The message you get refers to the line 409 in control.lua and tells us we cannot use the 'game.player' property in a multiplayer game.
If anyone comes along this issue, you can change the code at line 409 in the control.lua file and it should work again, and show you the error in game (I just replaced splitters that where "broken", and it was fine)
Code: Select all
-- before
game.player.print("ERROR: No set ID found for smartsplitter at [" .. _Entity.position.x .. ", " .. _Entity.position.y .. "]")
-- after
for _, player in pairs(game.players) do
player.print("ERROR: No set ID found for smartsplitter at [" .. _Entity.position.x .. ", " .. _Entity.position.y .. "]")
end