Please reread the suggestion. I know that infinite ore can spawn without RSO. However, RSO seems to be required if someone wants the infinite ore to spawn within a regular ore patch, which I called a combination patch. To quote from the mod page itself:mexmer wrote:you don't need RSO for infinite ores. and you will not see infinite ore patches in preview, because they are created programatically by map generator modification after you start game.Jackalope_Gaming wrote:Suggestions:
Can we have an option within Angel's Infinite Ore to make the infinite ore within the regular ore, without having to use RSO? This would allow people to not have to fiddle with RSO's settings if they want to try vanilla generation. RSO is also not supported by the map generation preview, so if we want to have the combination patches then we won't have the quality of life option to look at a map preview.
Would it be possible to split up infinite ore acid use based on the ore itself and not an all or nothing deal? One easy situation with that is having infinite saphirite and stiratite be mined without the fluids, but the other ores would need it.
"- I highly recommend the usage of the RSO Mod it features the generation of ore patches which have a percentage of infinite ores (see screenshot in long description) thanks to orzelek!"
I would like it if RSO was not required for combination patches.
As for RSO not being supported by the map generation preview, I know why it doesn't work but the reason why it doesn't work is meaningless when asking for Angel's Infinite Ores to have a native option for combination ore patches so we don't have to resort to RSO. Unless for some reason the only way to make combination patches is to have them be created after starting the game, in which case there is still some use for the request if someone wants the combination patches but does not want to use RSO's resource generation nor do they want to fiddle with RSO's settings to get a more vanilla experience.
Those two ores were mainly an example to give any situation where one might want to try the different settings. You mentioned mid and late game, but there is potential for early game use of infinite ores and being able to ignore the acid requirement can mean simplifying the early game a bit, if one so chooses. Or a potentially-interesting case when using Angel's on top of vanilla but without Bob's (so saphirite and jivolite are only iron while stiratite and crotinnium are only copper) is to have the stiratite and crotinnum require acids but saphirite and jivolite don't, resulting in iron being easier to access than copper.Light wrote:Infinite coal doesn't require any chemical, making it a very potent source for a lot of mid/late game chemicals and items. That alone is OP enough to create infinite sulfuric acid, thus nullifying the requirements for those two ores.Jackalope_Gaming wrote:Suggestions:
Would it be possible to split up infinite ore acid use based on the ore itself and not an all or nothing deal? One easy situation with that is having infinite saphirite and stiratite be mined without the fluids, but the other ores would need it.