Is this an efficient 1 to 4 belt?
Is this an efficient 1 to 4 belt?
I just got the game recently and was curious about some things.
So what I was trying to do is go from 1 belt to 4 belts with even distribution and keep them double sided.
If you just use the 3 splitters at the start then it ends up with single sided belts at the end unless it gets backlogged.
So I did what I wanted to, but I am curious is it efficient?
Re: Is this an efficient 1 to 4 belt?
If you want to test your design:
1. Try to put items only on one side and see if you get even distribution on all belts.
2. Try with not compressed input belt (irregular spaces between items).
3. Try with mixed items.
1. Try to put items only on one side and see if you get even distribution on all belts.
2. Try with not compressed input belt (irregular spaces between items).
3. Try with mixed items.
Re: Is this an efficient 1 to 4 belt?
That will finally be fixed in 0.13Eonwulf wrote:If you just use the 3 splitters at the start then it ends up with single sided belts at the end unless it gets backlogged
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Re: Is this an efficient 1 to 4 belt?
Check out this guy's videos: https://www.youtube.com/watch?v=9mfdct1 ... ZG&index=1
I can't remember what episode it's in (it's in several actually), but he does a signature 4 to 4 belt equalizer. He often uses it just as a 1 to 4 belt equalizer in the early episodes then in later episodes when building outposts, with 2 to 4 inputs, it works just as well too.
I've never tested it out but it looks effective and smaller than your's.
I can't remember what episode it's in (it's in several actually), but he does a signature 4 to 4 belt equalizer. He often uses it just as a 1 to 4 belt equalizer in the early episodes then in later episodes when building outposts, with 2 to 4 inputs, it works just as well too.
I've never tested it out but it looks effective and smaller than your's.
Re: Is this an efficient 1 to 4 belt?
1.Neotix wrote:If you want to test your design:
1. Try to put items only on one side and see if you get even distribution on all belts.
2. Try with not compressed input belt (irregular spaces between items).
3. Try with mixed items.
2. It would still be even.
3. If you had a square of 4 different items then each belt would hold a different item.
Good to know that will be changed. Will simplify things.Zeblote wrote:That will finally be fixed in 0.13Eonwulf wrote:If you just use the 3 splitters at the start then it ends up with single sided belts at the end unless it gets backlogged
You see his design in the second episode at 22:30. It has the problem of the items only ending on 1 side of each belt instead of both sides.Griffon0129 wrote:Check out this guy's videos: https://www.youtube.com/watch?v=9mfdct1 ... ZG&index=1
I can't remember what episode it's in (it's in several actually), but he does a signature 4 to 4 belt equalizer. He often uses it just as a 1 to 4 belt equalizer in the early episodes then in later episodes when building outposts, with 2 to 4 inputs, it works just as well too.
I've never tested it out but it looks effective and smaller than your's.
If you are okay with that then you could simplify his design even more with just 3 splitters like I originally said.
Thanks for the feedback everyone. I'll try and figure out this stuff some more. This game is interesting.
Re: Is this an efficient 1 to 4 belt?
So I was working with the belts and splitters some more and I realized the way splitters currently work.
They analyze each item that passes through and toggles a boolean for that item so that it will go down the other path next time it comes through.
For a belt full of a single item, it analyzes the top item before the bottom item so that's why it splits full lanes into half lanes.
So here is a little mock up of what's going on. 0 and 1 are the same item I am just showing where they will end up after processing.
This is what happens if all the items are different. 1 2 3 and 4 are each a different item.
They analyze each item that passes through and toggles a boolean for that item so that it will go down the other path next time it comes through.
For a belt full of a single item, it analyzes the top item before the bottom item so that's why it splits full lanes into half lanes.
So here is a little mock up of what's going on. 0 and 1 are the same item I am just showing where they will end up after processing.
Code: Select all
-----00000|\|0000000000
-----11111|/|----------
|\|----------
|/|1111111111
Code: Select all
-----313131|\|31--31--31--31
-----424242|/|42--42--42--42
|\|--31--31--31--
|/|--42--42--42--
Re: Is this an efficient 1 to 4 belt?
Yes, that's what they'll fix in 0.13, it'll then use a bool per lane.
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Re: Is this an efficient 1 to 4 belt?
I think I came up with the belt Equalizer you were looking for and also works as a 4 to 4 equalizer. It's 12*6 and uses 30 belts, 8 underground, and 9 splitters.
pictures
blueprint string using foreman, only yellow belts
Re: Is this an efficient 1 to 4 belt?
The last design passes all 4 lanes through a single splitter. That will limit the throughput.