Factory Boredom

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Remuluson2
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Factory Boredom

Post by Remuluson2 »

Hi i played a factorio a some time now and i'm superbored my research is going while i dont know what to dooo
plis help
pict of my base
SRY need to cut it you knoow 1 MiG limit
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Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

Marbles
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Re: Factory Boredom

Post by Marbles »

Blue science and purple science?

Also in general, optimize and expand. You only have 4 labs, 3 red science and 2 green science. Or go make a newer better factory with more capacity on a harder map? In the end you need to have that drive to improve if you want to enjoy this (and a lot of other) games..

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pyrolytic_tungsten
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Re: Factory Boredom

Post by pyrolytic_tungsten »

You only have 4 labs so research is going to be slow unless you build more. I think a good number to shoot for is 10 (I use 13). Unfortunately it doesn't look easy to expand with the way things are laid out. Always try and lay things out so it is easier to expand like how you can currently easily add extra furnaces on to the end of your iron smelting lines. A central bus design where you have a straight section of base dedicated to running belts and then branching off needed items from it can help a lot with laying stuff out and connecting it up. You can see a screenshot of my central bus below which has a lot of extra room in case I need it.
Image

If you don't have fluid handling you need to get it to build storage tanks to store up petroleum gas. Petroleum gas is far too precious to waste on making solid fuel.

You need to start working your way to getting blue science up which needs:
  • advanced circuits (needs plastic production)
  • batteries (needs sulfuric acid production)
  • smart inserters (needs fast inserters)
  • steel that you already produce
Processing unit production is good for making more advanced armor, its upgrades (like shields), and modules.

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

Thanks guys a lot for tips that you give to me
I'm going to make better factory and
hoy to make research faster? cuz it take so much time



EDIT: Lost save starting again :cry: :evil:
EDIT 2:LOL I'm manual inserter
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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cube
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Re: Factory Boredom

Post by cube »

Remuluson2 wrote:Thanks guys a lot for tips that you give to me
I'm going to make better factory and
hoy to make research faster? cuz it take so much time



EDIT: Lost save starting again :cry: :evil:
EDIT 2:LOL I'm manual inserter
You can build multiple labs and they all run in parallel... that is if you can feed them with research packs fast enough.

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DerivePi
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Re: Factory Boredom

Post by DerivePi »

Penrif's 10 hour speed run ( https://forums.factorio.com/forum/vie ... run#p45866 ) has 24 labs, 4 red, 4 green and only 4 blue potion assemblers (I'd probably go for 8).

A 10 hour finish is fantastic and can be used as a fairly optimum design.

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

how you post that picts??
cuz for me say i got 1MB limit :(
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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Phillip_Lynx
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Re: Factory Boredom

Post by Phillip_Lynx »

The pic from pyrolytic_tungsten is not loaded to the forum but to an external picturehoster (here imgur if I read it correctly) and embedded in the post with the [ IMG] [ /IMG] tags (leave out the space after [ to work it properly)

[edit]
And its only about ca 330K big :)
[/edit]

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

Hi
I maked a plastic,salfur acid,batteries,adv circuits, and procesing unts production lines
and of course maked 10 labs and 2 blu potions asemblers
:D
Image
fell free to comment
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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pyrolytic_tungsten
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Re: Factory Boredom

Post by pyrolytic_tungsten »

Phillip_Lynx wrote:The pic from pyrolytic_tungsten is not loaded to the forum but to an external picturehoster (here imgur if I read it correctly) and embedded in the post with the [ IMG] [ /IMG] tags (leave out the space after [ to work it properly)
[/edit]
Correct, I use imgur mostly because it works and doesn't need an account.


It looks better, I think everyones first factory isn't laid out as well as future factories. There were certainly things in my first factory that weren't laid out well. There are a few things I notice:
  • It's best to have dedicated wire assemblers to feed electronic circuit assemblers since 2 circuit assemblers need the output of 3 wire assemblers to run continuously, 1 copper plate gives 2 wires so belts become a bottleneck and inserter stack size bonus improves how much inserters can move when transferring between 2 chests/buildings.
  • You need more assemblers for blue science because you can see that the labs aren't getting enough but some other things will need to be upgraded if you do such as wire production.
  • You are using an older version of Factorio (some icons changed) . 0.10.12 is the current stable version and to my knowledge has fewer bugs than 0.9.8 . Also robots won't die when they run out of charge and radars will rescan chunks.
When planning stuff out it can be handy to look at the amounts and times on the recipes involved or use a factorio calculator.

The key to optimizing is observing your factory. You know when you are producing enough of something when products are backed up on the belt and piled up at the ends of all the lines that use them. Input inserters are suspect when there is enough stuff on a belt feeding an assembler but the assembler is still pausing. Output inserters are suspect when assemblers are pausing with room on the belt and the output of the assembler going above twice the amount made in the recipe (input inserters stop working when there is 2x recipe amount in the output). If there is no assembler pausing and not enough product add more assemblers. If the belt(s) are backing up at the assemblers but not enough product is at the ends of the belt then transport is an issue and you need to start upgrading belts or adding parallel belts starting with the backup you can see closest to the ends of the belt (corners are slow).

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

I lost my save :evil: :x
here is my new base:
Image
fell free to post ideas about what i should build/optimize
;)


e: yay :P i'm burner inserter now
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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DerivePi
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Re: Factory Boredom

Post by DerivePi »

Clearly - oil development (refinery, pumpjack, plastic, sulfur, advanced circuits, batteries), blue science then advanced oil. Get your blue science up to 8 assemblers at once and get your research to 24 labs. You will need to bring in resources from long distances so trains should be pursued after blue science. Then, get a car with poison and distractors and take out some hives.

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xnmo
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Re: Factory Boredom

Post by xnmo »

You should update the game to the most recent version, it has a lot of new sounds, icons, and updated graphics for some buildings.

I think the automatic updater for the 9.8 release is bugged so you have to do it manually.

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

Sry but it not bugged client
i playing cracked version of factorio :(
i got problems with downloading the newest one :cry:
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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xnmo
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Re: Factory Boredom

Post by xnmo »

Ah ok. Do you have a slow Internet connection or something then? Factorio doesn't have DRM ergo does not need a crack. So if you were able to download 9.8 then 10.2 should be no issue, unless your internet connection prevents you from downloading the 100+MB file. It's possible to select what files you download in a torrent so you don't have to download the mac and linux versions at the same time.

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

can you send link to free torrent???
cuz i dont used torrent
and maybe to the factorio tooo ;)
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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GewaltSam
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Re: Factory Boredom

Post by GewaltSam »

Remuluson2 wrote:can you send link to free torrent???
cuz i dont used torrent
and maybe to the factorio tooo ;)
There is no free torrent for factorio, only illegal ones; and I am pretty sure no one here will send you a link to a pirated version of the game (that's probably against forum rules, anyway).

Go on and buy the game if you haven't already, pal, it's sure worth the money.

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Re: Factory Boredom

Post by PalllaX »

Remuluson2 wrote:Sry but it not bugged client
i playing cracked version of factorio :(
i got problems with downloading the newest one :cry:
Don't know if troll or very stupid :roll:

Remuluson2
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Re: Factory Boredom

Post by Remuluson2 »

Hello again guys!
It's me again and i'm back to playing factorio :D
Since my everything old is wiped out i must start again.
Newer, Smarter and hopefully more thoughtful ;)

EDIT: Am i reviving 2 years old thread? :shock:
Phillip_Lynx wrote:
Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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Phillip_Lynx
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Re: Factory Boredom

Post by Phillip_Lynx »

Remuluson2 wrote:... EDIT: Am i reviving 2 years old thread? :shock:
Yes, you are a necromancer :)

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