Changing the alien artifact drop rate mid game?

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Beeskee
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Changing the alien artifact drop rate mid game?

Post by Beeskee »

Is there a way to adjust the quantity of alien artifacts that drop when a base is destroyed mid-game?
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prg
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Re: Changing the alien artifact drop rate mid game?

Post by prg »

Use a mod that does something like

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data.raw["unit-spawner"]["biter-spawner"].loot = { { count_max = 12, count_min = 10, item = "alien-artifact", probability = 1 } }
data.raw["unit-spawner"]["spitter-spawner"].loot = { { count_max = 2, count_min = 1, item = "alien-artifact", probability = 1 } }
(put that in a data-updates.lua)
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Beeskee
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Re: Changing the alien artifact drop rate mid game?

Post by Beeskee »

Awesome thank you!
bobucles
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Re: Changing the alien artifact drop rate mid game?

Post by bobucles »

Mid game is when productivity modules show up. If you need more artifacts, multiply them with modules.
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