I dont mess with the science packs at all, only thing that will change is that petrochems will replace the sulfuric-acid in the battery recipe, but that shouldnt relate to that issue.Breith wrote:Speaking of bug, I realized that I do not have the research for Science Packs 3 in my game. I'm going to activate it manually, but any idea from where it can come?
I have mainly Angel's Ores + Bob's Mods activated plus several other "helper" mods (Long Reach, Better light, etc.).
So I left the bob electrolyser unlock and the bob chemical furnace unlock in the techs because they are used later on by other bob recipes.Humpfry wrote:Hey,
I left a message on the Mod portal about the petrochem mod, have a looksie over there when you have a chance.
Anyway, related to one issue that I had with carbon not showing up on the recipe list or even at all for the metal mixing furnace(which i talk about in that post). I now having similar issues with Electrolysis 1 research; the electrolyser is not giving any recipes when you try to assign one to it. First play through I actually researched your Basic Chemistry research for your electrolyser then researched the bob's Electrolysis 1 and got the initial issue. So I quit and loaded up an older save and actually tried to research Electrolysis 1 first and check to see if the recipes would show up on the bob's electrolyser but nogo Kinda lost here halp!
Playing Factorio 0.14.9
In the mean time I will try to figure out myself If it is some research that is missing.. but not too sure.
Kewl beans, thanks!
*edit - ahh btw... issue with UPS mod atm... when you first load up the map... UPS pops up and you need to hit apply, but there is a bug with it and Bottleneck mod. So firstly before you hit apply turn off the botteneck mod by pressing the hotkey; should be set to key 'b'.
**edit 2 - hmm, interesting.. playing around with it, the initial Electrolysis 1 research doesn't give any recipes - kinda makes you think that research is for nothing, but if you go further down the Electrolysis 1 chain, say Nickel Processing then the nickel recipe shows up. Usually when you research something like that you get at least one recipe to use, I am not too familar with vanilla bob's so, there must be a recipe that you are taking from bob's Electrolysis 1 and using in your Electrolysis. Maybe some way to merge the two Electrolysis machines together so that there is no confusion? Makes me wonder what happend to the carbon issue, why it didn't show up in the recipe list. - probably the same type of situation.
See below... Why did I research this if it doesn't nothing?
But Petrochems comes with its own recipes for carbon which use the liquifier, furnace and ore crusher. Petrochem also comes with it's own electrolyser and Petrochem recipes will be made in Petrochem machines, so the eletrolysis recipe in the petrochem tab is made in the petrochem electrolyser.
It is always difficult if you add mods to a running game, especially bigger mods, they will things up, because this cant be handled by migration or something else. That's why I did put up a big warn sign for it on both refining and petrochem pages, you can do it but there may be issues and I wont recommend doing so.
If at all you should always go and reset technology and recipes from the console.