[MOD 1.1] Warehousing v0.4.0

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Roktaal
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Re: [MOD 0.12.18] Warehousing v0.0.6

Post by Roktaal »

The issue comes from the huge capacity of the warehouses. I lowered the amount of slots and performance drop decreased

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Re: [MOD 0.12.18] Warehousing v0.0.6

Post by Supercheese »

Or just use bots, they shouldn't kill your performance as much as inserters.

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Anoyomouse »

Apparently i've been neglecting my own thread

I've incorporated the polish translation thanks diilmac (had to specifically install Notepad++ to get the encoding right), so hopefully that works

I'm glad that i could make so many people happy and provide something so useful, and yes, many warehouses and and many huge warehouses do come at a cost of CPU power, but you know, just be aware of it.

Also, i got a PM about incorporating the mod into Refactorio, which i'm allowing with my blessing.
The licence on the warehouse graphics isn't explicitly under a different licence, but i would like to know where they will be used if someone else wants to use them (almost like a just ask, and don't just take them kind of deal) if that makes sense. Now i know this won't stop people doing it, but you know, be nice please? ^.^;

If anyone else wants to contribute translations please do, they help everyone enjoy the mod the best way possible :)

Version 0.0.7 is out now, with russian and polish, go grab it (and let me know if they're working correctly)

Enjoy everyone.
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by apcnc »

german locale

Code: Select all

[item-name]
warehouse-basic = Warenhaus
warehouse-passive-provider = Anbieterwarenhaus
warehouse-storage = Lagerhalle
warehouse-active-provider = Aktives Anbieterwarenhaus
warehouse-requester = Anforderungswarenhaus
warehouse-smart = Intelligentes Warenhaus

[entity-name]
warehouse-basic = Warenhaus
warehouse-passive-provider = Anbieterwarenhaus
warehouse-storage = Lagerhalle
warehouse-active-provider = Aktives Anbieterwarenhaus
warehouse-requester = Anforderungswarenhaus
warehouse-smart = Intelligentes Warenhaus

[item-description]
warehouse-basic = Lagert viele Items
warehouse-passive-provider = Anbieterwarenhaus
warehouse-storage = Lagerhalle
warehouse-active-provider = Aktives Anbieterwarenhaus
warehouse-requester = Anforderungswarenhaus
warehouse-smart = Intelligentes Warenhaus

[technology-name]
warehouse-research = Warenlagerung
warehouse-logistics-research = Logistische Warenlagerung
warehouse-smart-research = Intelligente Warenlagerung

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by vanatteveldt »

Anoyomouse wrote:Apparently i've been neglecting my own thread
The licence on the warehouse graphics isn't explicitly under a different licence, but i would like to know where they will be used if someone else wants to use them (almost like a just ask, and don't just take them kind of deal) if that makes sense. Now i know this won't stop people doing it, but you know, be nice please? ^.^;
You could consider licensing the graphics under the CC-BY license, which sounds like it does what you want?

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Anoyomouse »

vanatteveldt wrote:You could consider licensing the graphics under the CC-BY license, which sounds like it does what you want?
Well, okay, i'll fix the licence terms, it'll be under CC BY-NC

I also just like being told if the graphics are used and where they're used, but there's no licence that says that :roll:
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Roktaal »

Could I make a request/suggestion:
Would be nice if we had smaller warehouses, like half of the current buildings (6x3)

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Hanniballo »

Roktaal wrote:Could I make a request/suggestion:
Would be nice if we had smaller warehouses, like half of the current buildings (6x3)
I was thinking the same thing. I may try and work something into his mod if it's not completely crappy I will post it here If Anoyomouse doesn't mind

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Anoyomouse »

Hanniballo wrote:
Roktaal wrote:Could I make a request/suggestion:
Would be nice if we had smaller warehouses, like half of the current buildings (6x3)
I was thinking the same thing. I may try and work something into his mod if it's not completely crappy I will post it here If Anoyomouse doesn't mind
Well, the only issue i have with oddly sized warehouses are that you cannot rotate them, as the chest is not a rotatable, so you'd have to make a 6x3 and a 3x6

Also, who's heard of a small warehouse .. i mean really ... :P

That being said if you think it's worthwhile and doesn't look too bad, you can always give me a pull request on github and i'll pull it into the mod, oh and you'd need custom images, the current ones would really look bad is you squashed them into a 3x6 or 6x3 :roll:
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Hanniballo »

Anoyomouse wrote:
Hanniballo wrote:
Roktaal wrote:Could I make a request/suggestion:
Would be nice if we had smaller warehouses, like half of the current buildings (6x3)
I was thinking the same thing. I may try and work something into his mod if it's not completely crappy I will post it here If Anoyomouse doesn't mind
Well, the only issue i have with oddly sized warehouses are that you cannot rotate them, as the chest is not a rotatable, so you'd have to make a 6x3 and a 3x6

Also, who's heard of a small warehouse .. i mean really ... :P

That being said if you think it's worthwhile and doesn't look too bad, you can always give me a pull request on github and i'll pull it into the mod, oh and you'd need custom images, the current ones would really look bad is you squashed them into a 3x6 or 6x3 :roll:
Ok I decided to make it a 3x3 because of like you said rotation is an issue, plus I was able to use an assembler as the base. I named it a storehouse, and I think it turned out alright. I'm working out the kinks for the logistic version now, and I'll try and figure out the that github pull request but until then here are some screenshots.
http://imgur.com/pT3qCjz
http://imgur.com/FT7kCQ4
http://imgur.com/6ynlTPH

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by frenchiveruti »

Hey! Whatsup.
I've translated your mod to spanish.
If you're interested on adding it to your mod, the locale name is "es-ES" and the text have been sent via Reddit
As I Can't either post links or send PM, sorry for the inconvenience. I assume that you have the same username on Reddit, so I sent it over that account. If not, PM me on there under this same username.
Greets! Thanks for your mod.

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Anoyomouse »

frenchiveruti wrote:Hey! Whatsup.
I've translated your mod to spanish.
If you're interested on adding it to your mod, the locale name is "es-ES" and the text have been sent via Reddit
As I Can't either post links or send PM, sorry for the inconvenience. I assume that you have the same username on Reddit, so I sent it over that account. If not, PM me on there under this same username.
Greets! Thanks for your mod.
Hey

Thanks for the translations, I grabbed them from reddit, and yes, you are correct, i've got the same username there (and everywhere if possible) :)

I'll include it in the next release! :mrgreen:
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by frenchiveruti »

Anoyomouse wrote:
frenchiveruti wrote:Hey! Whatsup.
I've translated your mod to spanish.
If you're interested on adding it to your mod, the locale name is "es-ES" and the text have been sent via Reddit
As I Can't either post links or send PM, sorry for the inconvenience. I assume that you have the same username on Reddit, so I sent it over that account. If not, PM me on there under this same username.
Greets! Thanks for your mod.
Hey

Thanks for the translations, I grabbed them from reddit, and yes, you are correct, i've got the same username there (and everywhere if possible) :)

I'll include it in the next release! :mrgreen:
Great! I'm glad to help :)

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Anoyomouse »

Right, so, thanks to Hanniballo, we've got storehouses.

I'm going to make a call out to everyone who's translated my mod, any chance you can translate the following phrases for me so we can release a fully localized mod? :mrgreen:
Translations below to make things neat
Thanks ^.^
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by apcnc »

german locale for storehouses

Code: Select all

[item-name]
storehouse-basic = Lagerhaus
storehouse-passive = Anbieterlagerhaus
storehouse-storage = Speicherlagerhaus
storehouse-active = Aktives Anbieterlagerhaus
storehouse-requester = Anforderungslagerhaus
storehouse-smart = Intelligentes Lagerhaus

[entity-name]
storehouse-basic = Lagerhaus
storehouse-passive = Anbieterlagerhaus
storehouse-storage = Speicherlagerhaus
storehouse-active = Aktives Anbieterlagerhaus
storehouse-requester = Anforderungslagerhaus
storehouse-smart = Intelligentes Lagerhaus

[item-description]
storehouse-basic = Speichert ein paar Items
storehouse-passive = Anbieterlagerhaus
storehouse-storage = Speicherlagerhaus
storehouse-active = Aktives Anbieterlagerhaus
storehouse-requester = Anforderungslagerhaus
storehouse-smart = Intelligentes Lagerhaus

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Smoovious »

Anoyomouse wrote:Also, who's heard of a small warehouse .. i mean really ... :P
Warehouses come in all shapes and sizes. :)

the current 6x6 is great as a large distribution center, and a 4x4 and/or 3x3 would be great for loading/unloading trains...

more sizes the better... :)

-- Smoov

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by frenchiveruti »

Smoovious wrote:
Anoyomouse wrote:Also, who's heard of a small warehouse .. i mean really ... :P
Warehouses come in all shapes and sizes. :)

the current 6x6 is great as a large distribution center, and a 4x4 and/or 3x3 would be great for loading/unloading trains...

more sizes the better... :)

-- Smoov
I use my 6x6 in load stations, so my miners don't stop at all as they have a TON of space to save ores. And also my trains don't waste time there, as the warehouses are the perfect train size, they don't bother any planning.

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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Vas »

What about underground warehousing? :O For expanding the storage space of a warehouse even further by adding levels of storage underground! Could be a good late game storage method. :P My trains fill a warehouse with copper way too fast making me need 4 or more of them just for that train.
You can get my mods by clicking here, and use discussions there or PMs here to suggest or report issues.
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by apriori »

Russion locale
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Re: [MOD 0.12.18] Warehousing v0.0.7

Post by Anoyomouse »

Vas wrote:What about underground warehousing? :O For expanding the storage space of a warehouse even further by adding levels of storage underground! Could be a good late game storage method. :P My trains fill a warehouse with copper way too fast making me need 4 or more of them just for that train.
Well, we're already running into TPS and UPS issues with the storage warehouses, so making another warehouse that's more than 1000 slots will cause even more lag, especially for smaller footprints and larger storage spaces.

Besides, factorio is supposed to be visual and cluttered and all above ground, you can't go burying all those nice buildings for the sake of saving space .. you have the whole planet's surface to build on, so build .... :P

Oh, also, because the mod doesn't need any complicated logic, adding extra storage would require things i don't think i have access to in the code
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