[boskid][1.1.107] Error loading save: "transport line groups are not consistent"

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mvanbem
Manual Inserter
Manual Inserter
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Joined: Wed Jun 12, 2024 12:43 am
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[boskid][1.1.107] Error loading save: "transport line groups are not consistent"

Post by mvanbem »

Hi,

I've produced a set of saves that fail to load in my current K2 modded run. My main save and all three autosaves bail out when almost done loading, displaying a "Notice" box saying, "transport line groups are not consistent".

I've attached the manual save file and a log of me attempting to load all four files. I don't have the log from my earlier play session where this actually happened. I found a few older bug reports about transport line group consistency. I am able to load the save in "prototype changed mode" by holding Control while clicking Load.


Here's a log snippet from a failed load:

Code: Select all

1364.899 Loading map C:\Users\mvanbem\AppData\Roaming\Factorio\saves\K2.zip: 16292866 bytes.
1364.925 Loading level.dat: 43386484 bytes.
1364.929 Info Scenario.cpp:204: Map version 1.1.107-0
1365.274 Info TransportLineDeserialiser.cpp:151: TransportLine 0x000001d277cff920 interacts with TransportLine 0x000001d277ce5130 so they should be in the same group
1365.274 Info TransportLine.cpp:1860: TransportLine 0x000001d277cff920 belongs to a group 0x000001d191e015e0 and has 1 members:
1365.274 Info TransportLine.cpp:1863:  [1]: lineIndex=5. Entity: name=fast-splitter, type=splitter, position={352.5000000000, -52.0000000000}, direction=West, force=player, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false
1365.274 Info TransportLine.cpp:1860: TransportLine 0x000001d277ce5130 belongs to a group 0x000001d191e043d0 and has 1 members:
1365.274 Info TransportLine.cpp:1863:  [1]: lineIndex=1. Entity: name=kr-fast-loader, type=loader-1x1, position={351.5000000000, -51.5000000000}, direction=West, force=player, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false
1365.277 Warning Map.cpp:1213: Map loading failed: transport line groups are not consistent
1365.646 Error AppManagerStates.cpp:1659: transport line groups are not consistent
The coordinates from the log point directly at a splitter and (Krastorio 2) loader that I had been messing with.
screenshot.png
screenshot.png (1.62 MiB) Viewed 369 times

Here's the rough sequence of events in that area that I can recall:
  • Initially this train station had two or four rows of yellow loaders per wagon.
  • I removed the nearby belts to make space.
  • I upgraded the yellow loaders to red loaders, copy/pasted the rows of loaders, and replaced their splitters (mix of by-hand and bot actions).
  • I placed new belts to connect that huge balancer to the splitters and loaders. I think I might have dragged too far and replaced the indicated splitter and/or loader with belts (mix of by-hand and bot actions).
  • I hit undo a few times. I don't quite remember what happened, but the result did not fully undo my stray belt placement. I believe the couple of tiles of belts were marked for deconstruction, but either the loader or the splitter didn't come back.
  • I put things back the way I wanted them and carried on with my session, apparently for over 15 minutes.

By the way, I think this is the first disruptive technical issue I've run into across what Steam claims is 1,535 hours in game. I'm sure some of those hours were afk idling in Seablock, but that's a good ratio! I appreciate your dedication to stability.
Attachments
factorio-current.log
(21.44 KiB) Downloaded 18 times
K2.zip
(15.54 MiB) Downloaded 28 times

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