The logistic overlay seems to be very demanding on FPS. Since the overlay doesn't have any moving parts, I was wondering if a bug might be happening. Other than that, running Factorio on a 4K monitor is pure sex.
Specs:
8700k i7
GTX 960
16GB RAM
win10 (build 17134)
DirectX 12
[posila] [for 0.17] Logistic overlay unusually slow?
Re: Logistic overlay unusually slow?
The game currently really struggles on 4K displays, so the fullscreen orange layer might have been the last straw. Can you share your save and log (so I can match your graphics settings), please?
Re: [posila] [for 0.17] Logistic overlay unusually slow?
Here's the save .zip with removed mods(yes I removed mods to make sure it still happened) and my system state during the map's logistic view. I'm standing at one of the slower spots. The video card is maxed out and FPS can't keep up.
Hovering over a roboport in normal view doesn't cause the same slowdown. It's strictly a result of the logistic overlay. Zoom in to this level and click the logistic overlay on and off. It's a huge difference.
Hovering over a roboport in normal view doesn't cause the same slowdown. It's strictly a result of the logistic overlay. Zoom in to this level and click the logistic overlay on and off. It's a huge difference.
- Attachments
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- bug report.zip
- save file
- (34.17 MiB) Downloaded 236 times
Re: [posila] [for 0.17] Logistic overlay unusually slow?
Whoops! Forgot the log. Windows is set to 150% screen scaling. The regular zoomed out view gives 50% card use and the map view without logistic overlay reports 15%. Win10 reports the usage type as "3D" whatever that means.
- Attachments
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- factorio-previous.log
- (4.26 KiB) Downloaded 208 times
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- factorio-current.log
- (3.86 KiB) Downloaded 234 times
Re: [posila] [for 0.17] Logistic overlay unusually slow?
I see the new roboport debug tool. Nice. Unfortunately the roboport overly doesn't seem to be the issue. I did however find the slowdown tied to the "flip[off]" process, whatever that is. I had slowdown on a new game and found the same process eating up the time. Dunno what that's about.
Edit: Another part of the base that slows down a huge amount. It is an extremely busy bot outpost that handles all the GC. The difference between overlay and non mode is shown. The "flip" process seems to enjoy jumping between 0.3ms and extreme slowdown with not much difference in between. I couldn't duplicate the effect in my new game, since whatever caused slow down was gone when I restarted.
Edit: Another part of the base that slows down a huge amount. It is an extremely busy bot outpost that handles all the GC. The difference between overlay and non mode is shown. The "flip" process seems to enjoy jumping between 0.3ms and extreme slowdown with not much difference in between. I couldn't duplicate the effect in my new game, since whatever caused slow down was gone when I restarted.
Re: [posila] [for 0.17] Logistic overlay unusually slow?
I am sorry, I've missed this back in May/June, so I didn't realize the problem was due to using less efficient method of drawing the overlay in map (especially when zoomed-in) than in normal game view.
Thanks for the report.
It is fixed for 0.17.
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