Light wrote:blend together nicely with each other, however they're too bright in comparison
I assume you mean that the smelting stuff looks good with each other, but breaks the pattern of subdued coloring from the petrochem stuff and clashes with that. If that's so. I agree, I'm working on a set that doesn't look like a clown car convention. Same areas colored with much duller colors.
jodokus31 wrote:I really liked the original orange-brown style, which should remain the main color imho
I also agree here also, but I had problems trying to isolate a convenient area to recolor. If I leave some orange in one building, I need to leave some orange in all of them in a similar ratio or it looked odd. But the pellet press has so little color and the blast furnace so much. I'll probably finish the dull color wash for the rest of smelting, add the refining buildings I skipped and then revisit smelting. Make a 2nd set that does much smaller portions in color, include both and use that to figure out how to add options.
Exasperation wrote: buildings I've circled in green are fine. The ones circled in yellow are OK, but noticeably brighter when placed side-by-side with the others. The ones circled in red look too bright, even when by themselves (especially noticeable with the purple ones, which start to look more pink instead)
Wonderful feedback, thank you. I'll probably do a 2nd look at the air filter and the hydroplant, make them just a little duller. The liquifier is odd, it is a little bright and I like that the animation is a different color but I still have trouble spotting a Mk1 in the middle of a row of Mk2. I might just start that one over, not sure what to color though.
Smelting - yeah, changing. The separator isn't something I had noticed in my playthrough ... now I can't NOT notice it. /sarcasm "Thanks, I was hoping I had more to do!" In reality though, I tacked that pipe on as an afterthought because the knobs (?) were just too small.
Side note - if you haven't taken the time to zoom in and watch the animations in smelting, you should. The detail and number of moving parts is amazing (and super frustrating when you're trying to make an overlay).