Wow, that's sad i think you can repair thisArch666Angel wrote:I dont know why, but somehow the autoplace definitions for the ores are broken again.
Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Nickname on ModPortal - Naron79
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Re: Bugs & FAQ
Hey after removing and reintroducing the mod (Without changing anything myself! but configs, tho persists through unchanged/reverted configs) i get
[quote]__angelsinfiniteores__/data.lua:137:__boblibrary__/ore-functions.lua:56:attempt to concatenate local 'item' (a table value)[/quote[
[quote]__angelsinfiniteores__/data.lua:137:__boblibrary__/ore-functions.lua:56:attempt to concatenate local 'item' (a table value)[/quote[
Re: Bugs & FAQ
Minor bug most likely:
Tin ingot to tin plate smelting is only 0.5, while for lead is 2.
That 0.5 is quite promising tho
Setting it to 1 would be a nice compromise between amount of furnaces needed - would still leave increased belt requirements.
Tin ingot to tin plate smelting is only 0.5, while for lead is 2.
That 0.5 is quite promising tho
Setting it to 1 would be a nice compromise between amount of furnaces needed - would still leave increased belt requirements.
Re: Bugs & FAQ
Anybody got weird glitchy icons?
Re: Bugs & FAQ
are you on a mac kiba? It has got a problem with the animated icons and angel is going to redo all the icons after his exam, i think.
The only icons you should be having trouble with are the alien artifacts,ore processor and hydro plant,i think.
The only icons you should be having trouble with are the alien artifacts,ore processor and hydro plant,i think.
Re: Bugs & FAQ
Yes, I am on a mac.makapse wrote:are you on a mac kiba? It has got a problem with the animated icons and angel is going to redo all the icons after his exam, i think.
The only icons you should be having trouble with are the alien artifacts,ore processor and hydro plant,i think.
Re: Bugs & FAQ
I was able to partially solve the problem with the ore generation - now i'm using RSO modArch666Angel wrote:I dont know why, but somehow the autoplace definitions for the ores are broken again.
But i can edit map only via coping map seed and edit it by map editor - so its the cost to play quietly now
And i must say - you and bobingabout did very interesting and helpful mods, you do factorio better
Nickname on ModPortal - Naron79
Re: Bugs & FAQ
Bio Processing 1 and Bio processing 2 not connecting to each other but this is the same mod - angel processing, looks strange
Nickname on ModPortal - Naron79
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Re: Bugs & FAQ
infinite oresaklesey1 wrote:I was able to partially solve the problem with the ore generation - now i'm using RSO modArch666Angel wrote:I dont know why, but somehow the autoplace definitions for the ores are broken again.
But i can edit map only via coping map seed and edit it by map editor - so its the cost to play quietly now
And i must say - you and bobingabout did very interesting and helpful mods, you do factorio better
---0.3.5
-added config option to change minimum oil and gas yield
-added config option to change minimum fissure yield
-fixed ore spawning for vanilla
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Thanks Arch666Angel for update!
All ores now spawns correctly on the map
Now i'll wait for Petrochem mod, this be intersting extension for oil and bio production i think
All ores now spawns correctly on the map
Now i'll wait for Petrochem mod, this be intersting extension for oil and bio production i think
Nickname on ModPortal - Naron79
Re: Bugs & FAQ
Huh... I can't seem to find the tech that unlocks the hydro plant mk2 anywhere. Could someone tell me what tech it is tied to
Re: Bugs & FAQ
Hi Arch666Angel
Can i get simple vanilla water in AngelsRefinering?
I'm asking because i have desert map where very very hard to find water sources
Can i get simple vanilla water in AngelsRefinering?
I'm asking because i have desert map where very very hard to find water sources
Nickname on ModPortal - Naron79
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Re: Bugs & FAQ
I could put a config option into infinite ores where you could decide to keep bobs water resources.aklesey1 wrote:Hi Arch666Angel
Can i get simple vanilla water in AngelsRefinering?
I'm asking because i have desert map where very very hard to find water sources
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Is it possible to clean water from your mod to simple water condition? We have many opportunities for water purification and processing, why can't it be crystal clear like the water that we use for boilers?
Nickname on ModPortal - Naron79
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Re: Bugs & FAQ
You can always feed any water resource to boilers and steam engines. If you mean that you want to turn the individual water resources back to the "dirty" vanilla water then this would require to change the clarifier recipes.aklesey1 wrote:Is it possible to clean water from your mod to simple water condition? We have many opportunities for water purification and processing, why can't it be crystal clear like the water that we use for boilers?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
I mean that some recipies still using vanilla water, the game will require a certain type of water - vanilla water
For example - Nucular mod require vanilla water for "nuclear fission" recipie
And suggestion for u - please can u think about adding barrel+bottle+canistre support for your own liquids and gases in future - I would be grateful, I can carry liquids and gases in containers by using belts or logistic robots
For example - Nucular mod require vanilla water for "nuclear fission" recipie
And suggestion for u - please can u think about adding barrel+bottle+canistre support for your own liquids and gases in future - I would be grateful, I can carry liquids and gases in containers by using belts or logistic robots
Nickname on ModPortal - Naron79
Re: Bugs & FAQ
I had the same issue. After exporting them all out of photoshop I managed to fix it.kiba wrote:Anybody got weird glitchy icons?
I can post them here if thats cool with Arch666Angel.
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Re: Bugs & FAQ
Sure, you can.jhultgre wrote:I had the same issue. After exporting them all out of photoshop I managed to fix it.kiba wrote:Anybody got weird glitchy icons?
I can post them here if thats cool with Arch666Angel.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Ok then here is the fixed version. Just replace the mods graphics folder with this one.
Should fix the alien artifact and ore processing graphics.
Exporting didn't work for the hydro plant. If i get that fixed I'll upload it later.
Should fix the alien artifact and ore processing graphics.
Exporting didn't work for the hydro plant. If i get that fixed I'll upload it later.
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