Circuit Network - Trains

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makeitgraphic18
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Circuit Network - Trains

What in the heck am I doing wrong, this is driving me bloody mad.
Decicider_Input-Output.PNG (53.08 KiB) Viewed 76 times
This is with the Time Tools mod, but the parameters should logically work the same.

Edit: even if I add output signal it just does the same dang thing.

Decider Combinator | If parameters Hour = 20 Output 1

Clock Combinator ---> Decider Combinator ---> Train Stop
Train_Condition.PNG (5.18 KiB) Viewed 76 times
Even if no circuit is connected to the stop the train still goes there. I don't understand the logic behind it, how can the train move if there is no circuit to even verify the condition? And how can I create a condition if the stop is just ignoring all the conditions.

Loewchen
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Re: Circuit Network - Trains

You need to define a signal that the decider sets to 1 and the train stop listens to. Generally I do not understand what the point of the decider is, can you not just use the time signal as train stop input?

makeitgraphic18
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Re: Circuit Network - Trains

Loewchen wrote:
Sat Feb 15, 2020 2:39 am
You need to define a signal that the decider sets to 1 and the train stop listens to. Generally I do not understand what the point of the decider is, can you not just use the time signal as train stop input?
First I am being ignorant the train from the first set of conditions at stop1 needs either a stop after or before. That is why it is ignoring circuit conditions. Secondly you're right the decider has no point it should be able to come off the signal directly.

DECIDER
TrainCircuit001.png (420.77 KiB) Viewed 61 times
TrainCircuit002.png (465.39 KiB) Viewed 61 times
DIRECT
TrainCircuit003.png (314.75 KiB) Viewed 61 times
Condition won't go green

Loewchen
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Re: Circuit Network - Trains

Empty set is not a signal. What is supposed to be 7?

makeitgraphic18
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Re: Circuit Network - Trains

Loewchen wrote:
Sat Feb 15, 2020 3:09 am
Empty set is not a signal. What is supposed to be 7?
The clock outputs the day, hour, or minute. I want the train to read the hour and depart on a specified hour to next the station. So when it is connected direct to the Nixie Tube which is connected to Clock Combinator, the Nixie Tube outputs the value of the hour. I then connect the Nixie Tube to the Train Stop with a Circuit Condition of x to match the value of Nixie Tube. When the value of the Nixie Tube matches the value of the Circuit Condition the train should then depart to it's secondary Train Stop.

makeitgraphic18
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Re: Circuit Network - Trains

Ugh, I am being stupid. The wait conditions have values on both sides.
Train_condition002.PNG (9 KiB) Viewed 51 times
Once I updated that no problems, sorry. I wish the game went through this stuff more to teach you.

Thanks Leo for your help, it allowed me to figure out what was going on.

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