[MOD 0.16] MadClown01's Processing
Moderator: Arch666Angel
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Re: [MOD 0.16] MadClown01's Processing
I started getting this error on load (started happening after some other mods updated; I didn't pay attention to which ones though.
Re: [MOD 0.16] MadClown01's Processing
I am also getting the error with only angel's mods and bob's warfare and it's prerequisites.
Re: [MOD 0.16] MadClown01's Processing
Bob's Warfare moved equipment to a separate mod. You need to DL itBizobinator wrote: ↑Sun May 12, 2019 10:00 pm I started getting this error on load (started happening after some other mods updated; I didn't pay attention to which ones though.
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
once the personal equipment mods have been finalised, i will take a look at patching this, it is a mildly silly thing to be looking for the mod, and not the item... old habits die hard i guess...
Re: [MOD 0.16] MadClown01's Processing
Is it ok that chemical processing of madclown ores doesn't need acids?
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
no... no it is not ok... it "should" default to use sulfuric acid, unless the acid use button on angels settings is checked...
Re: [MOD 0.16] MadClown01's Processing
Remove acid button check. Now all basic ores use sulfuric acid but madclowns not use any.
Any way it can be fixed for use acids (and use diffrent like in angel)?
Any way it can be fixed for use acids (and use diffrent like in angel)?
Re: [MOD 0.16] MadClown01's Processing
Ou. It was needed Angel infinite ores mod. Now all works ok.
But now i think how disable infinite ores...
But now i think how disable infinite ores...
Re: [MOD 0.16] MadClown01's Processing
@pezzawinkle
Two weeks ago i updated 4 MadClowns mod for my private modpack.
Fix compatibility with Bob's and some other stuff + add RU locales (more in archive changelog). You can freely use it to update original mods.
Two weeks ago i updated 4 MadClowns mod for my private modpack.
Fix compatibility with Bob's and some other stuff + add RU locales (more in archive changelog). You can freely use it to update original mods.
- Attachments
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- Clowns-Processing_1.3.3.zip
- (820.34 KiB) Downloaded 202 times
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- Clowns-Nuclear_1.3.5.zip
- (261.95 KiB) Downloaded 194 times
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- Clowns-Extended-Minerals_1.1.4.zip
- (3.5 MiB) Downloaded 176 times
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- Clowns-AngelBob-Nuclear_1.1.6.zip
- (221.65 KiB) Downloaded 185 times
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
ill take a look at those 4, i should have checked before i did my latest round of updates.
I will see if i can integrate these in the next patch cycle.
I will see if i can integrate these in the next patch cycle.
Re: [MOD 0.16] MadClown01's Processing
Full Angel + Bob Works properly. With clown's the error is:
"Error in assign, ítem-subgroup with 'petrochem-raw' does not exist
Source: catalyst-metal-void(ítem)
mod a desactivar: clown-processing"
"Error in assign, ítem-subgroup with 'petrochem-raw' does not exist
Source: catalyst-metal-void(ítem)
mod a desactivar: clown-processing"
Re: [MOD 0.16] MadClown01's Processing
Quick and dirty fix for loading clowns_processing along with BA in .18 attached.
Changes:
[*] violet catalyst moved to uranium category
[*] icons for centrifuges are explicitly set to 32px size
This changes allow mod to load, yet IDK if it will work well or look nice
Changes:
[*] violet catalyst moved to uranium category
[*] icons for centrifuges are explicitly set to 32px size
This changes allow mod to load, yet IDK if it will work well or look nice
- Attachments
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- Clowns-Processing_1.3.7.zip
- (836.42 KiB) Downloaded 165 times
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
ah, i didn't see those issues... i hope the most recent version works well...
Please let me know on the mod portal if you find any more issues, i tend to visit that location more often.
Please let me know on the mod portal if you find any more issues, i tend to visit that location more often.
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Re: [MOD 0.16] MadClown01's Processing
Quick and dirty fix: add property "icon_size = 32" to "data.raw.recipe["solid-salt"].icons" and "data.raw.recipe["solid-salt-from-saline"].icons" in file "Clowns-Processing_1.3.8/prototypes/overrides.lua" and uncomment this property for recipe "intermediate-salination" (in file "Clowns-Processing_1.3.8/prototypes/recipes/salination.lua").
Re: [MOD 0.16] MadClown01's Processing
its workedcanisdirusleidy wrote: ↑Sat Mar 21, 2020 8:45 amQuick and dirty fix: add property "icon_size = 32" to "data.raw.recipe["solid-salt"].icons" and "data.raw.recipe["solid-salt-from-saline"].icons" in file "Clowns-Processing_1.3.8/prototypes/overrides.lua" and uncomment this property for recipe "intermediate-salination" (in file "Clowns-Processing_1.3.8/prototypes/recipes/salination.lua").
- pezzawinkle
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Re: [MOD 0.16] MadClown01's Processing
Thanks for the quick fix, i have done a more substantial fix for the portal version, i did get to it as quick as it could.
Re: [MOD 0.16] MadClown01's Processing
So is there any way to get platinum other than sluicing? Makes it hard to get much for violet catalyst.
Re: [MOD 0.16] MadClown01's Processing
I'm getting this error on 1.0:
No idea why it appeared now and didn't show up before but icon_size seems to be missing when referencing base game icon for centrifuge.
I have bob's, Angels and Clowns set (I think it's a full set without angel addon parts).
Edit:
It can be fixed by adding icon_size and mipmap info from base game centrifuge icon to centrifuge 2/3 icon definitions.
Code: Select all
27.777 Mods to disable:Failed to load mods: Error while loading item prototype "centrifuge-mk2" (item): Key "icon_size" not found in property tree at ROOT.item.centrifuge-mk2
Modifications: MadClown01's Processing › Big Bags › Extended Descriptions
I have bob's, Angels and Clowns set (I think it's a full set without angel addon parts).
Edit:
It can be fixed by adding icon_size and mipmap info from base game centrifuge icon to centrifuge 2/3 icon definitions.
Re: [MOD 0.16] MadClown01's Processing
Hey!
The mod seems to include the recipe for generating gardens from sand and water etc. but there is no place to craft those recipes, am I the only one with this issue? Perhaps one of my other mods messes this up.
I couldn't find a setting to enable it either.
The mod seems to include the recipe for generating gardens from sand and water etc. but there is no place to craft those recipes, am I the only one with this issue? Perhaps one of my other mods messes this up.
I couldn't find a setting to enable it either.