[omni + angel + bob] missing bronze

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duke_ellendig
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[omni + angel + bob] missing bronze

Post by duke_ellendig »

greetings,


me and a friend have been playing over 50hr. on our server and have gotten into a problem.
we need bronze for red belts but cant make / do it

FNEI tells me there are 3 ways's to make bronze
2 are angel's but the research is disabled and 1 is bob's way but that is not even in the game ...

so is there a way to fix this?

https://imgur.com/7jAQMrK

our full mod list is belowe and everything is up to date

we got our idee from this
https://www.youtube.com/watch?app=desktop&v=ODCP62MQyH0

"AdditionalPasteSettings",
"Advanced-Solar",
"AfraidOfTheDark",
"Aircraft",
"angels-smelting-extended",
"angelsaddons-cab",
"angelsaddons-mobility",
"angelsaddons-storage",
"angelsbioprocessing",
"angelsexploration",
"angelsindustries",
"angelsinfiniteores",
"angelspetrochem",
"angelsrefining",
"angelssmelting",
"angelssmelting-extended-upgradet",
"Armored-train",
"AutoDeconstruct",
"BigBags",
"bobassembly",
"bobelectronics",
"bobenemies",
"bobequipment",
"bobgreenhouse",
"bobinserters",
"boblibrary",
"boblogistics",
"boblogistics-belt-reskin",
"bobmining",
"bobmods_gfxtweak",
"bobores",
"bobplates",
"bobpower",
"bobrevamp",
"bobscicolorsforomnilib",
"bobtech",
"bobvehicleequipment",
"bobwarfare",
"Bottleneck",
"bullet-trails",
"CopyPasteModules",
"deadlock-beltboxes-loaders",
"even-distribution",
"FARL",
"Fill4Me",
"flib",
"Flow Control",
"FNEI",
"helmod",
"inserter-throughput",
"LoaderRedux",
"LogisticTrainNetwork",
"LTN_Combinator_Fix",
"miniloader",
"ModuleInserter",
"Nanobots",
"omnilib",
"omnimatter",
"omnmatter_crystal",
"omnimatter_energy",
"omnimatter_fluid",
"omnimatter_move",
"omnimatter_permutation",
"omnimatter_water",
"omnimatter_wood",
"Portable_power",
"Power Armor MK3",
"qol_research",
"railloader",
"Repair_Turret",
"Rocket-Silo-Construction",
"SolarWalls",
"Squeak Through",
"stdlib",
"TinyStart"
"Todo-List"
"underground-pipe-pack",
"VehicleSnap",

vjbone
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Re: [omni + angel + bob] missing bronze

Post by vjbone »

Quick fix: unlock tech with console command

duke_ellendig
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Re: [omni + angel + bob] missing bronze

Post by duke_ellendig »

and how do you do that?

never used console commands


vjbone
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Re: [omni + angel + bob] missing bronze

Post by vjbone »

Right tech name is angels-bronze-smelting-1 I think

duke_ellendig
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Re: [omni + angel + bob] missing bronze

Post by duke_ellendig »

THX a lot :)

i was able to do it in SP so once i figure out how to allow commands on my rented server the problem should be fixed.

i was strugeling whit the fact that the displayed name is advanced-bronze-smelting and not angel.

but now its fixed

thank u so much

duke_ellendig
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Re: [omni + angel + bob] missing bronze

Post by duke_ellendig »

oke this seems to have olny fixed half of the problem.

i did not have a chance to fully test it during the day. so now i have and i have all the tech i coud not have before. but to make bronze plate in angels i need tin ingot and there is no tech for that. to bob's way is still disabled so i'm stuck again

i got 1 step forward and i'm stuck again :s

vjbone
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Re: [omni + angel + bob] missing bronze

Post by vjbone »

Post save so Angel devs can check problem.
If you don't want to wait try my method, find name of right tech in angel smelting mod

kingarthur
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Re: [omni + angel + bob] missing bronze

Post by kingarthur »

Ya something seems to have broken your tech tree. Please post a save so it can be looked into.

duke_ellendig
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Re: [omni + angel + bob] missing bronze

Post by duke_ellendig »

oke so here is the save file, this is a safe fille before we started using console commands

hope it helps
Attachments
Bastobie 11 a.zip
(13.54 MiB) Downloaded 39 times

duke_ellendig
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Re: [omni + angel + bob] missing bronze

Post by duke_ellendig »

now after some talk with my buddy he reminded me of the fact that one of our bobs mods was out of date on the server and it did not load properly we changed it a few hours before this save game. (thats why we have no plate production in the saved game, we were going to fully remake them) so if everyone here is shure that the game does allow al 3 of those mod packs to work together i think the problems started with out of date mod packs. and it olny took us over 50hr. to replace them but replacing them screwed up our sience

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