[MOD 0.12.x] Gandalf 1.0.0

Topics and discussion about specific mods
MrDoomah
Fast Inserter
Fast Inserter
Posts: 196
Joined: Mon Jun 01, 2015 1:11 pm
Contact:

[MOD 0.12.x] Gandalf 1.0.0

Post by MrDoomah »

Type: Mod
Name: Gandalf
Description: Telling the power cables; "You shall not cross".
License:CC BY-NC 4.0
Version: 1.0.0
Release:2016-03-17
Tested-With-Factorio-Version: 0.12.26
Category: Helper
Download-Url:
Gandalf_1.0.0.zip
(4.95 KiB) Downloaded 413 times
Long description
Version history
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by ssilk »

Shouldn't it be called "Ghostbusters" instead? ;)
http://ghostbusters.wikia.com/wiki/Cross_the_Streams
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Choumiko »

Best mod video ever :mrgreen:
MrDoomah
Fast Inserter
Fast Inserter
Posts: 196
Joined: Mon Jun 01, 2015 1:11 pm
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by MrDoomah »

Choumiko wrote:Best mod video ever :mrgreen:
Thank you! That video costed me more time and effort than the mod itself. :lol:
User avatar
DofD
Inserter
Inserter
Posts: 24
Joined: Thu Jun 18, 2015 10:16 am
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by DofD »

downloaded, used, loved
User avatar
Shados
Burner Inserter
Burner Inserter
Posts: 9
Joined: Sat Mar 05, 2016 11:08 am
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Shados »

Amusing, but the game does already let you manually adjust power cables -- shift-left-click on a pole to cut all existing cables, then you can use the crafted copper cable item to re-cable it however you like. That said, I guess this is nice if you're really OCD and hate crossed cables to that degree :P.
Galile0
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Mar 21, 2016 12:25 am
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Galile0 »

Oh god, I just had to register here to thank you. I can't stand that cable mess that happens almost everytime I place a new power pole. It was super annoying adjusting that by hand. And yet I had to because it looked so messy.
So thanks alot. Thanks for saving my sanity :)
MrDoomah
Fast Inserter
Fast Inserter
Posts: 196
Joined: Mon Jun 01, 2015 1:11 pm
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by MrDoomah »

Shados wrote:Amusing, but the game does already let you manually adjust power cables -- shift-left-click on a pole to cut all existing cables, then you can use the crafted copper cable item to re-cable it however you like. That said, I guess this is nice if you're really OCD and hate crossed cables to that degree :P.
Yes, I know that. However, shift clicking on a pole removes ALL cables, not just the ones that cross. So you have to use multiple cables to reconnect everything. This just makes everything easier.
Thrall
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri Jun 19, 2015 8:18 am
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Thrall »

is there any mod to do this trick? or maybe an update?
Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 299
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Jürgen Erhard »

I just ran into the problem of Factorio, due to a willy-nilly build order (or, not control over) over-connecting poles and thus leaving my solar-panel substations unconnected. So... I'd *love* to have this or something like it for 0.13ff.

Anyone? Bueller? Pretty please with a cherry on top?
Qon
Smart Inserter
Smart Inserter
Posts: 2164
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Qon »

Here's a 0.17 update!

We discussed wires in another thread and I remembered Gandalf and thought why not patch it for the new Factorio since no-one else has done it? I might post to portal later. Might change some other details to make it work even better.
Attachments
Gandalf_1.1.0.zip
(4.98 KiB) Downloaded 101 times
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Qon
Smart Inserter
Smart Inserter
Posts: 2164
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by Qon »

Gandalf for Factorio 0.18! I haven't tested it really, just updated the version number compatability field. Should work though.
Attachments
Gandalf_1.2.0.zip
(5 KiB) Downloaded 85 times
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3170
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: [MOD 0.12.x] Gandalf 1.0.0

Post by BlueTemplar »

MrDoomah wrote: Thu Mar 17, 2016 7:30 pm
Choumiko wrote:Best mod video ever :mrgreen:
Thank you! That video costed me more time and effort than the mod itself. :lol:
It's private now... :cry:
DofD wrote: Thu Mar 17, 2016 9:32 pm downloaded, used, loved
Could you re-upload it please ? (or MrDoomah could set it to public again...) :)
BobDiggity (mod-scenario-pack)
Post Reply

Return to “Mods”