Bugs & FAQ
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- TatsuZZMage
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Re: Bugs & FAQ
Are the ore crushers and sorters suposed to have basic electronics boards for the first 2 levels now?
How do you make mud?
Factorio .15.18 experimental. I can't make clay without mud, mud is needed in the viscous mud water recipe in the liquifier but I see no way of making mud.
Re: Bugs & FAQ
In the changes listed in the refining 0.7.13 it states that dependencies with bob electrics has been improved, except that in my game the recipe for ore crushers and sorters is now requiring basic electronic boards instead of basic circuit boards. It seems that this fix has the exact opposite effect that was intended, since it wasn't broken before. I've recently started a new map, and was working on making basic electronic boards, but I had no tin. When I realized that the ore sorters now require basic electronic boards I was at a loss of what to do, since I have to have the sorters to even acquire tin, so at the moment I have no way of advancing in my game. I could just degrade back to the previous version that worked, but then that breaks petrochem for some reason, so I guess that I'll just have to wait until the recipes for the ore crushers and smelters are fixed when using bob electrics.
- TatsuZZMage
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Re: Bugs & FAQ
figured it out disabled angels componets and it went back to the previous set since it doesn't seem to add anything "properly" yet
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Re: Bugs & FAQ
you can get tin from smelting just crushed ore. ether bobmonium or rubite. i forget which one is lead and which one is tin.21630159 wrote:In the changes listed in the refining 0.7.13 it states that dependencies with bob electrics has been improved, except that in my game the recipe for ore crushers and sorters is now requiring basic electronic boards instead of basic circuit boards. It seems that this fix has the exact opposite effect that was intended, since it wasn't broken before. I've recently started a new map, and was working on making basic electronic boards, but I had no tin. When I realized that the ore sorters now require basic electronic boards I was at a loss of what to do, since I have to have the sorters to even acquire tin, so at the moment I have no way of advancing in my game. I could just degrade back to the previous version that worked, but then that breaks petrochem for some reason, so I guess that I'll just have to wait until the recipes for the ore crushers and smelters are fixed when using bob electrics.
Re: Bugs & FAQ
when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated.
i suspect, because angels combines bob ores into jivolite etc. this should be fine, if thorium is part of any combined ore.
but i'm not sure, if it really is, since i can see it in map generation setting.
i suspect, because angels combines bob ores into jivolite etc. this should be fine, if thorium is part of any combined ore.
but i'm not sure, if it really is, since i can see it in map generation setting.
Re: Bugs & FAQ
red one is lead, so other should be thin.kingarthur wrote:you can get tin from smelting just crushed ore. ether bobmonium or rubite. i forget which one is lead and which one is tin.21630159 wrote:In the changes listed in the refining 0.7.13 it states that dependencies with bob electrics has been improved, except that in my game the recipe for ore crushers and sorters is now requiring basic electronic boards instead of basic circuit boards. It seems that this fix has the exact opposite effect that was intended, since it wasn't broken before. I've recently started a new map, and was working on making basic electronic boards, but I had no tin. When I realized that the ore sorters now require basic electronic boards I was at a loss of what to do, since I have to have the sorters to even acquire tin, so at the moment I have no way of advancing in my game. I could just degrade back to the previous version that worked, but then that breaks petrochem for some reason, so I guess that I'll just have to wait until the recipes for the ore crushers and smelters are fixed when using bob electrics.
it's like with glass, you can get it from crotinium, even before sorting
Re: Bugs & FAQ
Thorium? What mod adds thorium?mexmer wrote:when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated
Pretty sure not bob or angel unless they've added it in past few days.
Re: Bugs & FAQ
thorium is from bob.hoho wrote:Thorium? What mod adds thorium?mexmer wrote:when i launch latest RSO + BOBS + ANGELS combined i get Thorium is not enabled in RSO, and it will not be generated
Pretty sure not bob or angel unless they've added it in past few days.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.
check bob ores (my version is 0.15.6), it's there
OK, found the thread
viewtopic.php?f=51&t=47830&hilit=thorium
Re: Bugs & FAQ
For the incorrect recipe of
Ore Crusher Mk1
Ore Sorting Facility Mk1
requiring Basic Electronic Board to craft.
I don't understand what the files are doing but
angelrefining_0.7.13/prototypes/recipe-builder-fallbacks (line 4 and 5)
has both t1 and t2 circuit set(?) as "electronic circuit"
in angelrefining_0.7.13/prototypes/recipes/refining-entity-angels.lua (line 23 and line 197)
both the above recipes show "t1-circuit" as an ingredient, but liquifier (line 317) wants "t0-circuit"
With so many other recipe changes in refining I don't know which is wrong, but I think it's one of these. Changing fallback T1-circuit set to "basic-circuit-board" changes the recipes for the crusher, sorter and electrolyser to BCB. Changing the recipe for each individually to T0 also changes the requirement to BCB. Either will allow you to get past the current roadblock and crush Rubyte and Bobmonium.
The references to circuit-green/orange/blue etc are a mod I don't know maybe? The changes to fallback I made probably do something bad to that mod.
Ore Crusher Mk1
Ore Sorting Facility Mk1
requiring Basic Electronic Board to craft.
I don't understand what the files are doing but
angelrefining_0.7.13/prototypes/recipe-builder-fallbacks (line 4 and 5)
has both t1 and t2 circuit set(?) as "electronic circuit"
in angelrefining_0.7.13/prototypes/recipes/refining-entity-angels.lua (line 23 and line 197)
both the above recipes show "t1-circuit" as an ingredient, but liquifier (line 317) wants "t0-circuit"
With so many other recipe changes in refining I don't know which is wrong, but I think it's one of these. Changing fallback T1-circuit set to "basic-circuit-board" changes the recipes for the crusher, sorter and electrolyser to BCB. Changing the recipe for each individually to T0 also changes the requirement to BCB. Either will allow you to get past the current roadblock and crush Rubyte and Bobmonium.
The references to circuit-green/orange/blue etc are a mod I don't know maybe? The changes to fallback I made probably do something bad to that mod.
Re: Bugs & FAQ
having brown boards instead of blue for red science buildings seems reasonable.Zombiee wrote:For the incorrect recipe of
Ore Crusher Mk1
Ore Sorting Facility Mk1
requiring Basic Electronic Board to craft.
I don't understand what the files are doing but
angelrefining_0.7.13/prototypes/recipe-builder-fallbacks (line 4 and 5)
has both t1 and t2 circuit set(?) as "electronic circuit"
in angelrefining_0.7.13/prototypes/recipes/refining-entity-angels.lua (line 23 and line 197)
both the above recipes show "t1-circuit" as an ingredient, but liquifier (line 317) wants "t0-circuit"
With so many other recipe changes in refining I don't know which is wrong, but I think it's one of these. Changing fallback T1-circuit set to "basic-circuit-board" changes the recipes for the crusher, sorter and electrolyser to BCB. Changing the recipe for each individually to T0 also changes the requirement to BCB. Either will allow you to get past the current roadblock and crush Rubyte and Bobmonium.
The references to circuit-green/orange/blue etc are a mod I don't know maybe? The changes to fallback I made probably do something bad to that mod.
there are few exception tho' (like blue assembler)
- Arch666Angel
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Re: How do you make mud?
Plop down the seafloor pump it gives you viscous mud water, the mud + water recipe is just an alternative to get rid of excess mud.Warshed wrote:Factorio .15.18 experimental. I can't make clay without mud, mud is needed in the viscous mud water recipe in the liquifier but I see no way of making mud.
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I changed the circuit boards back to basic for the tier one sorting and lowered the circuit requirements for the crushers in the next update.
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As far as I'm aware of it bob didnt do anything with the thorium yet, if he enables it for something useful I will have a look and see how to include it in the sorting scheme. The error message from RSO is related to the fact that RSO does not have a config for thorium yet.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: How do you make mud?
yeah, there is not much use for it yet.Arch666Angel wrote:Plop down the seafloor pump it gives you viscous mud water, the mud + water recipe is just an alternative to get rid of excess mud.Warshed wrote:Factorio .15.18 experimental. I can't make clay without mud, mud is needed in the viscous mud water recipe in the liquifier but I see no way of making mud.
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I changed the circuit boards back to basic for the tier one sorting and lowered the circuit requirements for the crushers in the next update.
--
As far as I'm aware of it bob didnt do anything with the thorium yet, if he enables it for something useful I will have a look and see how to include it in the sorting scheme. The error message from RSO is related to the fact that RSO does not have a config for thorium yet.
but when i play with rso/bobs only i don't get error for thorium. not sure why with angels i get it.
i didn't play angels in 0.15 until now, there is still lot of stuff one need to get trough.
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Re: Bugs & FAQ
If you deconstruct/Mine a Gas Refinery you get an Advanced Gas Refinery back - only tested with MK1
Re: Bugs & FAQ
Yep. Only noticed when I realized that all the small refineries I had crafted had become advanced ones as I was playing with the layout...Berserker55 wrote:If you deconstruct/Mine a Gas Refinery you get an Advanced Gas Refinery back - only tested with MK1
Re: Bugs & FAQ
I think this might related to the "moving pipe connections" question I posted over in the other thread.rkain101 wrote:Yep. Only noticed when I realized that all the small refineries I had crafted had become advanced ones as I was playing with the layout...Berserker55 wrote:If you deconstruct/Mine a Gas Refinery you get an Advanced Gas Refinery back - only tested with MK1
Also, the machines that built gas refineries have built advanced gas refineries after the update.
Still, it's impressive, I started this game a months ago (May 4th) almost immediately when large parts of bobangel were ready, and only really tiny issues like this, not a single gamebreaker, not even a real annoyance
Re: Bugs & FAQ
The moving connections thing you mention are probably a side effect of the fact that advanced refineries (which have the same internal name as the old refineries and are the same size) have four potential outputs, instead of three (presumably for even more convoluted recipes). Inconvenient for the migration, but it is what it is. The deconstruction thing looks like its a good old fashioned bug, since small gas refineries appear to have a separate internal name (at least from what I've seen).catpig wrote:I think this might related to the "moving pipe connections" question I posted over in the other thread.rkain101 wrote:Yep. Only noticed when I realized that all the small refineries I had crafted had become advanced ones as I was playing with the layout...Berserker55 wrote:If you deconstruct/Mine a Gas Refinery you get an Advanced Gas Refinery back - only tested with MK1
Also, the machines that built gas refineries have built advanced gas refineries after the update.
Still, it's impressive, I started this game a months ago (May 4th) almost immediately when large parts of bobangel were ready, and only really tiny issues like this, not a single gamebreaker, not even a real annoyance
Re: Bugs & FAQ
Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.
check bob ores (my version is 0.15.6), it's there
Re: Bugs & FAQ
should have default on everything, anyways as you can see from linked thread, thorium is int there for at least 2 weeks.hoho wrote:Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.
check bob ores (my version is 0.15.6), it's there
Re: Bugs & FAQ
If you don't explicitly enable it it won't spawn and it's not present.mexmer wrote:should have default on everything, anyways as you can see from linked thread, thorium is int there for at least 2 weeks.hoho wrote:Weird, I have same version and can't see thorium in the list of ores. Did you toggle it on separately from mod settings?mexmer wrote:thorium is from bob.
i have bob + rso only game, and thorium is there. not sure since when, but it's there.
check bob ores (my version is 0.15.6), it's there
If you force it then it will be present but unused.