![Smile :)](./images/smilies/icon_e_smile.gif)
(if you see the picture, it works step by step from the bottom of the screen with the Sea Floor Pump area, 2nd washer from the bottom)
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Moderator: Arch666Angel
By changing the map generator hacks so that you have other islands too. A little swamp patch here and temperate island there. I'm also considering changing fertilizer or landfill to have a small chance of growing gardens, maybe just grow it if it was supposed to be there but was removed because of water.mexmer wrote:not sure, how you plan to get other types of biomes in seablock, since you are on desert island and all islands around are desert.mrvn wrote:Got that too now when I tried a new game with a new Sea Block mod pack. Maybe my first mod version was too beta or some other mod interfered with it. On my first try I only ever got wood. Now I got gardens and from those I can strip seeds.mexmer wrote:...
Only got desert gardens in Sea Block though. Needs some fixup to have different biomes on the map.
at least from my many hours (in fact it was days of playtime) playing seablock, i never seen anything except desert, unless i made different kind of landfill, but keep in mind, nonvanilla ground doesn't spawn garden.
Infinite coal doesn't require any chemical, making it a very potent source for a lot of mid/late game chemicals and items. That alone is OP enough to create infinite sulfuric acid, thus nullifying the requirements for those two ores.Jackalope_Gaming wrote:Suggestions:
Would it be possible to split up infinite ore acid use based on the ore itself and not an all or nothing deal? One easy situation with that is having infinite saphirite and stiratite be mined without the fluids, but the other ores would need it.
you don't need RSO for infinite ores. and you will not see infinite ore patches in preview, because they are created programatically by map generator modification after you start game.Jackalope_Gaming wrote:Suggestions:
Can we have an option within Angel's Infinite Ore to make the infinite ore within the regular ore, without having to use RSO? This would allow people to not have to fiddle with RSO's settings if they want to try vanilla generation. RSO is also not supported by the map generation preview, so if we want to have the combination patches then we won't have the quality of life option to look at a map preview.
Would it be possible to split up infinite ore acid use based on the ore itself and not an all or nothing deal? One easy situation with that is having infinite saphirite and stiratite be mined without the fluids, but the other ores would need it.
A seafloor pump and washing plant are what you're afterAlexMos wrote:Please explain me how can i get mud or dirty types of water with it. I'm playing 15 hours with Angel mods and I still dont understand and I cant make clay bricks.
I ended up using console commands to just create them into my inventory and using mod to not disable achievements.OvermindDL1 wrote:Anyone have any ways to get gardens when using the alien biomes mod? It seems the vanilla biomes are hardcoded (and I'd prefer not to locally edit the mod as that makes putting it on the server more troublesome for players).
They should still spawn, as alien-biomes uses the vanilla tiles, but they might be super rare. I'll talk to earendal if he can come up with a biomes list, but I'm also open to suggestions. Also might be a case for some super special volcanic gardens?!OvermindDL1 wrote:Anyone have any ways to get gardens when using the alien biomes mod? It seems the vanilla biomes are hardcoded (and I'd prefer not to locally edit the mod as that makes putting it on the server more troublesome for players).
Angel you can use this code in bio-processing-override.lua to have the gardens in alien biomes.Arch666Angel wrote:They should still spawn, as alien-biomes uses the vanilla tiles, but they might be super rare. I'll talk to earendal if he can come up with a biomes list, but I'm also open to suggestions. Also might be a case for some super special volcanic gardens?!OvermindDL1 wrote:Anyone have any ways to get gardens when using the alien biomes mod? It seems the vanilla biomes are hardcoded (and I'd prefer not to locally edit the mod as that makes putting it on the server more troublesome for players).
Code: Select all
if data.raw.tile["frozen-snow-0"] then
data.raw.tree["temperate-garden"].autoplace.tile_restriction = {"vegetation-blue-grass-1", "vegetation-blue-grass-2",
"vegetation-green-grass-1", "vegetation-green-grass-2", "vegetation-green-grass-3", "vegetation-green-grass-4",
"vegetation-mauve-grass-1", "vegetation-mauve-grass-2",
"vegetation-olive-grass-1", "vegetation-olive-grass-2",
"vegetation-orange-grass-1", "vegetation-orange-grass-2",
"vegetation-purple-grass-1", "vegetation-purple-grass-2",
"vegetation-red-grass-1","vegetation-red-grass-2",
"vegetation-turquoise-grass-1", "vegetation-turquoise-grass-2",
"vegetation-violet-grass-1", "vegetation-violet-grass-2",
"vegetation-yellow-grass-1", "vegetation-yellow-grass-2"}
data.raw.tree["temperate-tree-1"].autoplace.tile_restriction = {"vegetation-blue-grass-1", "vegetation-blue-grass-2",
"vegetation-green-grass-1", "vegetation-green-grass-2", "vegetation-green-grass-3", "vegetation-green-grass-4",
"vegetation-mauve-grass-1", "vegetation-mauve-grass-2",
"vegetation-olive-grass-1", "vegetation-olive-grass-2",
"vegetation-orange-grass-1", "vegetation-orange-grass-2",
"vegetation-purple-grass-1", "vegetation-purple-grass-2",
"vegetation-red-grass-1","vegetation-red-grass-2",
"vegetation-turquoise-grass-1", "vegetation-turquoise-grass-2",
"vegetation-violet-grass-1", "vegetation-violet-grass-2",
"vegetation-yellow-grass-1", "vegetation-yellow-grass-2"}
data.raw.tree["desert-garden"].autoplace.tile_restriction = {"mineral-aubergine-sand-1", "mineral-aubergine-sand-2", "mineral-aubergine-sand-3",
"mineral-beige-sand-1", "mineral-beige-sand-2", "mineral-beige-sand-3",
"mineral-black-sand-1", "mineral-black-sand-2", "mineral-black-sand-3",
"mineral-brown-sand-1", "mineral-brown-sand-2", "mineral-brown-sand-3",
"mineral-cream-sand-1", "mineral-cream-sand-2", "mineral-cream-sand-3",
"mineral-dustyrose-sand-1", "mineral-dustyrose-sand-2", "mineral-dustyrose-sand-3",
"mineral-grey-sand-1", "mineral-grey-sand-2", "mineral-grey-sand-3",
"mineral-purple-sand-1", "mineral-purple-sand-2", "mineral-purple-sand-3",
"mineral-red-sand-1", "mineral-red-sand-2", "mineral-red-sand-3",
"mineral-tan-sand-1", "mineral-tan-sand-2", "mineral-tan-sand-3",
"mineral-violet-sand-1", "mineral-violet-sand-2", "mineral-violet-sand-3",
"mineral-white-sand-1", "mineral-white-sand-2", "mineral-white-sand-3"
}
data.raw.tree["swamp-garden"].autoplace.tile_restriction = {"mineral-aubergine-dirt-1", "mineral-aubergine-dirt-2", "mineral-aubergine-dirt-3", "mineral-aubergine-dirt-4", "mineral-aubergine-dirt-5", "mineral-aubergine-dirt-6",
"mineral-beige-dirt-1", "mineral-beige-dirt-2", "mineral-beige-dirt-3", "mineral-beige-dirt-4", "mineral-beige-dirt-5", "mineral-beige-dirt-6",
"mineral-black-dirt-1", "mineral-black-dirt-2", "mineral-black-dirt-3", "mineral-black-dirt-4", "mineral-black-dirt-5", "mineral-black-dirt-6",
"mineral-brown-dirt-1", "mineral-brown-dirt-2", "mineral-brown-dirt-3", "mineral-brown-dirt-4", "mineral-brown-dirt-5", "mineral-brown-dirt-6",
"mineral-cream-dirt-1", "mineral-cream-dirt-2", "mineral-cream-dirt-3", "mineral-cream-dirt-4", "mineral-cream-dirt-5", "mineral-cream-dirt-6",
"mineral-dustyrose-dirt-1", "mineral-dustyrose-dirt-2", "mineral-dustyrose-dirt-3", "mineral-dustyrose-dirt-4", "mineral-dustyrose-dirt-5", "mineral-dustyrose-dirt-6",
"mineral-grey-dirt-1", "mineral-grey-dirt-2", "mineral-grey-dirt-3", "mineral-grey-dirt-4", "mineral-grey-dirt-5", "mineral-grey-dirt-6",
"mineral-purple-dirt-1", "mineral-purple-dirt-2", "mineral-purple-dirt-3", "mineral-purple-dirt-4", "mineral-purple-dirt-5", "mineral-purple-dirt-6",
"mineral-red-dirt-1", "mineral-red-dirt-2", "mineral-red-dirt-3", "mineral-red-dirt-4", "mineral-red-dirt-5", "mineral-red-dirt-6",
"mineral-tan-dirt-1", "mineral-tan-dirt-2", "mineral-tan-dirt-3", "mineral-tan-dirt-4", "mineral-tan-dirt-5", "mineral-tan-dirt-6",
"mineral-violet-dirt-1", "mineral-violet-dirt-2", "mineral-violet-dirt-3", "mineral-violet-dirt-4", "mineral-violet-dirt-5", "mineral-violet-dirt-6",
"mineral-white-dirt-1", "mineral-white-dirt-2", "mineral-white-dirt-3", "mineral-white-dirt-4", "mineral-white-dirt-5", "mineral-white-dirt-6"
}
data.raw.tree["swamp-tree-1"].autoplace.tile_restriction = {"mineral-aubergine-dirt-1", "mineral-aubergine-dirt-2", "mineral-aubergine-dirt-3", "mineral-aubergine-dirt-4", "mineral-aubergine-dirt-5", "mineral-aubergine-dirt-6",
"mineral-beige-dirt-1", "mineral-beige-dirt-2", "mineral-beige-dirt-3", "mineral-beige-dirt-4", "mineral-beige-dirt-5", "mineral-beige-dirt-6",
"mineral-black-dirt-1", "mineral-black-dirt-2", "mineral-black-dirt-3", "mineral-black-dirt-4", "mineral-black-dirt-5", "mineral-black-dirt-6",
"mineral-brown-dirt-1", "mineral-brown-dirt-2", "mineral-brown-dirt-3", "mineral-brown-dirt-4", "mineral-brown-dirt-5", "mineral-brown-dirt-6",
"mineral-cream-dirt-1", "mineral-cream-dirt-2", "mineral-cream-dirt-3", "mineral-cream-dirt-4", "mineral-cream-dirt-5", "mineral-cream-dirt-6",
"mineral-dustyrose-dirt-1", "mineral-dustyrose-dirt-2", "mineral-dustyrose-dirt-3", "mineral-dustyrose-dirt-4", "mineral-dustyrose-dirt-5", "mineral-dustyrose-dirt-6",
"mineral-grey-dirt-1", "mineral-grey-dirt-2", "mineral-grey-dirt-3", "mineral-grey-dirt-4", "mineral-grey-dirt-5", "mineral-grey-dirt-6",
"mineral-purple-dirt-1", "mineral-purple-dirt-2", "mineral-purple-dirt-3", "mineral-purple-dirt-4", "mineral-purple-dirt-5", "mineral-purple-dirt-6",
"mineral-red-dirt-1", "mineral-red-dirt-2", "mineral-red-dirt-3", "mineral-red-dirt-4", "mineral-red-dirt-5", "mineral-red-dirt-6",
"mineral-tan-dirt-1", "mineral-tan-dirt-2", "mineral-tan-dirt-3", "mineral-tan-dirt-4", "mineral-tan-dirt-5", "mineral-tan-dirt-6",
"mineral-violet-dirt-1", "mineral-violet-dirt-2", "mineral-violet-dirt-3", "mineral-violet-dirt-4", "mineral-violet-dirt-5", "mineral-violet-dirt-6",
"mineral-white-dirt-1", "mineral-white-dirt-2", "mineral-white-dirt-3", "mineral-white-dirt-4", "mineral-white-dirt-5", "mineral-white-dirt-6"
}
end
hi alex, if you get stuck just scroll up a bit to this post here, its a screen showing the setup i did for getting clay brinks the other dayAlexMos wrote:Please explain me how can i get mud or dirty types of water with it. I'm playing 15 hours with Angel mods and I still dont understand and I cant make clay bricks.
I found the mod setting in my current game and indeed, cheap steel override is enabled in Bob's settings.mexmer wrote:i think by default cheap steel override is not enabled, so you need 5 plates for 1 steel. you need to enable it mod setting.