Does it means I can destroy alien bases around, build some conveyers belts every 6 chunks away to cover up huge area of map and never expect them to spawn their base around my factory?Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that's about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. Once they have found a suitable spot the group of biters die and form a new base.
Exploiting enemy spawning
Exploiting enemy spawning
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Re: Exploiting enemy spawning
I think they made it not so easy. Use the debug mode to see, where the biters can settle:
https://forums.factorio.com/wiki/inde ... Debug_mode
--> how_enemy_expansion_candidate_chunks (see map)
https://forums.factorio.com/wiki/inde ... Debug_mode
--> how_enemy_expansion_candidate_chunks (see map)
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Re: Exploiting enemy spawning
Hm. Looks like so...
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Re: Exploiting enemy spawning
I think a good solution would be to tie the biter spawn limitation to their evolution level. With a higher evolution level, the spawn limitation should be reduced and allow new hives closer to developed areas and to each other.
- pyrolytic_tungsten
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Re: Exploiting enemy spawning
I'll admit that on some games I would place a single wall at the site of a destroyed nest so I didn't need to be concerned about them coming back. Yeah, it seems slightly cheaty. Spawn limitation changing with evolution might be a good idea.
Re: Exploiting enemy spawning
This is a double edged sword however, as newly spawned bases tend to be extremely easy to kill, meaning that many fewer alien artifacts.