Name: Better Ore Map View
Description: Changes the color of the Ores on the Map.
License: MIT
Version: 0.1.1
Release: 2015-09-20
Tested-With-Factorio-Version: 0.12.30
Category: Map Color Change
Tags: Color Change
Download-Url:
No Problem, that are only 3 Lines of Code ^^Talguy wrote:Awesome, thanks!
waduk wrote:I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this.
So how do i revert the map view ?
waduk wrote:I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this.
So how do i revert the map view ?
Code: Select all
/c game.player.force.rechart()
Thanks Adil, but sadly i was mistakenly overwrite my save file.Adil wrote:waduk wrote:I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this.
So how do i revert the map view ?This will refresh map to current view.Code: Select all
/c game.player.force.rechart()
Also, isn't stone a little too similar in color to oil?
That is not possible because the base Code, bur i can make a add-on for BobsMods and DyTech etx.Hovadko wrote:could you make mod which will write ore name(maybe on hover over ore field) instead changing color of it? I play with bob's mods and its nearly impossible to recognize ores.
that would be good too. i am not coder, but couldn't you find some workaround? there can already be text on map (player names or trains station names) so if you could just place it on ore field, it would be more than enough.CookieGamerTV wrote:That is not possible because the base Code, bur i can make a add-on for BobsMods and DyTech etx.Hovadko wrote:could you make mod which will write ore name(maybe on hover over ore field) instead changing color of it? I play with bob's mods and its nearly impossible to recognize ores.
I'm not good with coding thinks like that. I can only code some small thinks not more.SirRichie wrote:Yes and no. You could put invisible train stations on the ore field, but then their names would also pop up in the station list of trains...
You could workaround that by reacting to a GUI being opened and then deleting all the artificial stations, only to re-create then when the GUI closes. But that seems overkill.