Simple Questions and Short Answers

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
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ssilk
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Simple Questions and Short Answers

Post by ssilk » Sun Apr 03, 2016 10:21 am

This is written by user Ghoulish. Thanks for the idea and the writing! (and sorry, that it tooks nearly a week to publish it).
I see this as an experiment (in the positive sense), it can work, that the users are so disciplined... but if someone want to have a look on it (moderate) this please PM me.


We've had a lot of new players joining us since Factorio was released on Steam (welcome one and all!). And with this in mind I've decided to open a thread where the community can ask and answer simple questions.
  • Before asking a question
    • Always use the forum search (you can search also with google) as a first port of call. It spares you in most cases some time.
    • Please do spend a few minutes looking through the F.A.Q as you'll likely find your question has already been asked and answered!
    • Remember the wiki. Updating the wiki is universally appreciated and something we'd like to strongly encourage you all to do!
    • There is also the support pages the developers provide (and which is sometimes more actual :) ).
  • What this thread is for
    • Simple questions relating to vanilla Factorio game play.
  • What this thread is not for
    • Questions relating to MODS. Please use the relevant sub forum here.
    • Expansive questions that would not have a simple answer, for example; how do I set up oil? Such questions are beyond the scope of this thread.
    • Technical issues related to Factorio (ie. game crashes). Please use the applicable sub forum.
  • Additional information
    • Where applicable please consider adding a screen shot to show your problem, it may greatly help.
    • Check out the Tips and Tricks page which is positively packed with useful information for players of all experience levels.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

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ssilk
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Where is the mods-folder / the game-files?

Post by ssilk » Sun Apr 03, 2016 10:29 am

Under windows normally: %Appdata%/Factorio/mods

For detailed info see https://wiki.factorio.com/index.php?tit ... _directory
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

TN_Creator
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Re: Simple Questions and Short Answers

Post by TN_Creator » Tue Apr 05, 2016 9:09 am

Hi,

how do you gather alien artifacts in late game? the tank can't deal with alien bases anymore, so I use blueprints of turrets+pole+walls. But it's not really fun. Is there a better way?

Neotix
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Re: Simple Questions and Short Answers

Post by Neotix » Tue Apr 05, 2016 10:11 am

Power Armor MK2 with 4 reactors, bateries MK2, Energy shields MK2 and exoskeleton. Horde of robots from Destroyer capsules. Combat shotgun with piercing ammo.

TN_Creator
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Re: Simple Questions and Short Answers

Post by TN_Creator » Tue Apr 05, 2016 10:55 am

Thanks, I don't have the mk2 power armor yet. Next mission is to craft it, then :D

Shagsbeard
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Re: Simple Questions and Short Answers

Post by Shagsbeard » Tue Apr 05, 2016 1:20 pm

I see many shots and videos with icons overlaying the building/chest indicating what is being created/stored in the object. Is this a mod, or an option that I can find, or is it external to the game?

TN_Creator
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Re: Simple Questions and Short Answers

Post by TN_Creator » Tue Apr 05, 2016 2:43 pm

simply press the ALT key :D

this should be part of the tutorial imo.

Westrum
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Re: Simple Questions and Short Answers

Post by Westrum » Wed Apr 06, 2016 10:34 am

What is known to be the most efficient furnace layout?
I use 40 stone furnaces per yellow belt. According to my math, 40 stone furnaces should produce approx. 12 plates / second. A yellow belt have 13,33 items / sec. This should work, but I have problems with belt compression. Whats the easiest/most efficient way to compress a belt?

Edit: That is 20 furnaces on both sides of a belt.

Koub
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Re: Simple Questions and Short Answers

Post by Koub » Wed Apr 06, 2016 11:19 am

viewtopic.php?f=8&t=8840&hilit=belt+furnace+optimal
A lot of information to answer your question in this topic, and you can see the keywords I used to find it (other topics may be of interest to you).
Koub - Please consider English is not my native language.

Westrum
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Re: Simple Questions and Short Answers

Post by Westrum » Thu Apr 07, 2016 10:58 am

Yeah, but the information in that thread seems old and outdated. Something about belt speed being redone in 0.12 or something.

axelsword
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What is a combinator useful for?

Post by axelsword » Thu Apr 07, 2016 4:00 pm

It takes input from resource container (chest, storage tank for liquids, other combinators) and outputs a custom signal. This allows programming production logic. Simply wire combinator outputs to smart inserters or simple (liquid) pumps or water pumps or lights etc to control resource consumption.

Kickdevil123
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Making Custom Maps

Post by Kickdevil123 » Sun Apr 10, 2016 12:15 am

I'm not sure if this belongs in the mods section so forgive me if it does, but I was curious; is it possible to make a custom campaign-like scenario in which custom text appears on screen, like it does in the actual campaign? And what about the hints that require you to press tab? Is there any way to make those yourself in map editor or in a script file?
And what about starting inventory for the player?
If you feel the answer would be too long, feel free to just direct me to a webpage with the answer.
Any help is much appreciated!
Thanks

And apologies in advance if this is a commonly answered question, but I looked around the internet for a while and couldn't find anything on the subject.

Resin
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Enemy Base Frequency on Existing Map

Post by Resin » Mon Apr 18, 2016 8:29 pm

Would anyone know if I would be able to change the frequency of enemy base spawning on an existing map? I have a map that I am playing and set the frequency to low. I am realizing this is a mistake and would like to change it. I looked through the console commands and didnt see anything that stood out. I also tried to search, but it seems to forum doesnt like it when I search.

TN_Creator
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Re: Simple Questions and Short Answers

Post by TN_Creator » Wed Apr 20, 2016 10:18 am

How do I display the "production" view? I access the Energy view by clicking a pole, but i have no idea how to make the prod view show up.

Neotix
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Re: Simple Questions and Short Answers

Post by Neotix » Wed Apr 20, 2016 11:14 am

Press "P"

TN_Creator
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Re: Simple Questions and Short Answers

Post by TN_Creator » Wed Apr 20, 2016 12:34 pm

thanks :D

harimpoo
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Re: Simple Questions and Short Answers

Post by harimpoo » Tue Apr 26, 2016 8:28 pm

Hello guys,
I hope someone can help me out. :roll:
i got a pretty big problem with the labs.. I mean with the automatecly filling .
The inserter is placed the right way, everything is fine bust this fckn lab won't fill.
Did i miss some setings ?
Here's a Pic.
http://imgur.com/V9qeCAT

daniel34
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Re: Simple Questions and Short Answers

Post by daniel34 » Tue Apr 26, 2016 8:30 pm

harimpoo wrote:Hello guys,
I hope someone can help me out. :roll:
i got a pretty big problem with the labs.. I mean with the automatecly filling .
The inserter is placed the right way, everything is fine bust this fckn lab won't fill.
Did i miss some setings ?
Here's a Pic.
http://imgur.com/V9qeCAT
You need to start a research first (press T), then the inserter will insert the science packs required.

harimpoo
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Re: Simple Questions and Short Answers

Post by harimpoo » Tue Apr 26, 2016 8:31 pm

So then the lab will fill? :)

daniel34
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Re: Simple Questions and Short Answers

Post by daniel34 » Tue Apr 26, 2016 8:34 pm

harimpoo wrote:So then the lab will fill? :)
Yes, but it will only fill until it has 2 inside. If it needs more later during the research, it will automatically insert more then.

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