Stack spliting

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
koch_07_88
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Dec 30, 2014 6:37 pm
Contact:

Stack spliting

Post by koch_07_88 »

How do i split stack and keep them in my inventory.

everytime i try to split a stack in automaticly sorts is back to a full stack/
can any one help please

Rahjital
Filter Inserter
Filter Inserter
Posts: 435
Joined: Thu May 29, 2014 10:44 am
Contact:

Re: Stack spliting

Post by Rahjital »

You can turn off automatic inventory sorting in options. Your inventory will be a mess, but it's the only way without using a chest.

koch_07_88
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Dec 30, 2014 6:37 pm
Contact:

Re: Stack spliting

Post by koch_07_88 »

Ok got it Thanks so much

Night_Ange1
Long Handed Inserter
Long Handed Inserter
Posts: 71
Joined: Wed Dec 03, 2014 1:23 pm
Contact:

Re: Stack spliting

Post by Night_Ange1 »

You can use your hotbar to split stacks too

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Stack spliting

Post by ssilk »

I dont split stacks. Splitting stacks is for those, who don't understand, that Factorio is not Minecraft and that it is about automation.

For example: Instead of splitting a stack into 8 parts for my 8 gun turrets, I place belt, inserters, a chest and then I put the ammo in the chest. The rest is done by the inserters. This costs initially more time, but after the third filling, I'm definitely faster. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

koch_07_88
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Dec 30, 2014 6:37 pm
Contact:

Re: Stack spliting

Post by koch_07_88 »

thats not wat i wanted split stacks for. i wanted it for the first start

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Stack spliting

Post by Nova »

That's nice, ssilk, but not what koch_07_88 asked. ;)

I would really like the stack splitting system of Minecraft. That was a nice idea which I have never seen before. Well, but only with a sorting key or if the inventory only sorts when we close it.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Stack spliting

Post by sillyfly »

Well, Factorio and Minecraft have very different inventory management / crafting system.
I have to admit I fail to see the use of stack splitting in Factorio. What am I missing? When is it useful?

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Stack spliting

Post by DaveMcW »

sillyfly wrote:When is it useful?
The main uses are feeding furnaces in the first 15 minutes, and filling gun turrets.

I keep my inventory sorted, and use my toolbar for splitting.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Stack spliting

Post by sillyfly »

Err... I split ammo and coal between turrets and furnaces by Ctrl+Right-clicking. Much faster than opening the UI, and doesn't require me to keep a split stack :)

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Stack spliting

Post by DaveMcW »

How many steps does it take to equally fill 8 turrets?

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Stack spliting

Post by Nova »

But you are fixed on using half a stack.

Yes, in Factorio you should not care about the one ammunition pack more in the one turret. You can automate the things en masse and can fill everything to the brim, but mayne people still like it symmetric, ordered and nicely done. Having exactly the right amount in every turret is one of this things.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Stack spliting

Post by sillyfly »

DaveMcW wrote:How many steps does it take to equally fill 8 turrets?
Assuming I have enough ammo - 11 clicks.

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Stack spliting

Post by DaveMcW »

Let's assume you only have 1 stack of ammo. :P

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Stack spliting

Post by sillyfly »

Well, it won't be equal because 100 isn't a multiple of 8, but still 11 clicks for close-enough (12/13 in each)

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Stack spliting

Post by DaveMcW »

I don't get it. What are your 11 clicks if you're not splitting stacks?

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Stack spliting

Post by sillyfly »

I don't split them in my inventory.
I start with the one stack of 100 ammo in my hand, then:
(All clicks are Control+Right Click, unless stated otherwise)

Click 1: Turret 1, give it 50, I have 50.
Click 2: Turret 2, give it 25, I have 25.
Click 3: Turret 3, give it 12, I have 13*.
Click 4: Turret 4, Ctrl+Left Click, give it 13, I have 0.
Click 5: Turret 1, take 25, it has 25.
Click 6: Turret 5, give it 12, I have 13*.
Click 7: Turret 6, Ctrl+Left Click, give it 13, I have 0.
Click 8: Turret 1, take 12, it has 13*.
Click 9: Turret 7, Ctrl+Left Click, give it 12.
Click 10: Turret 2, take 12, it has 13*.
Click 11: Turret 8, Ctrl+Left Click, give it 12, I have 0.

End result*:
T1: 13
T2: 13
T3: 12
T4: 13
T5: 12
T6: 13
T7: 12
T8: 12
Player: 0

As close as you can get to evenly splitting, without ever splitting a stack in your inventory, and without ever opening a gui.


*not sure about rounding, could be other way around :)

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Stack spliting

Post by DaveMcW »

Very nice. :)

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Stack spliting

Post by Nova »

That sounds so overly complex and needs so much thinking-ahead... We need splitting. :D
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Stack spliting

Post by sillyfly »

Not really. This could be described much more simply like this:
1. While you have more than the intended end-amount in your hand: Ctrl+Right Click on an empty turret/furnace.
2. If you have exactly the intended end-amount: Ctrl+Left Click on an empty turret/furnace.
3. If there are still empty turrets/furnaces: pick a turret/furnace with more than the intended end amount (either in random or one with the largest amount), Ctrl+Right click on it, and go back to step 1.

I really don't find it complicated or hard, but to each their own :)
And anyway this is probably only a once or twice in a game thing, as I quickly automate everything anyway :)

Not that I object the idea of allowing splitting, I just really can't see the usefulness of it, other than satisfying early-game ocd :)

Post Reply

Return to “Gameplay Help”