I cannot reproduce this observation – cobalt processing should and does(!) depend on a third technology. Maybe you are using non-default settings? Can you upload a savefile so I can investigate?
Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Re: Bugs & FAQ
here we go, the save file
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Re: Bugs & FAQ
Apparently, this recipe is being disabled by Angel's but erroneously not removed from flammables. Therefore you can still see the recipe in the regular tech tree, and maybe this is what FNEI is confused about. Thanks for the report, this will be fixed soon – progress on it can be tracked here:gradius94 wrote: ↑Sun Jun 27, 2021 12:58 pm Hello guys. Ive recently encountered a bug where it is possible to lookup disabled recipe via FNEI. I dont really know if this is a FNEIs fault or it belongs here. Please see below:
[…]
My guess is solid fuel from hydrogen is still showing up due to having flammables technology attached but I am not sure.
Anybody has any suggestions?
https://github.com/Arch666Angel/mods/issues/618
Re: Bugs & FAQ
Thanks for support, it works now
Re: Bugs & FAQ
Hello, FNEI (although not an authoritative source of info ) says "Something went wrong" at the recipe involving Crystal Catalyst, saphirite chunks and jivolite chunks. Is this normal?
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Re: Bugs & FAQ
Its just a junk recipe that isn't used in that version of mods you have. Likely a recipe for compatibility with another mod. Just because you see it in fnei does not mean it's a bug. Fnei shows you everything in the data including the things you shouldn't see.
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Re: Bugs & FAQ
I seem to have come across an error that crashes the game whenever I try to chop down a tree, mine ore, break big rocks, or seeming remove any otherwise naturally generating objects in the game by hand.
The mod Angel's Industry - Components Enhancement (1.1.2) caused a non-recoverable error.
Error while running event angelsindustries-components-enhancement::on_player_mined_entity (ID 66)
__angelsindustries-components-enhancement__/control.lua:4: attempt to index field 'items_to_place_this' (a nil value)
stack traceback:
__angelsindustries-components-enhancement__/control.lua:4: in function <__angelsindustries-components-enhancement__/control.lua:1>
For now, I can simply remove the mod, since I play singleplayer, but I felt it important to mention.
The mod Angel's Industry - Components Enhancement (1.1.2) caused a non-recoverable error.
Error while running event angelsindustries-components-enhancement::on_player_mined_entity (ID 66)
__angelsindustries-components-enhancement__/control.lua:4: attempt to index field 'items_to_place_this' (a nil value)
stack traceback:
__angelsindustries-components-enhancement__/control.lua:4: in function <__angelsindustries-components-enhancement__/control.lua:1>
For now, I can simply remove the mod, since I play singleplayer, but I felt it important to mention.
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Re: Bugs & FAQ
this isnt an angels mod and therefore we cant do anything about it. you would need to report it to the mod author.apocolypse323 wrote: ↑Fri Jul 16, 2021 3:39 am I seem to have come across an error that crashes the game whenever I try to chop down a tree, mine ore, break big rocks, or seeming remove any otherwise naturally generating objects in the game by hand.
The mod Angel's Industry - Components Enhancement (1.1.2) caused a non-recoverable error.
Error while running event angelsindustries-components-enhancement::on_player_mined_entity (ID 66)
__angelsindustries-components-enhancement__/control.lua:4: attempt to index field 'items_to_place_this' (a nil value)
stack traceback:
__angelsindustries-components-enhancement__/control.lua:4: in function <__angelsindustries-components-enhancement__/control.lua:1>
For now, I can simply remove the mod, since I play singleplayer, but I felt it important to mention.
Re: Bugs & FAQ
I think there is a typo in this file. There's an extra 'm'.
Also, isn't the crude oil suppose to be super pollutant? I think bob uses a 10x more pollution rate.
Code: Select all
mods/angelspetrochem/prototypes/override/bobplates.lua
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- lovely_santa
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Re: Bugs & FAQ
Thanks for the report. This is fixed for the next release.-G- wrote: ↑Fri Jul 16, 2021 11:54 am I think there is a typo in this file. There's an extra 'm'.Code: Select all
mods/angelspetrochem/prototypes/override/bobplates.lua
We did a few iterations on them already... Not entirely sure what Pez wants in this case...
Re: Bugs & FAQ
Maybe Angels/bob mod issue which seems to be an issue with the red tier 1. I have unlocked the tech1 archive but I can't find any way to actually research with it or build it. ( I do not have the Intelligence repository) My only research options require a Red science analyzer and a Basic DataCore. But my only research buildings available are Basic Lab and Tech Archive 1 and 2. None of those accept both a red science analyzer and a basic DataCore. There is a note that if I kill myself I will get a new one but early in the game how do I kill myself? I'm stuck ?
Re: Bugs & FAQ
With Tech Archive 2 you should be able to research "Basic Technology Upgrade" which unlocks Basic Lab 2. Basic Lab 2 accepts Basic Datacore and many different analyzers.pete1969 wrote: ↑Mon Jul 26, 2021 11:13 am Maybe Angels/bob mod issue which seems to be an issue with the red tier 1. I have unlocked the tech1 archive but I can't find any way to actually research with it or build it. ( I do not have the Intelligence repository) My only research options require a Red science analyzer and a Basic DataCore. But my only research buildings available are Basic Lab and Tech Archive 1 and 2. None of those accept both a red science analyzer and a basic DataCore. There is a note that if I kill myself I will get a new one but early in the game how do I kill myself? I'm stuck ?
Re: Bugs & FAQ
Yes but I cannot build the tech one archive or/and 2. I need the Intelligence repository. It says "You only have one of these! Take good care of it! if you do lose it ,kill yourself and you'll get a new one" How do I kill myself so early in the game as one has not appeared. I walked for mile to find the enemy and they are not here yet!!
Re: Bugs & FAQ
Intelligence repository in a building that spawns next to the crashed ship. Did you destroy it? How did you do any research without accessing the intelligence repository?pete1969 wrote: ↑Mon Jul 26, 2021 1:06 pm Yes but I cannot build the tech one archive or/and 2. I need the Intelligence repository. It says "You only have one of these! Take good care of it! if you do lose it ,kill yourself and you'll get a new one" How do I kill myself so early in the game as one has not appeared. I walked for mile to find the enemy and they are not here yet!!
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Re: Bugs & FAQ
How i can change "angel's enemy multiplayer" in current game? I didn't saw it when i created world, and now i don't have biters =\
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Re: Bugs & FAQ
I found solution, resource spawn overhaul force disable this function. Thank you for answer =\AlienWalker wrote: ↑Thu Aug 05, 2021 6:37 am How i can change "angel's enemy multiplayer" in current game? I didn't saw it when i created world, and now i don't have biters =\
- TornBreeze
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Re: Bugs & FAQ
hi..
Quick question about Angel Refining. My mod Not So Simple Wood doesn't seem to be working properly due to angel refining. The first wood recipe of my mod has an output of 1k wood. However, only 200 pieces of wood come out when I play Angel Refining. Any plan what could be the problem? (I think the problem comes from Angel Refining, as it is mentioned in the tooltip of the recipe.)
Quick question about Angel Refining. My mod Not So Simple Wood doesn't seem to be working properly due to angel refining. The first wood recipe of my mod has an output of 1k wood. However, only 200 pieces of wood come out when I play Angel Refining. Any plan what could be the problem? (I think the problem comes from Angel Refining, as it is mentioned in the tooltip of the recipe.)
"Ein häufiger Fehler, den Leute
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
- Douglas Adams
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
- Douglas Adams
Re: Bugs & FAQ
Wild guess: maybe angel's mods change the stack size of wood to 200, while your mod requires it to be 1k to even fit into the output of the machine.TornBreeze wrote: ↑Sat Aug 14, 2021 8:03 pm hi..
Quick question about Angel Refining. My mod Not So Simple Wood doesn't seem to be working properly due to angel refining. The first wood recipe of my mod has an output of 1k wood. However, only 200 pieces of wood come out when I play Angel Refining. Any plan what could be the problem? (I think the problem comes from Angel Refining, as it is mentioned in the tooltip of the recipe.)
- TornBreeze
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Re: Bugs & FAQ
nope..
I just checked again. The machine gives out 1k of wood as normal. But if I want to craft it manually then only 200 (one stack) will come out. Somehow that doesn't make it any easier.
"Ein häufiger Fehler, den Leute
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
- Douglas Adams
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
- Douglas Adams