[0.9.x] Landfill (1.1)
Re: [0.9.x] Landfill (1.1)
new version avialable? in water place?
Re: [0.9.x] Landfill (1.1)
Oh well, at least it's fixed if you scan with radar... so I just put a couple and let them scan the "new land."Rahjital wrote:That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.
Re: [0.9.x] Landfill (1.1)
You can also just place and mine anything to update the minimap.Turtle wrote:Oh well, at least it's fixed if you scan with radar... so I just put a couple and let them scan the "new land."Rahjital wrote:That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.9.x] Landfill (1.1)
Rseding91 wrote:I updated Landfill to 0.10.2:
Fixed: crashing when mousing landfills over walls
Added: Bigger landfill
Added: Water-be-gone
The Bigger landfill is 4 times the size of the standard landfill and crafts with 4 of the standard landfills.
The Water-be-gone will attempt to flood-fill a body of water it's placed in using landfills or bigger landfills from your inventory. If you don't have enough landfills it will tell you how many you need to fill what you're trying to place it in.
Forum link:
the idea,
and why for the production of the land could be used from the sand and stone .. Dytech
and another option to open technology, terraforming,
creation and discovery of water is just convenient for protection
Re: [0.9.x] Landfill (1.1)
Hi,
I'm going to be trying out this mod, but I have found a minor bug in the Landfill\prototypes\entities.lua, that causes the game to crash during the load process ...
The games gives an error message as the mod sound links are to incorrect file formats.
Both links are to a wav file instead of an ogg file.
Changing the default to
repair_sound = { filename = "__base__/sound/manual-repair-simple.ogg" },
mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" },
makes the game load properly again.
Edit - I see it was addressed unofficially 2 pages ago. Hmm.
I'm going to be trying out this mod, but I have found a minor bug in the Landfill\prototypes\entities.lua, that causes the game to crash during the load process ...
The games gives an error message as the mod sound links are to incorrect file formats.
Both links are to a wav file instead of an ogg file.
Changing the default to
repair_sound = { filename = "__base__/sound/manual-repair-simple.ogg" },
mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" },
makes the game load properly again.
Edit - I see it was addressed unofficially 2 pages ago. Hmm.
- Ranakastrasz
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Re: [0.9.x] Landfill (1.1)
Download seems to be broken. Possible to be temporary.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.9.x] Landfill (1.1)
You can use the one I updated here: https://forums.factorio.com/forum/vie ... =30#p36160Ranakastrasz wrote:Download seems to be broken. Possible to be temporary.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.9.x] Landfill (1.1)
I updated the version I posted a little while ago and fixed it so it refunds the items if you place them in an invalid spot.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.9.x] Landfill (1.1)
Sorry for the sudden disappearance, I got busy.
Please, feel free to use, re-use, adapt, discard, mock, or otherwise find entertainment in my code. If you want to credit me that's up to you but to be honest I'm not bothered.
I'm just happy if someone finds it useful.
Please, feel free to use, re-use, adapt, discard, mock, or otherwise find entertainment in my code. If you want to credit me that's up to you but to be honest I'm not bothered.
I'm just happy if someone finds it useful.
Re: [0.9.x] Landfill (1.1)
Still waiting on you further versions so that already dofiksili under 0.10.3 and with the ability to put the water .. thanks for the mod ..GotLag wrote:Sorry for the sudden disappearance, I got busy.
Please, feel free to use, re-use, adapt, discard, mock, or otherwise find entertainment in my code. If you want to credit me that's up to you but to be honest I'm not bothered.
I'm just happy if someone finds it useful.
Re: [0.9.x] Landfill (1.1)
It's comingAirat9000 wrote:Still waiting on you further versions so that already dofiksili under 0.10.3 and with the ability to put the water .. thanks for the mod ..
http://imgur.com/a/mIrdl
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.9.x] Landfill (1.1)
Hey!
I am loving the mod and use it quite a bit to help square out section of my factory. I am currently using LandFill with a mod that adds bridges which is quite interesting for sending biters down a certain path. I am really hoping for the chance to blow up the land to create water. Currently, the compression bomb leaves a border around the water. Will this be fixed soon and if so, how soon? Thanks!
I am loving the mod and use it quite a bit to help square out section of my factory. I am currently using LandFill with a mod that adds bridges which is quite interesting for sending biters down a certain path. I am really hoping for the chance to blow up the land to create water. Currently, the compression bomb leaves a border around the water. Will this be fixed soon and if so, how soon? Thanks!
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Re: [0.9.x] Landfill (1.1)
Try posting on the latest thread. .9 was ages ago.PocketMedic wrote:Hey!
I am loving the mod and use it quite a bit to help square out section of my factory. I am currently using LandFill with a mod that adds bridges which is quite interesting for sending biters down a certain path. I am really hoping for the chance to blow up the land to create water. Currently, the compression bomb leaves a border around the water. Will this be fixed soon and if so, how soon? Thanks!
https://forums.factorio.com/forum/vie ... =91&t=4973