 3 hours there are eggs already on the base. turret in the balls do not hit. files found moments where the eggs are designated as a passive element, rather than as an enemy. I changed the enemy, but the changes occur only if you first play. enemy this time is too much for this level of complexity"
![Image](https://forums.factorio.com/images/ext/afa9c224b90994366ddbb5b9a7e03edb.jpg)
Google Translet: en:
"as you play with this mod hardcore? I started to play 5-6 times, and each time exactly 2:30 - 3:00 at me as punitive attack from all sides that I have so many turrets to defend. difficulty level: normal. I currently own an island built, but punitive move out of the earth. and after 3 hours there are eggs already on the base. turret in the balls do not hit. files found moments where the eggs are designated as a passive element, rather than as an enemy. I changed the enemy, but the changes occur only if you first play. enemy this time is too much for this level of complexity"
Re: Hardcorio from fans
Возникла проблема на 8м часу игры. Во время автосохранения игра выдает неизвестную ошибку и повисает. Код ошибки 483. Могу лог ошибки выложить.
En.
after 8 hours playing i gain a problem... in time any autosave game crashed. Unknown error 483
И по посту выше. Каждый раз после спавна новой волны я выбегаю за забор и тащу эту толпу вдоль стен. турелей у меня мало на четвертом часу, но т.к враги бегут за мной, пушки не разрушаются. А если в лоб, на стену лезут, то прорывают стену.
En.
after 8 hours playing i gain a problem... in time any autosave game crashed. Unknown error 483
И по посту выше. Каждый раз после спавна новой волны я выбегаю за забор и тащу эту толпу вдоль стен. турелей у меня мало на четвертом часу, но т.к враги бегут за мной, пушки не разрушаются. А если в лоб, на стену лезут, то прорывают стену.
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Re: Hardcorio from fans
Is there a possible way to remove the needs of live support such as food, water and oxygen?
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Re: Hardcorio from fans
Thanks a lot for your hard work!
Also could a mod please move this to alpha/0.13?
Also could a mod please move this to alpha/0.13?
Re: Hardcorio from fans
You can find it in herefunnysunnybunny wrote:Thanks a lot for your hard work!
Also could a mod please move this to alpha/0.13?