Logistics/Tech

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timer67
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Logistics/Tech

Post by timer67 »

I took some time and got Logistics mod working in .15.

NOTE - Obviously you need the dependency from Angel's Components and Tech to get logistics working, Tech seems to just work with a JSON edit to the current version

i bug tested them a little bit and they seem to work, If this would help you Archangel i leave these files here for you.

EDIT - Pressure tank is now officially updated :D
Last edited by timer67 on Sun May 14, 2017 6:09 pm, edited 4 times in total.

timer67
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Re: Logistics/Tech and Pressure tanks

Post by timer67 »

If there are any bugs people have from running them, if you put them in this thread i can try and fix them

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Re: Logistics/Tech and Pressure tanks

Post by EmperorZelos »

Thank You! I have been waiting for these! Now I can update to 0.15!

KudoBear
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Re: Logistics/Tech and Pressure tanks

Post by KudoBear »

Logistics seems to ask for angel's components, and that doesn't look like it's updated yet. Or am I missing something?

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Re: Logistics/Tech and Pressure tanks

Post by EmperorZelos »

Same

timer67
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Re: Logistics/Tech and Pressure tanks

Post by timer67 »

Angel's Components and Tech you need to manually edit the JSON file to the current version. Then it will work.

ZEUS1629
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Re: Logistics/Tech

Post by ZEUS1629 »

Ive found a conflict with this fix with other mods. It would appear that the "loader redux" mod by Optera causes the error:

Failed to load mods: __angelslogistics__/data-final-fixes.lua:146:attempt to index field "faster-loader"(a nil value)

not really sure what causes it, but iv simply just installed "add_loader_u15" and it was able to load. Im not really looking for a fix as the other mod seems to do the same, but if someone can explain the different between the two mods i would appreciate it.

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Re: Logistics/Tech

Post by timer67 »

Loader Redux just seems to add Angels graphics to the loaders already in the game.
Add loaders.. loaders seem to load onto trains, not sure if angels ones do that or not.

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Had a little bit of a look, and i can't really tell what Loaders Redux does to break the Logistics mod which Add Loaders Doesn't do.
Aside from a large part of the start of the Redux control file being commented out.

The Two mods are functionally identical though, so id use add Loaders.

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