Do trains on automatic stop more quickly?

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
GrimerX
Inserter
Inserter
Posts: 40
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Do trains on automatic stop more quickly?

Post by GrimerX »

I was playing around with modding trains to have less acceleration in both directions. While doing this I noticed it was taking significantly longer to brake when I am driving the train. At first I thought it was rail cars not contributing their braking_force but it happens with a single loco as well.

I can reproduce this in vanilla as well - I set up a race between two trains. The difference is significant.
Acceleration is the same (AFAICT given there is at least one human driver).
It feels like braking is about ~twice as effective on automatic.

Anyone else experience the same behavior? I couldn't find any mention of it.


GrimerX
Inserter
Inserter
Posts: 40
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Re: Do trains on automatic stop more quickly?

Post by GrimerX »

Ah, that was it. I used the Creative Mode mod to set up the test track. I didn't realize the tech only applied to automated trains. I removed the tech and tested again - both performed similarly this time.

Thank you!

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2904
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Do trains on automatic stop more quickly?

Post by darkfrei »

GrimerX wrote:
Tue Oct 02, 2018 5:46 am
Ah, that was it. I used the Creative Mode mod to set up the test track.
It's normally enough to enable it with console:

Code: Select all

/c game.player.cheat_mode=true

Code: Select all

/c for name, recipe in pairs(game.player.force.recipes) do 
  recipe.enabled = true 
end
So you can open recipes, but let technologies not researched.

Post Reply

Return to “Gameplay Help”