[0.17] process damaged walls

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XaLpHa89
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[0.17] process damaged walls

Post by XaLpHa89 »

I just had to realize that my production had come to a halt. This was caused by two damaged walls in the assembly lines for black bottles. I used to know that, for example, damaged production lines were processed. Either prevent robots from picking up the broken walls or allowing the walls to be processed anyway.
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mrvn
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Re: [0.17] process damaged walls

Post by mrvn »

XaLpHa89 wrote:
Thu Apr 04, 2019 9:08 am
I just had to realize that my production had come to a halt. This was caused by two damaged walls in the assembly lines for black bottles. I used to know that, for example, damaged production lines were processed. Either prevent robots from picking up the broken walls or allowing the walls to be processed anyway.

20190403024656_1.jpg
How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.

XaLpHa89
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Re: [0.17] process damaged walls

Post by XaLpHa89 »

mrvn wrote:
Thu Apr 04, 2019 9:18 am
How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.
I have to refute the thought, in the box were enough other walls. Two are needed. After removing the broken wall, production continued as normal. I can also explain why it happened, sometimes I empty my inventory, where the robots take the needed raw materials from.

mrvn
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Re: [0.17] process damaged walls

Post by mrvn »

XaLpHa89 wrote:
Fri Apr 05, 2019 8:47 am
mrvn wrote:
Thu Apr 04, 2019 9:18 am
How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.
I have to refute the thought, in the box were enough other walls. Two are needed. After removing the broken wall, production continued as normal. I can also explain why it happened, sometimes I empty my inventory, where the robots take the needed raw materials from.
Maybe it's because there were no more damaged walls. I think damaged and undamaged wall don't mix, at least in the player inventory damaged items don't.

astroshak
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Re: [0.17] process damaged walls

Post by astroshak »

Just make a point of repairing stuff before you pick it up?

I do that simply so they all stack together ...

Jürgen Erhard
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Re: [0.17] process damaged walls

Post by Jürgen Erhard »

I'd just BUMP this if it were in a bug forum, but…

I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.

(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)

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DaveMcW
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Re: [0.17] process damaged walls

Post by DaveMcW »

The bug thread is here: viewtopic.php?t=56805

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