Simple Questions and Short Answers

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eradicator
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Re: Simple Questions and Short Answers

Post by eradicator » Tue Nov 13, 2018 9:53 pm

Exoskeletons consume too much power to be used with solar cells. You'll get a short sprint and then your batteries are empty again. Solars work fine for a roboport and nightvision though. Once you have portable fusion you can use several skeletons at once to get even more boost.
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dangel441
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Re: Simple Questions and Short Answers

Post by dangel441 » Sun Nov 18, 2018 9:58 pm

Please Can i ask if I buy the factorio through steam , Will I hlave full version when factorio releases? Thanks for answer.

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Re: Simple Questions and Short Answers

Post by Greybeard_LXI » Sun Nov 18, 2018 10:46 pm

dangel441 wrote:
Sun Nov 18, 2018 9:58 pm
Please Can i ask if I buy the factorio through steam , Will I hlave full version when factorio releases? Thanks for answer.
Yes.

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Re: Simple Questions and Short Answers

Post by je11693 » Fri Nov 30, 2018 9:23 pm

When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library?

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Re: Simple Questions and Short Answers

Post by Mr. Tact » Sat Dec 01, 2018 12:12 am

je11693 wrote:
Fri Nov 30, 2018 9:23 pm
When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library?
Right click on the blueprint in your inventory, then click on the red trash can icon. This will delete the blueprint just from your inventory.
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Re: Simple Questions and Short Answers

Post by je11693 » Sat Dec 01, 2018 5:58 am

Mr. Tact wrote:
Sat Dec 01, 2018 12:12 am
je11693 wrote:
Fri Nov 30, 2018 9:23 pm
When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library?
Right click on the blueprint in your inventory, then click on the red trash can icon. This will delete the blueprint just from your inventory.
Thanks. Is there anyway I can just use it again without having to delete it? it would be quicker than having to delete it and then open up a new blueprint every time I want to blueprint something.

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Re: Simple Questions and Short Answers

Post by Jap2.0 » Sat Dec 01, 2018 6:59 am

je11693 wrote:
Sat Dec 01, 2018 5:58 am
Mr. Tact wrote:
Sat Dec 01, 2018 12:12 am
je11693 wrote:
Fri Nov 30, 2018 9:23 pm
When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library?
Right click on the blueprint in your inventory, then click on the red trash can icon. This will delete the blueprint just from your inventory.
Thanks. Is there anyway I can just use it again without having to delete it? it would be quicker than having to delete it and then open up a new blueprint every time I want to blueprint something.
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Re: Simple Questions and Short Answers

Post by Greybeard_LXI » Sun Dec 02, 2018 8:28 pm

The blueprint window allows creating blue print books. You can store and use blueprints directly from the book.

protico
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Re: Simple Questions and Short Answers

Post by protico » Mon Dec 03, 2018 10:53 pm

Why is my stack inserter doing this (attempting and failing at picking up steel)? Power is fully satisfied. The steel belt is running at full speed, the gif just isn't showing it. If I replace the stack inserter it will work properly for a while, then it will go back to this dance. Thanks!
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Re: Simple Questions and Short Answers

Post by Loewchen » Mon Dec 03, 2018 10:59 pm

protico wrote:
Mon Dec 03, 2018 10:53 pm
Why is my stack inserter doing this (attempting and failing at picking up steel)? Power is fully satisfied. The steel belt is running at full speed, the gif just isn't showing it. If I replace the stack inserter it will work properly for a while, then it will go back to this dance. Thanks!
It is simply the result of the belts speed and the smaller window of the underground belt piece that prevents the inserter from grabbing it. Don't let inserters take from underground belts if you want to prevent that behaviour.

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Re: Simple Questions and Short Answers

Post by protico » Mon Dec 03, 2018 11:02 pm

Loewchen wrote:
Mon Dec 03, 2018 10:59 pm
protico wrote:
Mon Dec 03, 2018 10:53 pm
Why is my stack inserter doing this (attempting and failing at picking up steel)? Power is fully satisfied. The steel belt is running at full speed, the gif just isn't showing it. If I replace the stack inserter it will work properly for a while, then it will go back to this dance. Thanks!
It is simply the result of the belts speed and the smaller window of the underground belt piece that prevents the inserter from grabbing it. Don't let inserters take from underground belts if you want to prevent that behaviour.
Uh oh, I guess it is time to redo just about every beaconed setup I have made.

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Re: Simple Questions and Short Answers

Post by Jap2.0 » Mon Dec 03, 2018 11:06 pm

protico wrote:
Mon Dec 03, 2018 11:02 pm
Loewchen wrote:
Mon Dec 03, 2018 10:59 pm
protico wrote:
Mon Dec 03, 2018 10:53 pm
Why is my stack inserter doing this (attempting and failing at picking up steel)? Power is fully satisfied. The steel belt is running at full speed, the gif just isn't showing it. If I replace the stack inserter it will work properly for a while, then it will go back to this dance. Thanks!
It is simply the result of the belts speed and the smaller window of the underground belt piece that prevents the inserter from grabbing it. Don't let inserters take from underground belts if you want to prevent that behaviour.
Uh oh, I guess it is time to redo just about every beaconed setup I have made.
They can take from some orientations of underground belts, although I forget which ones.
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Re: Simple Questions and Short Answers

Post by Zavian » Tue Dec 04, 2018 7:53 am

Jap2.0 wrote:
Mon Dec 03, 2018 11:06 pm
They can take from some orientations of underground belts, although I forget which ones.
Whilst they do pick up better from some orientation of underground belts than others, they can take from every orientation if the contents of the belt are moving slowly enough.

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Re: Simple Questions and Short Answers

Post by Jap2.0 » Tue Dec 04, 2018 11:36 am

Zavian wrote:
Tue Dec 04, 2018 7:53 am
Jap2.0 wrote:
Mon Dec 03, 2018 11:06 pm
They can take from some orientations of underground belts, although I forget which ones.
Whilst they do pick up better from some orientation of underground belts than others, they can take from every orientation if the contents of the belt are moving slowly enough.
Well yes, I meant at full speed (sorry if that was unclear to anyone).
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Re: Simple Questions and Short Answers

Post by eradicator » Wed Dec 05, 2018 11:09 am

Jap2.0 wrote:
Tue Dec 04, 2018 11:36 am
Zavian wrote:
Tue Dec 04, 2018 7:53 am
Jap2.0 wrote:
Mon Dec 03, 2018 11:06 pm
They can take from some orientations of underground belts, although I forget which ones.
Whilst they do pick up better from some orientation of underground belts than others, they can take from every orientation if the contents of the belt are moving slowly enough.
Well yes, I meant at full speed (sorry if that was unclear to anyone).
Btw the same thing can also happen in curves when the inserter attempts to grab from the shorter inside lane.
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