As far as I know it should actually be already configured that Saphirite, Rubyte, Stiratite and Bobmonium spawn in the starting area. The only case this does not happen is when you set the starting area to None in the generation screen.RegalKain wrote:I did a brief search and couldn't find anything, if it has been answered I apologize.
I am using Angels Processing, Ores as well as Refining, using BobsMods and RSO (For the patches of resources with some infinite in them.) The big issue I am having is, A LOT of the time I don't have any Saphirite, Jivolite or Coal anywhere near me, the nearest of any of that stuff is under biter bases. I'm not sure if I can actually progress at all, as the only way (I know of) early on to get iron is Saphirite or Jivolite, and I can't clear a biter base with my first set of ammo mags. Is there a way to make the resource force certain pockets in the starter zone?
If you want to check the config yourself, open the RSO mod, navigate to the resourceconfig folder and check angelsores.lua. angelsores-1, 3, 5, 6 should have a starting={} dict with probability 1.