just had my first dsync in 2 years. The desync occured, while I was painstakingly editing a blueprint (deleting many landfill entities, except for a select view).
- I was editing the blueprint for ~10 minutes without saving.
- The blueprint was a copy of another blueprint.
- Both blueprints are saved in the same blueprint book.
- While I was editing, I was sitting in a Spidertron
Setup:
- Dedicated Linux Server in an incus container (managed using AMP). 8 Cores, 32 GiB
- Linux Steam Runtime Client on Manjaro 24.0.2 (Linux PPC-Manjaro 6.9.3-3-MANJARO #1 SMP PREEMPT_DYNAMIC Mon Jun 10 09:50:04 UTC 2024 x86_64 GNU/Linux)
- Not modded at all, but custom map settings, that I can't recall anymore. But optimized for a trains world.
- Save game was (iirc) created early 1.1.x, and just went through the update/migration from 1.1.107 to 1.1.109.
- I was playing alone. This is almost a single player save, which I host just for convenience, for when I'd like to play from a foreign setup.
Server Settings file:
Code: Select all
{
"name": "Iskariot Gaming",
"description": "Iskariot Gaming Freeplay from 2020-01-25",
"tags": [],
"max_players": 0,
"visibility": {
"public": true,
"lan": false
},
"username": "pingger",
"password": "",
"token": "REDACTED",
"game_password": "REDACTED",
"require_user_verification": true,
"max_upload_in_kilobytes_per_second": 0,
"minimum_latency_in_ticks": 0,
"ignore_player_limit_for_returning_players": true,
"allow_commands": "admins-only",
"autosave_interval": 10,
"autosave_slots": 5,
"afk_autokick_interval": 0,
"auto_pause": true,
"only_admins_can_pause_the_game": true,
"autosave_only_on_server": true,
"admins": [
"pingger"
],
"non_blocking_saving": true
}
Possibly related:
A few minutes prior to starting to update the blueprint, I placed a blueprint several tens of times, resulting in several tens of thousand of landfill blueprint entities, some outside of the generated map area.
Desync report: https://iskariot.info/owhighlights/fact ... -10-03.zip
Please, no comments about my build style. I know it is bad. I am working on improving it