Ah, that's the issue I've been having, but with brass. I can't progress any further because I need zinc to make brass, but all the ways to get zinc requires brass pipes. I can't even get into oil production because the Oil-Gas Separator needs brass. That makes sense if all the recipes are shifted up a tier.paulcd2000 wrote:It looks like in the current version of Angel's Refining, the metals used for the crusher and sorter are stepped up a tier; the t1 sorter requires steel, and the t2 requires brass. The source looks like it should be asking for iron and steel respectively, so I'm not sure what's going on.
EDIT: It looks like what ACTUALLY happened is that the items were changed from 1-indexed to 0-indexed (iron used to be t1-gears and is now t0-gears), but the recipes where not adjusted to match.
Bugs & FAQ
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Re: Bugs & FAQ
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Re: Bugs & FAQ
It looks like it's not all recipes, it's remarkably inconsistent. If you want to fix it, the easiest way is to load up an old version of the mod and then tweak the recipes to use the right tier of equipment.Aerospacesmith wrote:Ah, that's the issue I've been having, but with brass. I can't progress any further because I need zinc to make brass, but all the ways to get zinc requires brass pipes. I can't even get into oil production because the Oil-Gas Separator needs brass. That makes sense if all the recipes are shifted up a tier.paulcd2000 wrote:It looks like in the current version of Angel's Refining, the metals used for the crusher and sorter are stepped up a tier; the t1 sorter requires steel, and the t2 requires brass. The source looks like it should be asking for iron and steel respectively, so I'm not sure what's going on.
EDIT: It looks like what ACTUALLY happened is that the items were changed from 1-indexed to 0-indexed (iron used to be t1-gears and is now t0-gears), but the recipes where not adjusted to match.
Re: Bugs & FAQ
It looks like t1-plates and t2-plates are both steel for some reason, while t2-gears and t2-pipes are brass.
At any rate, here's a lua file with just the floatation cell downgraded to t1-pipe (steel). Replace the existing file in angelsrefining/prototypes/recipes with this one.
Are there any more recipes that make progress unattainable? This might be a bug, but overall I kinda like the change. It's made my early-game entirely about steel production, which at 8 iron plates for 1 steel now, is a steeply uphill slog.
At any rate, here's a lua file with just the floatation cell downgraded to t1-pipe (steel). Replace the existing file in angelsrefining/prototypes/recipes with this one.
Are there any more recipes that make progress unattainable? This might be a bug, but overall I kinda like the change. It's made my early-game entirely about steel production, which at 8 iron plates for 1 steel now, is a steeply uphill slog.
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Re: Bugs & FAQ
16.7 broke the PetroChem train mod. "Failed to load mods: Error while loading entity prototype "petro-tank1" (fluid-wagon):Key "capacity" not found in property tree at ROOT.fluid-wagon.petro-tank1"
From the 16.7 Changelog:
"Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid."
That probably has something to do with it .
From the 16.7 Changelog:
"Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid."
That probably has something to do with it .
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Re: Bugs & FAQ
Yay more stuff to fix!Aerospacesmith wrote:16.7 broke the PetroChem train mod. "Failed to load mods: Error while loading entity prototype "petro-tank1" (fluid-wagon):Key "capacity" not found in property tree at ROOT.fluid-wagon.petro-tank1"
From the 16.7 Changelog:
"Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid."
That probably has something to do with it .
I dont have that much time at the moment, so I cant do instant updates, but I'm trying my best. I tinkered with the building recipes a lot because of the new parts/components I'm adding, that's what broke the building recipes. I hope I got it right now did some more tweaks.
Angels Mods
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Re: Bugs & FAQ
OooooooohArch666Angel wrote:....because of the new parts/components I'm adding....
The hype train is departing platform 3 shortly!
Re: Bugs & FAQ
/me hops on board and blows the whistle for good measure CHOOCHOOOOMadClown01 wrote:OooooooohArch666Angel wrote:....because of the new parts/components I'm adding....
The hype train is departing platform 3 shortly!
P.s. Angel you have no idea how much I appreciate you and Bob being on the updates of your mods even considdering you both say you have little time atm; Vanilla Factorio IS a lot of fun don't get me wrong but I'm just too big of an AngelBob fan I guess to not express that appreciation for what you guys are doing.
P.p.s AngelBob.... next thing you guys are going to tell me is that you picked your names on purpose like that and you're Doctor Who fans. "The Angels have taken the Iron Ore."
EDIT: Fixed the Petrochem train bug by replacing the Entry "total_capacity" to just "capacity" and the number from 25000 * 3 to 75000 to match (testing now; then saw you already did the same *snaps fingers*)
Re: Bugs & FAQ
I got an error for non reason, in the petro trains.
Looks like Factorio has made an update last night.
Looks like that change was the cause.
It was working nicely yesterday, I saved and close the game, today I got this . I didn't make any mod update.Error while loading entity prototype "petro-tank1" (fluid-wagon): Key "capacity" not found in property tree at ROOT.fluid-wagon.petro-tank1
Modifications: Angel's Addons - Petrochem Train
Looks like Factorio has made an update last night.
Looks like that change was the cause.
Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid
Re: Bugs & FAQ
since when you need mineral catalyst for saph + jivo -> iron ore sorting?
Re: Bugs & FAQ
The new updates for 0.16 also changed some recipes. f.e. this one. So i think, slag processing will get more importantsafan wrote:since when you need mineral catalyst for saph + jivo -> iron ore sorting?
Re: Bugs & FAQ
The second molten bronze (Advanced bronze smelting 2) recipe doesn't show up in the induction furnace (bronze, tin, nickel).
Does you need to use advanced induction furnace to use more than 2 itens like assemblers now, or is it a bug?
Does you need to use advanced induction furnace to use more than 2 itens like assemblers now, or is it a bug?
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Re: Bugs & FAQ
Hello, just noticing something on the new Ferric / Cupric recipes (big fan of btw, lots to play with) - is it possible the two got mixed up? Cupric powder can be separated into tin and copper - so intuitively shouldn't it be the one made from crushed bobmonium / stiratite / crotinnium, as these directly smelt to make tin / copper themselves?
Re: Bugs & FAQ
Though it was mentioned already, there are problems with zinc. We can't get zinc ore at Sorting mk1, it is as planned. Sorting mk2 gives us zinc ore, but in order to build it - we need brass gears (that's being made out of zinc and copper). There is a little probability that I've missed something, but I went through all Helmod's production branches. Hope you'll verify and fix it.
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Re: Bugs & FAQ
Get The last update from the portal, that issue should already be fixed. If the recipes didn't update you might need to reset them manuallyLegless wrote:Though it was mentioned already, there are problems with zinc. We can't get zinc ore at Sorting mk1, it is as planned. Sorting mk2 gives us zinc ore, but in order to build it - we need brass gears (that's being made out of zinc and copper). There is a little probability that I've missed something, but I went through all Helmod's production branches. Hope you'll verify and fix it.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
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"should be fixed"
I. Angel's Mods Subforum
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Re: Bugs & FAQ
Our server uses last 0.9.3 version, we update ASAP.Get The last update from the portal, that issue should already be fixed. If the recipes didn't update you might need to reset them manually
I looked through .lua files (refining-entity-angels.lua and recipe-builder-fallbacks.lua)
mk1 sorter uses
Code: Select all
{"sorter-1", 1},
{"t0-plate", 12},
{"t0-circuit", 12},
{"t1-brick", 12},
{"t0-gears", 8},
Code: Select all
{"sorter-2", 1},
{"t2-plate", 12},
{"t2-circuit", 12},
{"t2-brick", 12},
{"t2-gears", 8},
Also, is it intended that both t1, t2 plates are steel?
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I also changed the fallback list. Could you start a new game and check the recipes? T2 pipe should be steel pipe. I'm not at home, so earliest I can fix it is after the Christmas holidays.
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Re: Bugs & FAQ
New game does not help - refining structures require steel/brass, aluminium/titan, titan/tungsten combos.
Re: Bugs & FAQ
As per recipe-builder-fallbacks.lua your t2-plate is steel plate, t2 brick is clay brick, t2 gear wheel is brass, and t2 pipe is brass.
As per refining-entity-angels.lua your ore-sorting-facility-2 lists all t2 materials for both normal and expensive recipes.
Looking at a copy of 0.7.17 I already had hanging out in my downloads folder, your t2 brick used to be stone-brick, t2 gear wheels were steel, and t2 pipes were also steel. In that version you asked for t2 plate (steel), t1 circuit, t3 brick (clay) and t2 gears (steel.) Based on comparing these categories your tier 0 has come very close to simplifying your recipes, but has not quite managed to line things up as expected.
Looking ahead, aluminum and titanium both sort with t2 sorter so that shouldn't be impossible, but getting the titanium to make a leeching plant so that you can get crystals to sort into titanium is also going to be problematic. The T1 ore refinery still only uses titanium so no problem there.
Anyone looking to modify this in the mean time will need to modify the t2 sorter and t1 floatation cell to require t1 gear wheels and t1 pipes respectively, and the leeching plant to use t2 pipes.
I'm not familiar with a lot of the higher yield production lines, but they don't seem to be necessary for acquiring your first units of the metals it takes to make these structures in the same way.
As per refining-entity-angels.lua your ore-sorting-facility-2 lists all t2 materials for both normal and expensive recipes.
Looking at a copy of 0.7.17 I already had hanging out in my downloads folder, your t2 brick used to be stone-brick, t2 gear wheels were steel, and t2 pipes were also steel. In that version you asked for t2 plate (steel), t1 circuit, t3 brick (clay) and t2 gears (steel.) Based on comparing these categories your tier 0 has come very close to simplifying your recipes, but has not quite managed to line things up as expected.
Looking ahead, aluminum and titanium both sort with t2 sorter so that shouldn't be impossible, but getting the titanium to make a leeching plant so that you can get crystals to sort into titanium is also going to be problematic. The T1 ore refinery still only uses titanium so no problem there.
Anyone looking to modify this in the mean time will need to modify the t2 sorter and t1 floatation cell to require t1 gear wheels and t1 pipes respectively, and the leeching plant to use t2 pipes.
I'm not familiar with a lot of the higher yield production lines, but they don't seem to be necessary for acquiring your first units of the metals it takes to make these structures in the same way.
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Re: Bugs & FAQ
Yeah the problem is the brass pipes, they should be shifted one position down to t3. I probably forgot to save the lua or something. Anyway fix will only happen after the holidays so merry Christmas everyone and thanks for the patience
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Re: Bugs & FAQ
Fixed lua with downgraded brass-nithinol pipes/gears to match respective plates.
Factorio\mods\angelsrefining_0.9.3\prototypes
Factorio\mods\angelsrefining_0.9.3\prototypes
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