Remove Pollution and "refresh" map?...

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PanTobi
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Remove Pollution and "refresh" map?...

Post by PanTobi »

Hey... i was playing new game and at some point my game started to work rly slow...

1) Command to DELETE all pollution?....
2) I want to "Refresh" Map so i don't have "Bitters Ruins" on my map :c... but i don't want to use Command to reveal huge square :c...
I want only to reveal chunks that are already visible...




i had only around 40/50 UPS but my base was small...
producing only 45.000 iron ore / minute...

i build many more much bigger factories than this one...
but here i had max. 50 UPS and it was weird af :o....

when it started to drop below 40 UPS i decided to open Debug Mode and see what is burning my UPS

and it was bitters...
so i used Creative Mode to delete ALL bitters and stop them from spawning on my World

and...
MAGIC... instead of 40 UPS now i can have up to 270 UPS ( if you speed up game ) Yey



But on my Map i still have bitters camps and other shit... and i want to remove it :c...
On image You can also see my Time Usage so if u have any suggestions how i can save some UPS ^_^
Image
My amazing Map pic: ( 2.500 x 2.500 ( 0.03125 ) ) :3...
Map
.


//Edit:
Ok i spent 2 hours exploring map again and clearing bitters O_O...
Still don't know how to remove Pollution but naaa... i think im gonna leave it as it is atm...

ahh and i also deleted all my walls xD because bitters are gone :o
Map
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Ghoulish
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Re: Remove Pollution and "refresh" map?...

Post by Ghoulish »

If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now!

Code: Select all

/c for _, surface in pairs(game.surfaces) do
  surface.clear_pollution()
end
game.map_settings.pollution.enabled = false
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PanTobi
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Re: Remove Pollution and "refresh" map?...

Post by PanTobi »

Ghoulish wrote: Wed Dec 23, 2020 10:05 pm If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now!

Code: Select all

/c for _, surface in pairs(game.surfaces) do
  surface.clear_pollution()
end
game.map_settings.pollution.enabled = false
Ohh this is what i was looking for !...
Thank You <3333

Finaly pollution is gone from my world <3
Guenni7
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Re: Remove Pollution and "refresh" map?...

Post by Guenni7 »

Ghoulish wrote: Wed Dec 23, 2020 10:05 pm If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now!
I think it also works without removing the biters, just switch pollution off and clean it, then the biters use a minimum of processor power.
On my actual map that gave me nearly 10 UPS more.
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NotRexButCaesar
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Re: Remove Pollution and "refresh" map?...

Post by NotRexButCaesar »

To scan all the chunks you have explored, do

/c game.player.force.chart_all()
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PanTobi
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Re: Remove Pollution and "refresh" map?...

Post by PanTobi »

Hmm... :x... ty for help but i already explored all chunks with my Heli Mod :x...
Yee it took me around 40 minutes but i rly wanted to remove all red squares from map xD...

//Edit:
why ": x" emoji is "mad" emoji on Factorio Forum?... : x is not mad emoji =_=
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