Hardcorio from fans

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FactoryGuy
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Re: Hardcorio from fans

Post by FactoryGuy »

Hey. I receive an error

Error while running the event handler: __hardcorio __ / control.lua: 28: bad argument # 1 to 'find_non_colliding_position' (string expected, got table)
Factorio version 12.26 (even tried to run to 12.28, but then the same error) hardcorio version 2.2.212.

I rebooted several times, but it did not help.
Thank you

seronis
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Re: Hardcorio from fans

Post by seronis »

This entire subforum is for mods that only work in factorio 0.11 and older. "Mods for 0.11 and below"

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maroder
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Re: Hardcorio from fans

Post by maroder »

FactoryGuy wrote:Hey. I receive an error
Error while running the event handler: __hardcorio __ / control.lua: 28: bad argument # 1 to 'find_non_colliding_position' (string expected, got table)
Factorio version 12.26 (even tried to run to 12.28, but then the same error) hardcorio version 2.2.212.
I rebooted several times, but it did not help.
Thank you
This bug has been fixed:
"Hotfix for another bug (file has been changed 21.03.2016, check the description), you can playing with your save, but you must kill all enemyes next wave ;)"
seronis wrote:This entire subforum is for mods that only work in factorio 0.11 and older. "Mods for 0.11 and below"
I'm so lazy to create new topic. Oh yes, I am :mrgreen: . You can find news here, and say about this to your friends.
Last edited by maroder on Sat Mar 26, 2016 3:55 pm, edited 1 time in total.

FactoryGuy
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Re: Hardcorio from fans

Post by FactoryGuy »

Hello
Sorry to bother you again, but still ...
This bug has been fixed but perhaps not to the full. I have noticed that sometimes zergs stuck in one place and can not move (zergs 1-3), and it is good if it occurs near the base and seen them. But sometimes I kill all zergs in the wave, but the error occurs again. Well, I bypass around the entire base but there are no zergs only their bases, respectively.

Else noticed a bug that when generating the card all the resources generated in accordance with user preferences (size, quantity, frequency), but the stone is always generated very little.
hardcorio_2.2.212
12.28

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maroder
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Re: Hardcorio from fans

Post by maroder »

FactoryGuy wrote:This bug has been fixed but perhaps not to the full. I have noticed that sometimes zergs stuck in one place and can not move (zergs 1-3), and it is good if it occurs near the base and seen them. But sometimes I kill all zergs in the wave, but the error occurs again. Well, I bypass around the entire base but there are no zergs only their bases, respectively.
Fixed in 2.2.213 (release will be tomorrow, I guess so)
FactoryGuy wrote:Else noticed a bug that when generating the card all the resources generated in accordance with user preferences (size, quantity, frequency), but the stone is always generated very little.
hardcorio_2.2.212
12.28
This mod do nothing with map generation. Deleting all vanilla enemies only (after generating).

Steelman
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Re: Hardcorio from fans

Post by Steelman »

What is the reason ? how to fix this error?
Attachments
factorio 0.12.29        Hardcorio 2.2.213
factorio 0.12.29 Hardcorio 2.2.213
Скриншот 2016-03-31 02.45.10.png (2.24 MiB) Viewed 6529 times

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maroder
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Re: Hardcorio from fans

Post by maroder »

Steelman wrote:What is the reason ? how to fix this error?
I don't know how you inserted table to global.counters, but you did it! :lol:
Maybe it was another mod, you know better.

P.S.: Your screenshot is so big... dude

magals
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Re: Hardcorio from fans

Post by magals »

RU:как вы играете с этим модом хардкорио? я уже 5-6 раз начинал играть, и каждый раз ровно через 2:30 - 3 часа на меня нападают столько карателей, со всех сторон что я не имею столько турелей чтобы защититься. уровень сложности: нормальный. я уже себе личный остров построил, но каратели перемещаются вне земли. а после 3 часов, яйца появляются уже на базе. турели по яйцам не бьют. в файлах нашел моменты где яйца обозначены как пассивный элемент, а не как враг. изменил на вражескую, но изменения наступают только если играть сначало. врагов на это время слишком много для этого уровня сложности
Image


Google Translet: en:
"as you play with this mod hardcore? I started to play 5-6 times, and each time exactly 2:30 - 3:00 at me as punitive attack from all sides that I have so many turrets to defend. difficulty level: normal. I currently own an island built, but punitive move out of the earth. and after 3 hours there are eggs already on the base. turret in the balls do not hit. files found moments where the eggs are designated as a passive element, rather than as an enemy. I changed the enemy, but the changes occur only if you first play. enemy this time is too much for this level of complexity"

uBbIiCa
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Re: Hardcorio from fans

Post by uBbIiCa »

Возникла проблема на 8м часу игры. Во время автосохранения игра выдает неизвестную ошибку и повисает. Код ошибки 483. Могу лог ошибки выложить.

En.
after 8 hours playing i gain a problem... in time any autosave game crashed. Unknown error 483


И по посту выше. Каждый раз после спавна новой волны я выбегаю за забор и тащу эту толпу вдоль стен. турелей у меня мало на четвертом часу, но т.к враги бегут за мной, пушки не разрушаются. А если в лоб, на стену лезут, то прорывают стену.

sonkhritis
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Re: Hardcorio from fans

Post by sonkhritis »

Is there a possible way to remove the needs of live support such as food, water and oxygen?

funnysunnybunny
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Re: Hardcorio from fans

Post by funnysunnybunny »

Thanks a lot for your hard work!

Also could a mod please move this to alpha/0.13?

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maroder
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Re: Hardcorio from fans

Post by maroder »

funnysunnybunny wrote:Thanks a lot for your hard work!

Also could a mod please move this to alpha/0.13?
You can find it in here

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