[MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

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thebacon
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[MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by thebacon »

Advanced Weaponry

Description:
  • Extends upon the weaponry present in the base game, adding several new weapons.
Factorio Version: 0.12.X
Released: 2016/03/27 (0.3.1)
Tested on Factorio Version: 0.12.24
Dependencies: None
License: MIT License
Extra Thanks: NikTheStickman (Icons/Moral Support), Mewse (Coding Questions/Moral Support).
GitHub: https://github.com/thebaconz/Advanced-Weaponry
Download Link: Get the Latest Version Here

Mostly focused on github for updates, this post might lag behind.
LONG DESCRIPTION
In Action
Change-log
Would appreciate any thoughts on balance; the Laser Rifles are made more for behemoths so if you use the give command early in the game it'll probably seem super OP. I welcome any feedback, suggestions, or critique.
Last edited by thebacon on Fri Apr 29, 2016 2:22 am, edited 11 times in total.

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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by thebacon »

Released 0.2.0 on Github:
Grab it off Git.
-Re-balanced Laser Rifle
-Added Laser Damage and Speed Upgrades
-Fixed a few minor errors/misspellings

thebacon
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by thebacon »

Released 0.3.0
Grab it off git
-Adds Grenade Launchers, more range than normal grenades.
-Three Launched Grenades to choose from.
-Research to unlock.


Next release will be a while, but I'd like to change the research icons, and generally all the icons. And I'm pretty bad at pixel art so its going to take me some time. After that not really sure where to go with weapons so might be *done* except for some re-balancing depending if anyone has feedback for that.

Going to flag and try and get this post moved to an appropriate subforum, because I don't believe any part of it isn't working.

Koub
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by Koub »

[Koub] Topic moved on the author's behalf.
Koub - Please consider English is not my native language.

NoriSilverrage
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by NoriSilverrage »

Not sure if this is working as intended but I'm getting a unknown key on research for all the upgrades.
https://www.dropbox.com/s/21k0fsvvbp50c ... 0.jpg?dl=0

thebacon
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by thebacon »

NoriSilverrage wrote:Not sure if this is working as intended but I'm getting a unknown key on research for all the upgrades.
https://www.dropbox.com/s/21k0fsvvbp50c ... 0.jpg?dl=0
Doh. I'll look into it and push an updated version to github.

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DenFromEarth
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by DenFromEarth »

I'm getting an error when loading Factorio.

"Filename of mod
C:User/..... \Advanced-Weapondry-3.0 doesn't match the expected Advanced-Weapondry_3.0."

Looks like there something different between the hyphen and an underscore in the file names.
Don't tell me you never wanted to do an orbital drop in a '59 convertible Corvette...
https://youtu.be/yKkt_g9Tc7M

thebacon
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by thebacon »

Updated localization issues for 0.3.1, on github: https://github.com/thebaconz/Advanced-Weaponry/releases

DenFromEarth wrote:I'm getting an error when loading Factorio.

"Filename of mod
C:User/..... \Advanced-Weapondry-3.0 doesn't match the expected Advanced-Weapondry_3.0."

Looks like there something different between the hyphen and an underscore in the file names.
If you downloaded the source off Git it uses dashes, which is why I upload the zip. Simply the game requires an underline before the version number, and sadly there isn't a way to get an underline instead that I've found. (You don't have to extract the zips they can stay zipped in mod folder).

tldr: I can't find words. Change "-" to "_" before the version number.

Should Look like:
Advanced-Weaponry_0.3.0.zip
or
Advanced-Weaponry_0.3.0

(Or 3.1 if you're onto the latest version)

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DenFromEarth
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by DenFromEarth »

Thank you, sir. I look forward to enjoying your mod.
Don't tell me you never wanted to do an orbital drop in a '59 convertible Corvette...
https://youtu.be/yKkt_g9Tc7M

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Stickman
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by Stickman »

Xterminator uploaded a Mod Spotlight video to Youtube!

Thanks, Xterminator, glad you like mod :)

https://www.youtube.com/watch?v=YAR5HD-koh4
I tried snorting coke once. The ice cubes got stuck up my nose.

thebacon
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by thebacon »

Finals are almost over, after that I should get a chance to update technology icons and release some small fixes and balances. In the meantime if you have any suggestions or complaints let me know, I'll try and squeeze them in with the update.

Also considering new weapons but not sure where to go after this.

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IgorLutiy
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Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Post by IgorLutiy »

I little update this mod for work in game version 0.13
Advanced-Weaponry_0.3.1.zip
(21.15 KiB) Downloaded 244 times
Мир друзьям - смерть врагам!

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