Development and Discussion
Moderator: Arch666Angel
Re: Development and Discussion
So, recently been playing with Petrochem; it's pretty insane, but I kindof like insane. One issue I've encountered however is that there's no obvious path to create plastic without catalysts, it seems. I wouldn't mind catalysts so much if they worked like IRL catalysts (which do not get consumed), but they unfortunately don't seem to work that way. The point at which I typically consider something more bothersome than interesting is when major products (things you need LOTS of, i.e. things used in science packs) require resources from weird sources. Catalysts need a frame plus two raw ores. That means in addition to all the normal chemical raw materials, it needs access to the ore depots, which typically are far removed from chemical processing plants. On top of this the frames seem like a forced barreling mechanic; I'd almost rather the frame get consumed! I'd understand if only the advanced plastics making requires them, but that's not the case.
Oh, and I noticed that a lot of migrations/conversions are still missing; Bob's Sodium Hydroxide, Oxygen, Chlorine, carbon, and many other materials and chemicals are seemingly randomly left out; all recipe inputs are converted, but only some outputs are. Some stockpiles are converted, but many are left as now-useless products. I know that it's intended to start a new game with Angel's, but it wouldn't take much to make it fairly easy to support dropping it in mid-game. I could make a pull request if desired fixing these; it's not a big deal to write them up.
Just my 2 cents on Petrochem so far. Huge thankyou for all the grunt-work involved in putting together such a huge mod. I can script and program circles around most people, but I just don't have the drive or time to make a mod actually happen while still having time to actually play games So thank you for your time and effort; modders like you make good games into amazing ones.
Oh, and I noticed that a lot of migrations/conversions are still missing; Bob's Sodium Hydroxide, Oxygen, Chlorine, carbon, and many other materials and chemicals are seemingly randomly left out; all recipe inputs are converted, but only some outputs are. Some stockpiles are converted, but many are left as now-useless products. I know that it's intended to start a new game with Angel's, but it wouldn't take much to make it fairly easy to support dropping it in mid-game. I could make a pull request if desired fixing these; it's not a big deal to write them up.
Just my 2 cents on Petrochem so far. Huge thankyou for all the grunt-work involved in putting together such a huge mod. I can script and program circles around most people, but I just don't have the drive or time to make a mod actually happen while still having time to actually play games So thank you for your time and effort; modders like you make good games into amazing ones.
Re: Development and Discussion
Use stone -> mineralised water -> algae -> methanol -> propane
no yes yes no yes no yes yes
- Arch666Angel
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Re: Development and Discussion
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Take my money!
Re: Development and Discussion
I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
Re: Development and Discussion
https://mods.factorio.com/mods/Arch666A ... processingZyrconia wrote:I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
no yes yes no yes no yes yes
- Arch666Angel
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Re: Development and Discussion
If you added it to an existing save you might have to reset recipes and technologies by hand.Zyrconia wrote:I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Development and Discussion
Salination Plant
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Thanks, but I checked multiple times to see if I have the mod, if it is up to date and activated.kinnom wrote:https://mods.factorio.com/mods/Arch666A ... processingZyrconia wrote:I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
Also looked inside the zip at the entries to see their name so I could use them in game search function for them. No luck.
That might be it. Thank you! Is there a way to do this without having to enter console commands? My save is a "legit" one. Need to learn to mod so I can add a keyboard shortcut for this.Arch666Angel wrote:If you added it to an existing save you might have to reset recipes and technologies by hand.Zyrconia wrote:I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
Wow! Do you model everything yourself?Arch666Angel wrote:
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Re: Development and Discussion
Also dont forget that bio-processing is dependent on refining and petrochems.Zyrconia wrote:Thanks, but I checked multiple times to see if I have the mod, if it is up to date and activated.kinnom wrote:https://mods.factorio.com/mods/Arch666A ... processingZyrconia wrote:I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
Also looked inside the zip at the entries to see their name so I could use them in game search function for them. No luck.
That might be it. Thank you! Is there a way to do this without having to enter console commands? My save is a "legit" one. Need to learn to mod so I can add a keyboard shortcut for this.Arch666Angel wrote:If you added it to an existing save you might have to reset recipes and technologies by hand.Zyrconia wrote:I really can't find anything from bio processing in the game. I tried to search for bio, farm, algae and nothing turns up...
Wow! Do you model everything yourself?Arch666Angel wrote:
I make most of them myself yes.
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Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Development and Discussion
That would be the best christmas present in years.Salination Plant
I NEED THAT NOW!
Re: Development and Discussion
not sure, what is that red stuff on sides of engine car, but otherwise good.Arch666Angel wrote:
Re: Development and Discussion
Would you consider an option in mod that would do something like the Resized Buildings mod?
It reduces some of the huge buildings to a bit more reasonable size.
Current space requirements for Angels are extreme atm and that would help a bit.
It reduces some of the huge buildings to a bit more reasonable size.
Current space requirements for Angels are extreme atm and that would help a bit.
Re: Development and Discussion
Arch666Angel wrote:Salination Plant
Love that one!
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: Development and Discussion
O man that's looks really beautifulArch666Angel wrote:Salination Plant
MOAR HI-TECH FOR THE GOD OF HI-TECH MOOOOOAAAAAAARRRRRRRRR!!!Arch666Angel wrote: download/file.php?id=19295
Can we change the color of this train? THis end-game train looks like monorail train? and of course i think many people wants monorail railroad in the game, i'm right?
Nickname on ModPortal - Naron79
Re: Development and Discussion
Awesome mod, great thanks to Arch666Angel!
Can anyone show me an actual scheme of petrochem mod(0.2.1 version), like in this post, thanks in advance.
Can anyone show me an actual scheme of petrochem mod(0.2.1 version), like in this post, thanks in advance.
Re: Development and Discussion
Looks great, and it would be fantastic to have it in game. I miss salt .Arch666Angel wrote:Salination Plant
Re: Development and Discussion
so my friend, when i did send him pic with comment did read "salivation plant" instead, and was wondering what it will do.
maybe new biotech building, put bitters in, and use their "saliva" to produce alien artifacts
maybe new biotech building, put bitters in, and use their "saliva" to produce alien artifacts
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Re: Development and Discussion
Wasnt happy with the salination plant, remade it:
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Development and Discussion
Wow angel, you get better and better at modeling / animating with every new entity! Looks much better then the old one.