[StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

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[StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by Soul-Burn »

Steps:
* Set assembler recipe to quality concrete or refined concrete.
* Use pipette (Q) on brick or concrete.

Expected:
Quality brick/concrete

Actual:
Normal brick/concrete

Same result if done in remote view or normal view.
Pipette on other items in the recipe give the quality item as expected.
Alt-shift-scrollwheel can still switch quality as expected.

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by esainane »

Some further discussion from https://www.reddit.com/r/factorio/comme ... to_insert/

Testing further, you do get a ghost cursor of the appropriate quality item, if you have the appropriate quality item in your inventory (or are using Remote View).

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by Rseding91 »

Thanks for the report. This is working as intended. Pipette will give the quality requested, or if not available, the next best one. If in remote view it will always put the requested ghost into the cursor because that's all it ever does (ghosts).
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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by esainane »

Remote View does not always put the requested ghost into the cursor. In the original post, I was wondering why I wasn't able to get a usable item (here, Rare Concrete) when pressing Q over the recipe slot in Remote View:
10-23-2024, 23-24-29.png
10-23-2024, 23-24-29.png (1.16 MiB) Viewed 451 times
It's good to hear that at least the in-person view is working as intended.

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by Soul-Burn »

In both cases, I didn't have any of these items in hand or in remote view.

It is working *inconsistently* between iron ore (giving a quality ghost/item) and bricks or concrete (giving a *normal* quality ghost/item).

This is specifically working differently for *tiles*, as it is giving me *tile ghosts* rather than *item ghosts*.
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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by esainane »

Rseding91 wrote:
Wed Oct 23, 2024 9:15 pm
If in remote view it will always put the requested ghost into the cursor because that's all it ever does (ghosts).
Can this please be moved out of "Not a bug", as this expected behavior does not match the actual behavior?

As in the initial screenshot above, in Remote View, Factorio finds tile ghosts for *tile* type slots, giving a normal quality ghost cursor even when the recipe requires a higher quality.

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by Hares »

[2.0.11]
Same on inserting modules with the Remote View & Q-picking.

See video attached.

2024-10-26 12-38-49.mp4
(14.13 MiB) Downloaded 12 times

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by L0laapk3 »

I want to confirm that I also do this all the time and consider it a bug.

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by mmmPI »

Hares wrote:
Sat Oct 26, 2024 9:41 am
Same on inserting modules with the Remote View & Q-picking.
i think this is something slightly different than the original post, in your video you are pipetting the left pannel, this never gives quality item ghosth ( which is annoying) but make sense in that when you pipetting it from the left pannel, there is no quality symbol on the item, only lower in the UI there is the quality dropdown, ( and it's unfortunate that when changing it it doesn't update all the upper icon to their quality variant which would then make it logical than the pipette gets quality when used on the left pannel).

( this would be a suggestion)

However, i think the original post was about using pipette on the recipe slots ( the right pannel inside the machine GUI ) and there is a difference between pipetting some of the quality ingredients, like steel or blue circuits, of rare quality, where it gives a rare ghost just fine, and pipetting others ingredients, namely those that are also tile, which in such case, even if you had pipetted from the same location, you don't get the quality ghost.

( another suggestion slighlty different )

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by RockPaperKatana »

mmmPI wrote:
Sat Nov 02, 2024 12:06 pm
Hares wrote:
Sat Oct 26, 2024 9:41 am
Same on inserting modules with the Remote View & Q-picking.
i think this is something slightly different than the original post, in your video you are pipetting the left pannel, this never gives quality item ghosth ( which is annoying) but make sense in that when you pipetting it from the left pannel, there is no quality symbol on the item, only lower in the UI there is the quality dropdown, ( and it's unfortunate that when changing it it doesn't update all the upper icon to their quality variant which would then make it logical than the pipette gets quality when used on the left pannel).

( this would be a suggestion)

However, i think the original post was about using pipette on the recipe slots ( the right pannel inside the machine GUI ) and there is a difference between pipetting some of the quality ingredients, like steel or blue circuits, of rare quality, where it gives a rare ghost just fine, and pipetting others ingredients, namely those that are also tile, which in such case, even if you had pipetted from the same location, you don't get the quality ghost.

( another suggestion slighlty different )
For the pipetting on the left panel part, I made a bug report and it was assigned. Hope it gets fixed because it's way too annoying as I rely on the pipette feature a lot in the game. viewtopic.php?f=182&t=119201

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by mmmPI »

RockPaperKatana wrote:
Sat Nov 02, 2024 3:29 pm
For the pipetting on the left panel part, I made a bug report and it was assigned. Hope it gets fixed because it's way too annoying as I rely on the pipette feature a lot in the game. viewtopic.php?f=182&t=119201
hehehe ,it doesn't mean it will get fixed, but usually ... ^^

I think for the pipetting on the assembler, when pipetting a quality concrete, or stone brick, from remote view, the game doesnt place a quality tile in the cursor because those aren't normally placed in the world as tile by robots, only manually by the engineer.

It does prevent pipetting say quality stone brick from map view, from the recipe slot of an assembly, to put it in a requester chest or filter for inserter, because when pipetting the quality tile, only the "placeable tile ghost" is put into cursor from what it seems. Which i suppose is what Rseding91 said was intended behavior. It is quite weird interations, because you can select ghost of quality tile if you have them in your inventory and are not in map view. Which is then allowed to be placed in requester slot for chest, but when you attempt to place it on the world as ghost, robots bring non-quality tile instead, but if you place it normally it works fine. Although when mining back the tiles, they don't have quality anymore.

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Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Post by HL65536 »

I also consider this a bug, as it also happens in other situations, where it is really inconsistent:
I was using pipette to set signals inside a decider combinator (taking input from a roboport, reading what is in the network). From the list of the input signals I pipette a signal and put it into a condition.

The following is inconsistent:
- I pipette an assembler of a quality I don't have: It selects the correct quality, but as a ghost (It does not select the assembler of different quality that is in my inventory)
- I pipette concrete of a quality I don't have: It reverts to normal quality or the quality I have in my inventory.

Please fix the inconsistency (but please not by changing the quality in the assembler case)

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