Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Technology unresearchable cause prerequisites are not satisfied.
I want to research "Advanced Iron casting 2", but it is still marked as red (prerequisit not researched yet), but nothing is shown as missing in the UI. When i had a look into the sourcecode i noticed, that it has prerequisites to Bob's mods technologies, that are disabled later on. It seems like only the technology is disabled, but the prerequisites are not.
We were able research "Advanced Steel casting 2" and "Advanced Copper casting 2" without any problems.
How can we unlock that technology? And if that is a bug, please fix it for the next release
As attachment i have added the mods and the save. (Bob's mods are installed but disabled)
Map is added as attachment and mods as download link (Bob's mods are installed but disabled)
Mods
I want to research "Advanced Iron casting 2", but it is still marked as red (prerequisit not researched yet), but nothing is shown as missing in the UI. When i had a look into the sourcecode i noticed, that it has prerequisites to Bob's mods technologies, that are disabled later on. It seems like only the technology is disabled, but the prerequisites are not.
We were able research "Advanced Steel casting 2" and "Advanced Copper casting 2" without any problems.
How can we unlock that technology? And if that is a bug, please fix it for the next release
As attachment i have added the mods and the save. (Bob's mods are installed but disabled)
Map is added as attachment and mods as download link (Bob's mods are installed but disabled)
Mods
- Attachments
-
- Angels-Greaka-16.zip
- (11.87 MiB) Downloaded 201 times
Re: Bugs & FAQ
Thanks for the report, this issue can be tracked on github now:asdff45 wrote: ↑Sat Jun 19, 2021 12:35 am Technology unresearchable cause prerequisites are not satisfied.
I want to research "Advanced Iron casting 2", but it is still marked as red (prerequisit not researched yet), but nothing is shown as missing in the UI. When i had a look into the sourcecode i noticed, that it has prerequisites to Bob's mods technologies, that are disabled later on. It seems like only the technology is disabled, but the prerequisites are not.
We were able research "Advanced Steel casting 2" and "Advanced Copper casting 2" without any problems.
Screenshot_4.png
How can we unlock that technology? And if that is a bug, please fix it for the next release
As attachment i have added the mods and the save. (Bob's mods are installed but disabled)
Map is added as attachment and mods as download link (Bob's mods are installed but disabled)
Mods
https://github.com/Arch666Angel/mods/issues/614
Re: Bugs & FAQ
The Steam powered assembling machine, in the help text that appears when you hover over it, I think it may have some values wrong. It shows 80kw when it should be 60kw.
- Attachments
-
- Untitled2.png (115.07 KiB) Viewed 6401 times
Re: Bugs & FAQ
I'm having an issue with Tin Ore not being allowed to be smelted in stone furnaces. Even though it shows that it can be.
- lovely_santa
- Filter Inserter
- Posts: 502
- Joined: Sat Feb 18, 2017 9:41 pm
- Contact:
Re: Bugs & FAQ
Angels does not change any behaviour of the steam assembler. The angels industry changes are only changing minable.result(s). Please report this to bobs assembler (or bobingabout directly). This is not something angels related.
Can you please upload a save file (or an empty save) so I can sync up to your mod settings. As I recall, you shouldn't be able to smelt the tin ore to plates anyway... You need to build a metallurgy smelting setup (in case you have angels smelting).
Re: Bugs & FAQ
Yea, nevermind Santa. That's exactly correct. I updated the mod and now noticed that the Tin Ore needs to go into the blast furnace. So disregard my bug.
-
- Manual Inserter
- Posts: 1
- Joined: Thu Jun 24, 2021 6:37 pm
- Contact:
Re: Bugs & FAQ
Hi, I can't craft t1 log/build drones. I have recipe in FNEI and consumable but can't craft robot. Using MP extreme mod pack. And i can't craft "Flotation
cell 1" because i can't craft "basic circuit board"
cell 1" because i can't craft "basic circuit board"
-
- Smart Inserter
- Posts: 1463
- Joined: Sun Jun 15, 2014 11:39 am
- Contact:
Re: Bugs & FAQ
pymods and angels arent compatible and that will need to be taken up with the mp extreme pack to make them sogodzilla072 wrote: ↑Thu Jun 24, 2021 6:57 pm Hi, I can't craft t1 log/build drones. I have recipe in FNEI and consumable but can't craft robot. Using MP extreme mod pack. And i can't craft "Flotation
cell 1" because i can't craft "basic circuit board"Awef5L5IYdE.jpg
Re: Bugs & FAQ
playing factorio and conqer with the bobs angels and omni recomended add ons
Re: Bugs & FAQ
This was reported previously and has been fixed for the next release, see also
https://github.com/Arch666Angel/mods/issues/610
-
- Manual Inserter
- Posts: 1
- Joined: Wed Jul 04, 2018 2:25 am
- Contact:
Re: Bugs & FAQ
Hello, I found some broken recipes while playing A+B with an assortment of QOL and utility mods, screencaps below
Someone on reddit said they could be for a deprecated ore or something similar, posting in case they're not.
Sorry for plastering them all together but I'm not very knowledgeable when it comes to forum stuffs.
Someone on reddit said they could be for a deprecated ore or something similar, posting in case they're not.
Sorry for plastering them all together but I'm not very knowledgeable when it comes to forum stuffs.
Re: Bugs & FAQ
Those recipes exist but are "hidden". You only see them in FNEI if you force it to show hidden things. Which it does not by default.DeusKether wrote: ↑Fri Jun 25, 2021 4:35 am Hello, I found some broken recipes while playing A+B with an assortment of QOL and utility mods, screencaps below
[…]
Someone on reddit said they could be for a deprecated ore or something similar, posting in case they're not.
Sorry for plastering them all together but I'm not very knowledgeable when it comes to forum stuffs.
Re: Bugs & FAQ
Questions again... compatible in SE mod?
- lovely_santa
- Filter Inserter
- Posts: 502
- Joined: Sat Feb 18, 2017 9:41 pm
- Contact:
Re: Bugs & FAQ
This is fixed for the next release.DeusExLuka wrote: ↑Sun Jun 06, 2021 6:22 pm I tried to do some updating to my game this morning and got this error when it goes to load the save:
Error while applying migration: Angel's Smelting: angelssmelting_0.6.15.lua
'SignalID': table expected, got nil
stack traceback:
[C]: in function '__newindex'
__angelsrefining__/prototypes/migration-functions.lua:126: in function 'replace_signals'
__angelsrefining__/prototypes/migration-functions.lua:329: in function 'replace_item'
__angelssmelting__/migrations/angelssmelting_0.6.15.lua:67: in main chunk
Any ideas?
AngelBob.zip
This is already implemented, but not yet merged into the next release.valneq wrote: ↑Sat Jun 19, 2021 1:14 amThanks for the report, this issue can be tracked on github now:asdff45 wrote: ↑Sat Jun 19, 2021 12:35 am Technology unresearchable cause prerequisites are not satisfied.
I want to research "Advanced Iron casting 2", but it is still marked as red (prerequisit not researched yet), but nothing is shown as missing in the UI. When i had a look into the sourcecode i noticed, that it has prerequisites to Bob's mods technologies, that are disabled later on. It seems like only the technology is disabled, but the prerequisites are not.
We were able research "Advanced Steel casting 2" and "Advanced Copper casting 2" without any problems.
Screenshot_4.png
How can we unlock that technology? And if that is a bug, please fix it for the next release
As attachment i have added the mods and the save. (Bob's mods are installed but disabled)
Map is added as attachment and mods as download link (Bob's mods are installed but disabled)
Mods
https://github.com/Arch666Angel/mods/issues/614
In the future, SE has plans, can't say more than that...
-
- Burner Inserter
- Posts: 7
- Joined: Tue Feb 10, 2015 9:05 pm
- Contact:
Re: Bugs & FAQ
I'm getting this bug due to updates today for Angels mods.
Re: Bugs & FAQ
Sea Block? You're probably better off not updating the Angel's mods for the time being, if so.Ichigoshollow wrote: ↑Sun Jun 27, 2021 2:49 am I'm getting this bug due to updates today for Angels mods.
Screenshot 2021-06-26 224657.png
Re: Bugs & FAQ
viewtopic.php?p=547918#p547918Ichigoshollow wrote: ↑Sun Jun 27, 2021 2:49 am I'm getting this bug due to updates today for Angels mods.
Screenshot 2021-06-26 224657.png
Re: Bugs & FAQ
Hello guys. Ive recently encountered a bug where it is possible to lookup disabled recipe via FNEI. I dont really know if this is a FNEIs fault or it belongs here. Please see below:
FNEI recipe (shows even with enabled technologies only).
This is from bob's metals, chemicals, ... - 1 coal + 175 hydrogen gas:
No available recipe in chemical plant tho:
My guess is solid fuel from hydrogen is still showing up due to having flammables technology attached but I am not sure.
Anybody has any suggestions?
FNEI recipe (shows even with enabled technologies only).
This is from bob's metals, chemicals, ... - 1 coal + 175 hydrogen gas:
No available recipe in chemical plant tho:
My guess is solid fuel from hydrogen is still showing up due to having flammables technology attached but I am not sure.
Anybody has any suggestions?
Re: Bugs & FAQ
This is a weird one. According to internal prototype data, this recipe is both disabled and hidden when playing with angel+bob. However, I can see it as an "effect" for "flammables" in the tech tree. The mod Recipe Book shows it as hidden but not disabled(?). To be honest, I am not sure if this is accidentally disabled and hidden. Need to investigate.gradius94 wrote: ↑Sun Jun 27, 2021 12:58 pm Hello guys. Ive recently encountered a bug where it is possible to lookup disabled recipe via FNEI. I dont really know if this is a FNEIs fault or it belongs here. Please see below:
[…]
My guess is solid fuel from hydrogen is still showing up due to having flammables technology attached but I am not sure.
Anybody has any suggestions?
Re: Bugs & FAQ
hello,
we're stuck in science and cannot trigger cobalt research.
We met all pre requirements but it's still locked and it blocks a lot of further research trees....
Did we miss sometinhg?
We are playing Angel/Bob/Yuoki latest versions
we're stuck in science and cannot trigger cobalt research.
We met all pre requirements but it's still locked and it blocks a lot of further research trees....
Did we miss sometinhg?
We are playing Angel/Bob/Yuoki latest versions
- Attachments
-
- Cobalt_research.JPG (62.49 KiB) Viewed 6095 times
-
- Cobalt_research_2.JPG (70.51 KiB) Viewed 6095 times