Name: Mmod
Description: Adding a lot of useful thing ..
License: public domain
Version: 0.1.0
Release: 2016-02-16
Tested-With-Factorio-Version: 0.12.22
Category: Helper, Item, SimpleExtension, Convenience, ModPack
Tags:
Download-Url:
- mmod_0.1.0.zip
- (910.51 KiB) Downloaded 2513 times
- mmod_0.0.25.zip
- old: contains 1 wood items
- (1.04 MiB) Downloaded 587 times
Sample map
Sample map (researched all Tech, ready to explore and build multiple bases)
V3
OLD:
V2
v1:
V3
- sample_map_Mmod_v3.zip
- launched 756 rockets
- (22.63 MiB) Downloaded 310 times
- mods_used_in_sample_map_v3.zip
- (3.02 MiB) Downloaded 401 times
V2
- sample_map_Mmod_v2.zip
- (16.68 MiB) Downloaded 341 times
- mods_used_in_sample_map_v2.zip
- (13.28 MiB) Downloaded 336 times
- sample_map_Mmod.zip
- (8.25 MiB) Downloaded 376 times
- mods_used_in_sample_map_mmod.zip
- (1.15 MiB) Downloaded 394 times
Long description
- add long reach support
- increased stack sizes of some items
- added technologies robot speed
- added technologies robot cargo size
- added technologies laser turret damage
- added technologies laser turret speed
- added technologies lab research speed
- when an enemy dies there is a chance it drops (an) alien artifact(s)
- (un)barrel every fluid and gas
player:
- infinite health (however, when running through bitters with your armor, your armor might get destroyed cause of its durability)
- faster default movement speed
- less dark at night
- more inventory space: 160
- default mining speed is slightly increased (so you are faster to deconstruct buildings)
-- every new player gets 1 power box (13GW), not craftable.
added items:
- faster inserter
- faster smart inserter
- better roboport: more range, more recharge power, more recharge slots
- parquet flooring: slows down movement speed by 30% (handy when using alot of speed boots while walking your factory)
- pollution generator: uses raw wood or coal and pollutes the area (an easy way to attract the 'some' bitters)
- speedboots: 5 x exo cost and spec
- reactor: 10 x cost and spec
- personal roboport: 5 x cost and spec
- stronger laser turret: 2 x range, 2 x base damage, 1/2 cooldown
- faster train (locomotive, cago-wagons): 2 modes in config file{GhostTrain=true Train cannot kill you / false ...}
- all/most factories have improved versions: M1 -> M5
- increased stack sizes of some items
- added technologies robot speed
- added technologies robot cargo size
- added technologies laser turret damage
- added technologies laser turret speed
- added technologies lab research speed
- when an enemy dies there is a chance it drops (an) alien artifact(s)
- (un)barrel every fluid and gas
player:
- infinite health (however, when running through bitters with your armor, your armor might get destroyed cause of its durability)
- faster default movement speed
- less dark at night
- more inventory space: 160
- default mining speed is slightly increased (so you are faster to deconstruct buildings)
-- every new player gets 1 power box (13GW), not craftable.
added items:
- faster inserter
- faster smart inserter
- better roboport: more range, more recharge power, more recharge slots
- parquet flooring: slows down movement speed by 30% (handy when using alot of speed boots while walking your factory)
- pollution generator: uses raw wood or coal and pollutes the area (an easy way to attract the 'some' bitters)
- speedboots: 5 x exo cost and spec
- reactor: 10 x cost and spec
- personal roboport: 5 x cost and spec
- stronger laser turret: 2 x range, 2 x base damage, 1/2 cooldown
- faster train (locomotive, cago-wagons): 2 modes in config file{GhostTrain=true Train cannot kill you / false ...}
- all/most factories have improved versions: M1 -> M5
- - medium power pole: (supply_area_distance 4.5 -> 8.5)
- big power pole: (maximum_wire_distance 40 -> 80)
- water producing pump 1x1 (crafting_speed 1 -> 7)
- mining drill: (mining_speed 1 -> 5 / mining_power 4.5 -> 13)
- pumpjack: (mining_speed 2 -> 6)
- barreling facility 2x2 (crafting_speed 1 -> 7)
- electric furnace: (mining_speed 3 -> 7)
- assembling machine: (mining_speed 2 -> 5)
- oil refinery: (crafting_speed 2 -> 6)
- chemical plant: (crafting_speed 2 -> 6)
Version History
Update 0.1.0
- bugfixes for 'out of beta' stable version 0.0.27
- major change compared to 0.0.25 (No more 1 wood items)
Update 0.0.27
- bugfixes
- reduce alien artifacts drop rate
- remove 1 wood items
- replace overpowered wind turbine with power box, power box is not craftable. Every player gets one on player creation.
- infinite health
- speedboots: 5 x exo cost and spec
- reactor: 10 x cost and spec
- personal roboport: 5 x cost and spec
player:
- infinite health (however, when running through bitters with your armor, your armor might get destroyed cause of its durability)
- faster default movement speed
- less dark at night
- more inventory space: 160
- default mining speed is slightly increased (so you are faster to deconstruct buildings)
-- every new player gets 1 power box (13GW), not craftable.
--------------------
Update 0.0.25
- bugfixes
Update 0.0.24
- added config file
- faster train (locomotive, cago-wagons): 2 modes in config file{GhostTrain=true Train cannot kill you / false ...}
- added technologies lab research speed
- code cleanup
Update 0.0.23
- some ratio changes
- bugfix: removing assembler-M(1-5) would give assembler-3
- add pollution generator: uses raw wood or coal and pollutes the area (an easy way to attract the 'some' bitters)
- add stronger laser turret: 2 x range, 2 x base damage, 1/2 cooldown
Update 0.0.20
- add parquet flooring
- add barreling facility 2x2
- add better roboport
- code cleanup
Update 0.0.19
- bugfix: crash placing roboport
- bugfix: underground belts not extended
- bugfix: stack sizes of all items 10X or 1000
Update 0.0.18
- 'special' wooden axe for 1 wood
- extend underground belts to yellow:10, red:15, blue:20
- change waterpump to a 1 x 1 machine instead of 2 x 2
- coloring every M1 -> M5 in another color
- when an enemy dies there is a chance it drops (an) alien artifact(s)
Update 0.0.17
- added technologies laser turret damage
- added technologies laser turret speed
- reduced improve-roboport range (note: ultimately the improved-roboport will be removed and the default will be upgraded with Tech)
- bugfix: oil refinery M1 was enabled by default
Update 0.0.16
- faster inserter
- faster smart inserter
- improved roboport
- added technologies robot speeds
- added technologies robot cargo sizes
- changed some stack sizes
- add long reach support
- bugfix: fast_replaceable: medium_electric_pole
- bugfix: fast_replaceable: big_electric_pole
Update 0.0.15
- less dark at night
- more inventory space
- increased stack sizes of some items
- added new items M1 -> M5
- special windmill (13Gw) for 1 wood
- armor and legs for 1 wood
- water pumps
- easier to walk in the woods
- (un)barrel every fluid and gas
- bugfixes for 'out of beta' stable version 0.0.27
- major change compared to 0.0.25 (No more 1 wood items)
Update 0.0.27
- bugfixes
- reduce alien artifacts drop rate
- remove 1 wood items
- replace overpowered wind turbine with power box, power box is not craftable. Every player gets one on player creation.
- infinite health
- speedboots: 5 x exo cost and spec
- reactor: 10 x cost and spec
- personal roboport: 5 x cost and spec
player:
- infinite health (however, when running through bitters with your armor, your armor might get destroyed cause of its durability)
- faster default movement speed
- less dark at night
- more inventory space: 160
- default mining speed is slightly increased (so you are faster to deconstruct buildings)
-- every new player gets 1 power box (13GW), not craftable.
--------------------
Update 0.0.25
- bugfixes
Update 0.0.24
- added config file
- faster train (locomotive, cago-wagons): 2 modes in config file{GhostTrain=true Train cannot kill you / false ...}
- added technologies lab research speed
- code cleanup
Update 0.0.23
- some ratio changes
- bugfix: removing assembler-M(1-5) would give assembler-3
- add pollution generator: uses raw wood or coal and pollutes the area (an easy way to attract the 'some' bitters)
- add stronger laser turret: 2 x range, 2 x base damage, 1/2 cooldown
Update 0.0.20
- add parquet flooring
- add barreling facility 2x2
- add better roboport
- code cleanup
Update 0.0.19
- bugfix: crash placing roboport
- bugfix: underground belts not extended
- bugfix: stack sizes of all items 10X or 1000
Update 0.0.18
- 'special' wooden axe for 1 wood
- extend underground belts to yellow:10, red:15, blue:20
- change waterpump to a 1 x 1 machine instead of 2 x 2
- coloring every M1 -> M5 in another color
- when an enemy dies there is a chance it drops (an) alien artifact(s)
Update 0.0.17
- added technologies laser turret damage
- added technologies laser turret speed
- reduced improve-roboport range (note: ultimately the improved-roboport will be removed and the default will be upgraded with Tech)
- bugfix: oil refinery M1 was enabled by default
Update 0.0.16
- faster inserter
- faster smart inserter
- improved roboport
- added technologies robot speeds
- added technologies robot cargo sizes
- changed some stack sizes
- add long reach support
- bugfix: fast_replaceable: medium_electric_pole
- bugfix: fast_replaceable: big_electric_pole
Update 0.0.15
- less dark at night
- more inventory space
- increased stack sizes of some items
- added new items M1 -> M5
- special windmill (13Gw) for 1 wood
- armor and legs for 1 wood
- water pumps
- easier to walk in the woods
- (un)barrel every fluid and gas
Pictures
Pictures
Crafting:
Tiers: vanilla, M1, M2, M3, M4, M5
xTreme robopowerd factory:
Parquet flooring:
Barreling facility 2x2
Water pump 1x1
Crafting:
Tiers: vanilla, M1, M2, M3, M4, M5
xTreme robopowerd factory:
Parquet flooring:
Barreling facility 2x2
Water pump 1x1