What's the size and shape of the acid puddle? I ask this because I would like to leave some clearance from military spit targets in order to reduce collateral damage.
I tried to run an experiment with laser turrets surrounded by inwards yellow belts using the Creative Mode mod but I couldn't figure out how to measure it either… In my attempts, either the turret gets destroyed and the spitters move on, or the construction bots restore the spit damage of the surrounding belts before I can look at their damage.
Acid puddle size?
Re: Acid puddle size?
I stand corrected; I managed to get some data for mostly Big Spitters. It looks like it's a small-ish circle. I'll see if I can get something more complete.
Re: Acid puddle size?
You are need the defifnition of file: blood-puddle-var-main.png (hr-blood-puddle-var-main.png) from Factorio\data\base\graphics\entity\biter; I used the Info mod to find where it was defined.
Vanilla:
Code: Select all
data.raw.corpse["big-biter-corpse"].ground_patch.sheet.scale = 1
data.raw.corpse["big-biter-corpse"].ground_patch.sheet.hr_version.scale = 0.5
data.raw.corpse["behemoth-biter-corpse"].ground_patch.sheet.scale = 1.2
data.raw.corpse["behemoth-biter-corpse"].ground_patch.sheet.hr_version.scale = 0.6
Code: Select all
data.raw.corpse["big-biter-corpse"].ground_patch.sheet.scale = 1 * 2
data.raw.corpse["big-biter-corpse"].ground_patch.sheet.hr_version.scale = 0.5 * 2
data.raw.corpse["behemoth-biter-corpse"].ground_patch.sheet.scale = 1.2 * 2
data.raw.corpse["behemoth-biter-corpse"].ground_patch.sheet.hr_version.scale = 0.6 * 2
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Re: Acid puddle size?
God I love these people ^^ need more who want to take a looksie at the code. I would but I’m still learning.