[raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint

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Harag
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Re: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint

Post by Harag »

To rephrase Sopel's "solution":
This system of passing around additional settings through tags probably took some effort to implement but it's been useless the whole time because there's a situation where nothing can be stored in them. Leaving the player with a broken blueprint because it lacks necessary information is not really an option.

Could an additional event field maybe fix this?

record :: LuaRecord? The library blueprint that is updated

This should be writable no matter where it is.
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