I looked to see if this had been suggested, but I didn't see it anywhere.
As of 0.14.7, the in-game mod browser takes action as soon as the user clicks the "Install" button. It would save the user a little time and some frustration if they could select a mod in the list and click a "Mark for Installation" button, which would have some visual notification that the mod has been marked (ex, highlight the row in the table green). The user could then mark other mods for installation with the same effects.
Once the user is ready, they can click the "Install" button. Factorio would then fetch/install all the mods marked for installation.
[IDEA] Mark Install|Upgrade|Remove
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- Manual Inserter
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Re: [IDEA] Mark Install|Upgrade|Remove
After installing all of bob's mods yesterday, I just dropped by to suggest this as well. Right now it is quite painful to use the ingame mod installer.
- aubergine18
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Re: [IDEA] Mark Install|Upgrade|Remove
+1 from me too.
In particular, it would make working with mod dependencies much easier - if I need to enable or disable a batch of mods, don't force a complete reload of the app between each one.
In particular, it would make working with mod dependencies much easier - if I need to enable or disable a batch of mods, don't force a complete reload of the app between each one.
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
Re: [IDEA] Mark Install|Upgrade|Remove
Same with deleting a mod... especially if I haven't had it toggled active to begin with.
-- Smoov
-- Smoov