Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

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Arch666Angel
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Re: Bugs & FAQ

Post by Arch666Angel »

Components and Tech is merged into the Industries mod.

Erie
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Re: Bugs & FAQ

Post by Erie »

Hello, thank you for what you've been doing here.

I think the FAQ is the right place to post this so: I have a question about an item that I believe comes with the petrochem mod, the gas well. Specifically, how they are generated.

Petrochem is not yet updated for .17. I haven't been able to find a timeline, but it may take a while as it seems like a complex mod.

My question is, do gas wells appear only if specified in worldgen, or will they start appearing in undiscovered areas if the mod is added after worldgen?

I'm mostly wondering because I plan to start a new file once I update, and don't want to accidentally miss out on gas wells from being too hasty.

If anyone understands how they are generated, I would be grateful to know.

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Re: Bugs & FAQ

Post by Light »

Erie wrote:
Sun Mar 03, 2019 2:19 am
My question is, do gas wells appear only if specified in worldgen, or will they start appearing in undiscovered areas if the mod is added after worldgen?

I'm mostly wondering because I plan to start a new file once I update, and don't want to accidentally miss out on gas wells from being too hasty.

If anyone understands how they are generated, I would be grateful to know.
New resources are added after a world is created, however, given the large worldgen from the start it would be quite a distance out. Also worth noting is that undiscovered chunks around the border of your explored regions are pre-generated but just not explored yet (The border is 3 chunks thick I believe), which furthers the distance of new resources.

You're better off waiting a little while longer to ensure adequate oil well spawns.

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Re: Bugs & FAQ

Post by Solarwuff »

With the last update of petrochem i am getting the following error


Image

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Re: Bugs & FAQ

Post by martydingo »

Solarwuff wrote:
Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error


Image
I'm also getting the same error after updating.

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Re: Bugs & FAQ

Post by Arch666Angel »

Solarwuff wrote:
Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
Did you update refining to the latest version?

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Re: Bugs & FAQ

Post by sevs44936 »

Arch666Angel wrote:
Sun Mar 03, 2019 1:42 pm
Solarwuff wrote:
Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
Did you update refining to the latest version?
Same error, refining version 0.10.1 from yesterday here.

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Re: Bugs & FAQ

Post by martydingo »

Right, so I dived in and commented the following on line 45, in the angels-function.lua in refining

Code: Select all

 table.insert(item.flags,"hidden") 

And it loads okay, all the techs are there in game. So it appears to do with the flag changes that came in with 0.17, and the disabling barrelling recipe.

I've run into another problem which this created, the newest Cargo Ships won't load now due to the following

Image

Cargo Ships was working before I updated petrochem, and it runs fine without petrochem.

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Re: Bugs & FAQ

Post by martydingo »

martydingo wrote:
Sun Mar 03, 2019 2:05 pm
Right, so I dived in and commented the following on line 45, in the angels-function.lua in refining

Code: Select all

 table.insert(item.flags,"hidden") 

And it loads okay, all the techs are there in game. So it appears to do with the flag changes that came in with 0.17, and the disabling barrelling recipe.

I've run into another problem which this created, the newest Cargo Ships won't load now due to the following

Image

Cargo Ships was working before I updated petrochem, and it runs fine without petrochem.

Just so I'm being clear!

Code: Select all

function angelsmods.functions.disable_barreling_recipes(fluid_to_disable)
	angelsmods.functions.OV.disable_recipe("fill-"..fluid_to_disable.."-barrel")
	angelsmods.functions.OV.disable_recipe("empty-"..fluid_to_disable.."-barrel")
	for nx, item in pairs(data.raw.item) do
		if item.name == fluid_to_disable.."-barrel" then
	--		table.insert(item.flags,"hidden") -- I commented this
		end
	end
end

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Re: Bugs & FAQ

Post by mutkanum »

Petrochem's last update not works!!
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Re: Bugs & FAQ

Post by mutkanum »

Arch666Angel wrote:
Sun Mar 03, 2019 1:42 pm
Solarwuff wrote:
Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
Did you update refining to the latest version?
I updated too. But same error. It not Works.

PD: I love your mod, repair it, pleeeaseeee :)

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Re: Bugs & FAQ

Post by DreamSmith »

New Refining update clears error with Petro. Thank you.

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Re: Bugs & FAQ

Post by Arch666Angel »

Yeah forgot to include the fix to exact these lines to yesterdays update. :P

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Re: Bugs & FAQ

Post by omegaton »

It misses more than the smelting mod is it's perfect ^^

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Re: Bugs & FAQ

Post by martydingo »

I'm guessing the cargo-ships is something on their end, since enabling one of their optional dependencies must cause this if you didn't find anything.

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Re: Bugs & FAQ

Post by Stolenbows »

The latest update from a few minutes ago fixed petrochemical but is now causing issues with Cargo Ships & Enhanced map colors, should i contact their respective developers?
Image

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Re: Bugs & FAQ

Post by Arch666Angel »

Stolenbows wrote:
Sun Mar 03, 2019 4:00 pm
The latest update from a few minutes ago fixed petrochemical but is now causing issues with Cargo Ships & Enhanced map colors, should i contact their respective developers?
Image
Since I don't exactly know what they do yeah would be better :)

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Re: Bugs & FAQ

Post by Light »

Is anyone else experiencing major slowdown when trying to mouse over icons in the crafting menu since installing Angel's Petrochem? For some reason I suffer 8-13 seconds of the game dropping to 2-5 FPS or locking up even longer than that.

When petrochem is disabled, everything is a buttery 60 FPS without issue. I've got no idea what's going on exactly, but it must have something to do with the tooltip itself.

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Re: Bugs & FAQ

Post by coderpatsy »

It might be related to calculating raw ingredient totals? I vaguely remember seeing posts along those lines.

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Re: Bugs & FAQ

Post by GeneralFox »

if i disable bob's electronics i get this error

Code: Select all

stack traceback:
	[C]: in function 'insert'
	__angelsrefining__/prototypes/override-functions.lua:503: in function 'execute'
	__angelssmelting__/data-updates.lua:5: in main chunk

Mods, die deaktiviert werden müssen:
• angelssmelting

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