Forgive me if that approach has already been thought about and deemend impossible:Rseding91 wrote: βTue Dec 03, 2024 5:08 pm You can simply have your friends kill all of the demolishers if it's that big of an issue for you. Or slow down the game speed to allow your computer to keep up.
The root issue is just that *they take a lot of CPU time* because they always exist once uncovered until killed. That was part of their design doc so I can't simply just make them not do that or it breaks how they were intended to work (slowly patrol their area until killed). Some people explored on Vulcanus and generated a lot more worms and so have a lot of them going at all times. That wasn't thought about in their design and that's the issue that needs to be re-thought about and handled - if it even can be.
Wouldn't deactivating the demolisher that do not touch claimed chunks work?
In reality you, as a played, only really car eabout the demolishers (and their territory) which directly "attach" to your claimed area, no reason to care about a demolisher which is "1 or more demolishers away" if you get what I mean.
That way, the amount of "active" demolisher would only be the amount of demolishers that would be relevant to you killing.
Without me knowing the codebase or underlying mechanics, I would try to implement that and see how it improves peoples performance, if need be make it a band-aid fix to have some time to properly fix it.
Also first time posting here, if I messed anything up, I am sorry!